Chereads / Video Game Tycoon in Tokyo / Chapter 381 - Golden words from many mouths

Chapter 381 - Golden words from many mouths

Takayuki has never considered himself a dictator.

He simply has the experience of his predecessors, which allows him to navigate this world more smoothly.

But this doesn't mean that everything Takayuki says is unquestionably correct.

Most people have become accustomed to Takayuki's success and almost deify him.

In reality, he is a bit troubled by this.

This is not what he truly wants to see.

He would prefer if more of his employees could step up, each capable of standing on their own.

Among these people, Ayari Tsukino seems to be one such individual.

She doesn't hesitate to voice her doubts.

In the past, she hasn't been very involved in discussions about the design and gameplay of game consoles.

Because she didn't see any issues with the design of those consoles at the time.

But this time, she really feels that the design of this handheld device is strange.

Having a dual-screen handheld console is a great gimmick.

But this means that games must be made differently to accommodate the new handheld.

This isn't what Ayari wants to see.

Of course, Ayari could ignore the functionality of the dual screens and continue developing games without considering the second screen's features.

But it still feels odd.

Takayuki nods, "Indeed, not all game developers can fully utilize the creativity of dual screens."

Ayari shrugs and says, "So then, isn't manufacturing a dual-screen console a waste? It's like invisibly increasing the manufacturing cost of the game console. Instead of spending money on dual screens, it would be better to enhance other aspects of the console."

The others look at Ayari with slightly strange expressions.

Few people directly question Takayuki's words within the company. Management matters are left to the professionals, and Takayuki only occasionally offers opinions and general directions.

However, nobody has ever questioned him in game development or console innovation.

They have always assumed that the games developed by Takayuki are the best.

Countless historical examples have shown that excessive deification of a person can be problematic.

But these people have become accustomed to Takayuki's creative abilities and have never thought to question him.

However, if anyone were to question Takayuki's ideas, it would seem quite reasonable if it were Ayari.

Ayari.

She's now considered one of the pillars of the company, and she has a close relationship with Takayuki. She can raise any doubts without worry.

Takayuki must admit that Ayari makes a lot of sense.

Having enough creative gimmicks for a game console is attractive to players.

But if a game console affects development and prevents developers from fully utilizing certain features, it's essentially wasting resources.

Especially since Takayuki has decided to initially sell the game console at a loss.

This kind of difficult-to-use dual-screen feature seems even more unnecessary.

"And also, Takayuki, haven't you always wanted every new game console to be backward compatible?"

Takayuki nods, "Yes, that's always been my hope."

"Then, Takayuki, do you plan to keep making future game consoles with dual screens? Otherwise, your vision of backward compatibility in the future won't be achievable."

Every word Ayari says makes sense.

At this moment, Takayuki suddenly realizes something.

Honestly, even though he has always been humble and doesn't want to be deified, he seems to have been influenced in some way.

He has naturally transferred some successful cases from his previous life directly to this world.

But what if things don't work out the same way here?

Moreover, his development path is already different from Nintendo's in his previous life.

Following the old path of Nintendo's NDS series would be quite risky.

This new form of handheld console could maintain strong sales in the early stages thanks to its lineup.

But other game developers would likely find it difficult to grasp the essence of developing dual-screen games.

More importantly, dual-screen games wouldn't be compatible with future new consoles.

That would require some compromise.

Ayari's suggestions make a lot of sense.

Ayari's words also make some of the people present come to a realization.

They actually have some ideas.

But they've been overshadowed by Takayuki's deification, losing their autonomy in thought.

It's not until Ayari's reminder that they snap out of it.

At this point, Sayuri speaks up, "Takayuki, I actually have similar thoughts now. Having dual screens would increase the development difficulty of the game console itself, and perhaps it might not be widely welcomed. Of course, I'm not from the marketing department, so these things should probably be investigated by the marketing department first."

Takayuki snaps out of his thoughts and looks at the others, saying, "Do any of you have similar thoughts now? I don't want you to deify me excessively. I want to hear your true thoughts, not just blindly assume that I'm always right."

Someone says, "Well, I didn't think there was a problem, but then again, I don't understand game development. However, having dual screens would indeed allocate some additional functionality to the processor, and our manufacturing costs would indeed increase."

Another person chimes in, "I think the idea is alright. I have a few game development ideas in mind that could utilize dual screens."

People present express both positive and negative opinions.

But most of those who express positive opinions are speaking from their own perspective.

Each of them is a game developer with a certain degree of creative autonomy.

Their experience allows them to quickly conceive some ideas for dual-screen gameplay.

But not everyone has as rich an imagination as they do.

At this moment, Ayari speaks up again, "My suggestion is to do away with the dual screens. Whether it's a flip or not doesn't matter much. Having a flip design could allow for more buttons on top, making game development more convenient."

Takayuki stands up from his seat at this moment.

He walks to the front of the conference room and draws a big cross over the NDS console concept projected on the whiteboard.

Then, below this console, he roughly sketches out a completely new design for the console's appearance, adding a few annotations.

Remove the dual screens, and allocate some of the cost to new features.