Takayuki didn't bother to respond to them, even if he did, it would be beneath him. But now that the other party's words have been spoken, there will naturally be people cheering.
Especially many gamers.
They blindly believe that Takayuki's work is invincible.
However, there are also some people who support these writers.
They can be considered die-hard fans of these few writers, who really like their work. They are mocking Gamestar Entertainment for making childish games, indeed, they are something for children to play with, completely incomparable to their profound and meaningful TV dramas.
TV dramas have the ability to educate the nation, do electronic games have that?
This is a farce. After several days of bickering, it naturally caused some social impact.
Now this farce has given rise to three factions.
Some people mock the electronic game industry for overestimating itself. The film and television culture industry appeared many years before electronic games. The people in this industry are all outstanding talents cultivated through numerous experiences.
Only such outstanding talents have the possibility to create excellent cultural works. And if these few relatively well-known writers in the industry collaborate to produce a new work together, it will definitely receive a great response. These writers might even have the chance to truly rise to the level of national educators because of it.
"Haha, this provocation can be considered quite successful."
In an office at NHK, several writers laughed triumphantly.
Now that they were truly closed off and chatting, these senior writers were all in it together, so they didn't have to worry about their words being leaked.
Although they still hadn't found the mole, their goal had been achieved.
At first, they were very angry that someone leaked their mockery of electronic games, especially since they used some vulgar language during their mockery, which was somewhat beneath them.
However, after some time passed, they found that the social impact of this incident was quite significant.
Those gamers were very eager to prove the positive effects of electronic games.
Suddenly, the heat rose.
Then one of the writers immediately realized the value in it. Perhaps, they could use this opportunity to expand their influence.
So, next, they weren't entirely spraying just to refute, but more to stimulate the topic's heat, and then involve the matter in a bet.
This way, they could attract more attention to themselves.
As long as the attention was sufficient, their next step would be to create a highly topical social TV drama.
And they targeted the depression community, using it as a gimmick for their latest TV drama.
Just at this time, they could prepare the story for the spring TV drama season, which also gave them ample time to write the script.
The rest was to crazily gain attention through the previous heat and then achieve the status of national educators.
As for the so-called bet, they didn't really care about it.
The electronic game and TV drama industries are two fundamentally different industries.
How could industries that aren't on the same path really determine a winner?
So, these writers could be said to be inherently invincible. The remaining task was to polish the story well and establish their position in this wave of popularity.
"This time, I might become a national educator. And as my assistants, your social status will also greatly increase. By then, you will all be able to achieve your own careers."
The leading veteran writer sat in the most conspicuous chair in the office. Because there were no outsiders here, he didn't bother to hide his emotions and was extremely pleased.
Using everyone as pawns and taking advantage of everyone made him feel very happy.
This was even more enjoyable than producing an excellent TV drama.
The feeling of manipulating people's hearts was indeed different. No wonder so many people were desperately trying to achieve high status.
Manipulating countless hearts was really enjoyable.
The other writers quickly complimented the veteran writer. They were also quite happy in their hearts. It seemed that there wouldn't be a real loser in this bet.
To be honest, even in the gaming industry, they could gain heat through this, and through the situation of both sides opposing each other, they could also expand their influence. If there were real losers, it would probably be the gamers and the audience.
They seemed to be seen as pawns by these few writers.
"Alright, calm down. Anyway, we must first produce our work properly. You guys hurry up and follow my outline to create a literary script, then organize manpower and prepare to produce at least one or two episodes before the spring TV drama season."
The veteran writer targeted the depression community to create an excellent TV drama, and vowed in his heart that this time, he must become a national educator.
The writers immediately went to do their respective tasks.
As for Takayuki, he was no longer concerned with external affairs now. He tacitly accepted the bet and then focused on making a game.
But just then, someone who surprised Takayuki a bit visited.
The visitor was the director of Tokyo TV station, and also the former deputy director, Hisashi Kubo.
He could be considered an old friend of Takayuki.
He had achieved considerable success by relying on his cooperation with Takayuki in electronic games many times.
And relying on this achievement, he finally succeeded in becoming the new director of Tokyo TV station.
With this position, he naturally had more real power.
This kind of status could truly elevate him to the upper echelons of society, becoming a guest of honor among some social celebrities.
And his sudden visit to Gamestar Entertainment today was to find Takayuki.
At this moment, Takayuki was supervising the development of Ace Attorney. When he heard that Hisashi Kubo, the director of Tokyo TV station, had come personally, he was somewhat surprised, but still put down his work to greet him.
"Takayuki, you are really at the center of attention now. Many people have been discussing you lately."
Hisashi Kubo's first words upon seeing Takayuki were to admire Takayuki's current social status.
To be honest, Hisashi Kubo didn't really think his position as director was all that high-end.
Just look at Takayuki.
He founded an electronic game company on his own, and then single-handedly became the leader of the electronic game industry. Such a talent was truly worthy of respect.
Moreover, the other party was still so young, probably only twenty-seven or twenty-eight now?
If it weren't for him having only a son, he would probably consider giving his daughter to Takayuki, trying every means to get on Takayuki's boat.
Hearing Hisashi's words, Takayuki just shrugged, "This isn't the kind of discussion I want. I just want to make good games, but unfortunately, there are always people actively provoking."