Chereads / Video Game Tycoon in Tokyo / Chapter 383 - Running wildly in an outrageous direction

Chapter 383 - Running wildly in an outrageous direction

This handheld console has a maximum development time of two years.

After two years, when the new building of GameStar is completed, the new console will be officially released as a way to celebrate.

Therefore, Takayuki has requested the engineering development department to develop a game development kit for the new console as soon as possible, making it convenient for their in-house game development teams to develop new games on the new console as quickly as possible.

They aim to provide an initial version of the new console development kit within two months.

Nowadays, the average development time for a game has been extended to over a year.

Most employees also believe that a year-long development time is just right, not too exhausting, and allows for ample creativity.

They also feel that a year of game development time is already quite long.

However, they haven't truly experienced how complex the production process of top-notch AAA games from the future is. Otherwise, they wouldn't think that a year of game development time is already long enough.

After the meeting, Takayuki went straight to the game development floor to check on the progress of various game development teams.

The first development team has been consistently working on Dragon Quest.

At Takayuki's suggestion, they have started creating some derivative games within the Dragon Quest IP.

Recently, they have been developing a simulation management game set in the Dragon Quest universe.

It tells the story of a shop in a parallel universe that provides services to heroes from all over the world.

Heroes from different time periods can accidentally come to this shop to choose their own items.

This essentially allows for a crossover of all series of Dragon Quest, which initially sparked players' interest when the game was announced.

To be honest, Takayuki is also quite interested and is looking forward to playing it.

In the previous world, Dragon Quest had never developed a simulation management game, so it's quite unique, making Takayuki interested.

Moreover, he's the boss and can play it anytime. However, to maintain anticipation, Takayuki decided to wait until the game is fully developed before experiencing it. A half-finished product is not enough.

The second, third, and fourth development teams usually specialize in developing various independent IP works popular from the previous world, those typically only producing one or two titles per IP.

Occasionally, Takayuki also assigns them to develop Mario series games.

As the flagship of GameStar Entertainment, it's necessary to have experienced developers participate in the development to maintain reputation.

Mario from the previous world almost never had any reputation damage incidents, and Takayuki doesn't want to lose face in this world.

Currently, they are developing several niche sports games, including the Hot Blood series and Super Baseball Championship.

The fifth development team is currently working on a new Final Fantasy title, but not Final Fantasy 8.

Final Fantasy 8 might not be as famous as Final Fantasy 7 in the original world, but it's also a high-quality game, inheriting premium CG animation and storyline.

However, Takayuki doesn't need to be hands-on with this. He just needs to provide the general concept, and they can create the rest on their own.

The development cycle of Final Fantasy 8 will inevitably be long, so during this process, they can also make some derivative works.

For example, there was a very popular Final Fantasy strategy game called Final Fantasy Tactics Advance on the GBA.

Tactics Advance overturned the turn-based battle gameplay of previous Final Fantasy titles and used a brand-new tactical gameplay style. It was more casual to play, coupled with cute characters, which attracted a wave of new fans to the Final Fantasy series.

Coincidentally, the first development team also plans to release the Dragon Quest simulation management game on the GBA. Both sides seem to be internally competing from different perspectives, which will also promote the improvement of the capabilities of both development teams.

The sixth development team currently doesn't have any game development plans. They recently launched a game on the GS1 that uses motion sensing to shoot, and this group loves developing games using various new technologies. Takayuki also encourages different styles from different groups.

The seventh and ninth groups are basically absent from the company. They seem to be conducting preliminary research and development for various games outside.

For example, some seem to have gone to a certain kendo hall to learn kendo, some have gone mountain climbing, and some have even gone to play parkour. In short, it's all sorts of things.

When developing Street Fighter in the past, many employees from these two teams participated, and under Takayuki's influence, they realized that if they wanted to develop an excellent game, they should first learn the relevant professions of the game.

If you want to create a new fighting game, then go and learn new combat techniques.

Obviously, these employees have taken it to heart and decided to go out collectively to collect materials.

Takayuki seriously suspects that they're getting paid vacations.

But this isn't a problem. As long as they develop good games, whatever they do is fine.

The eighth development group is even more exaggerated. Recently, the engineering development department has just developed a racing steering wheel controller compatible with the GS1. After several iterations, this steering wheel controller is already considered excellent.

Now, these employees are immersed in playing the latest Need for Speed on the GS1 with the steering wheel.

Standing behind them, Takayuki didn't realize they were so focused and immersed in playing racing games together.

Takayuki gradually feels that these employees seem to be running towards an absurd direction, but this is also the cultural state of the company. Work lightly, but also be serious and focused when developing games. Takayuki generally doesn't impose too many restrictions.

The last, tenth development team is much more normal.

They happen to be at a crucial stage of development.

The Valio Manufacturing from the beginning gave them a lot of creative inspiration, allowing them to unleash their imagination to create more interesting games.

This development team is also the one Takayuki is least involved in. He hopes this team will have more of their own ideas.

And the game they're currently developing is a sports game that can be played with motion sensing on the GS1. Their daily tasks revolve around adjusting the values of motion sensing.

Motion sports games are also one of the development directions of the GS1, aimed at non-gamer groups. Takayuki has always encouraged the teams to develop more similar games. The tenth team is clearly very dedicated.

After roughly inspecting the status of the ten teams, Takayuki feels that his company is still relatively stable. Although a few teams are currently doing somewhat absurd things, the problems aren't too serious. So, since the employees are quite stable, should he consider making a new game himself?

What to do?

Takayuki starts to think seriously.