In the final, the Korean player appeared to be more cautious, constantly wary of the opponent's use of tricky tactics.
However, this time the American player unexpectedly refrained from using such methods.
Although this tactic could sometimes be effective, once it was anticipated, its impact diminished significantly.
Ultimately, it depended on overall strategy and operational capabilities.
This left the Korean player empty-handed, as they had already built numerous units specialized in rapid building destruction that now lost their effectiveness.
In contrast, the American player quickly adjusted their strategy, focusing on steady development. They quickly secured three mining bases in the early game to accumulate resources rapidly and invested their funds into upgrading unit capabilities.
While the Korean player remained vigilant against turret attacks from the opponent, the American player took risks again by not producing many defensive units in the early game and instead investing all resources in unit upgrades.
As the game progressed to the ten-minute mark, the Korean player seemed to realize something and attempted to launch an attack.
However, by this time, the average combat power of the American player's units was at least fifty percent higher than that of the Korean player.
In battles of similar scale, victory was almost out of reach.
Finally, in a moment of despair, the Korean player was ruthlessly defeated by the American player.
The atmosphere in the entire arena seemed somewhat subdued after the match.
In this esports competition, both Japan and the United States had champions in their respective events, but Korea, the host country, failed to secure any victories.
This was somewhat embarrassing.
Especially since this competition was hosted by Korea.
The internet was filled with criticism, with many feeling that they had wasted their time since their country did not secure any championships.
The Korean players who participated in the competition were also subjected to harsh criticism.
Koreans, who feel a strong sense of shame, found it difficult to accept this outcome, and the players inevitably faced backlash.
For these players, the mental pressure was immense, but it was a situation they had to face.
Every competitive sport has its cruelty, and Korea had to bear some risks if they wanted to profit from it.
Fortunately, skills could be honed.
Immediately after the competition ended, several newly established esports clubs took the initiative to apologize and promised to help the players make qualitative leaps in the coming year so that everyone could witness their growth, which somewhat quelled the anger of the public.
The significance of the first esports competition was unique, and it was necessary for Takayuki, the creator of various games, to personally present the awards.
After presenting the awards to the players and congratulating them, Takayuki left Korea by plane.
The next World Esports Championship would have to wait until next year. Takayuki felt that this event would only become more exciting with each passing year and could be nurtured slowly.
Meanwhile, other esports events could also be authorized to some extent, aiming to have multiple events blossom and truly mature esports.
As for Takayuki's return to Japan, he immediately embarked on preparations for the upcoming bidding for a new game console processor.
Six processor companies had passed the bidding review, and now it was time for the bidding process.
During the bidding, Takayuki promised that in the future, they would purchase over twenty million custom processors annually for at least five years.
Twenty million processors over five years amounted to a hundred million processors.
This scale of processor order was something no processor manufacturer could ignore.
Therefore, representatives from various processor manufacturers from around the world arrived in Tokyo, Japan, a week before the official start of the bidding conference.
They were prepared to do some reconnaissance in advance. Some processor manufacturers with subsidiaries or offices in Japan felt more relaxed because they believed they had a better understanding of the Japanese people and could gain an advantage in the competition.
The bidding conference of Star Games Entertainment became a significant event in the industry.
Through this bidding, all competitors learned about Star Games Entertainment's new game console project.
However, they still couldn't ascertain whether Star Games Entertainment was planning to release a handheld device or a home console.
Currently, both the GBA and GS1 consoles were still in their early stages of life and could continue for several more years.
But for players who were eager to play games with more realistic graphics, they were willing to continue spending money.
As for game developers, they would have more development space and opportunities to do more, so they welcomed such developments.
If Star Games Entertainment were a company controlled by multiple shareholders, most shareholders would likely choose to play it safe and stick to their existing products, as they couldn't be sure that each new product release would be one hundred percent popular.
However, with Star Games Entertainment being solely controlled by Takayuki, his words dictated the company's direction, and no one had the right to forcibly change it.
This had both advantages and disadvantages. If Takayuki lacked foresight, the company would undoubtedly suffer severe losses due to a single mistake.
But this downside was not a concern at the moment.
The profits from the gaming industry over the past few decades were enough for Takayuki to use for many years.
Before long, the day of the bidding conference arrived.
Representatives from various processor manufacturers gathered in a public conference hall.
After months of continuous investigation, these manufacturer representatives had a good understanding of Star Games Entertainment's current situation.
They weren't worried about Star Games Entertainment defaulting on payments. With its significant social influence, securing this order would enhance their reputation and fame as processor manufacturers.
The representatives from the six companies arrived at the conference hall and took their seats, trying to sit as far away from their competitors as possible to avoid them peeking at their documents. Then, they patiently waited for the arrival of Star Games Entertainment, the real financier.
When the clock struck ten in the morning, Takayuki, along with several members of Star Games Entertainment's management team, arrived punctually at the venue.
Sayuri, now the actual manager of the Engineering Development Department at Star Games Entertainment, served as the director of engineering development. Sayuri had been with Takayuki the longest and understood him the best. She always strictly followed Takayuki's planned path for game console development, making her the most authoritative figure in this bidding conference.
Edward Hyde, the current electronic engineering development consultant at Star Games Entertainment, was originally a senior professor in the Computer Science Department at Yale University. He had participated in the design of many early processors and was one of the professional experts specially hired by the company.
This time, Takayuki planned to invest a considerable amount of money to create his dream handheld device.
In addition to the reserved funds, it would be good to use the excess money to realize past dreams. Even if it failed, Takayuki could afford it.
Apart from Sayuri and Edward Hyde, there were several engineers who had more or less been involved in processor chip design.
If there were sufficient funds, this lineup alone would be enough to develop processors behind closed doors.
But even if they developed processors, they would only be used for game consoles. Takayuki had no plans to delve into other industries, as it wouldn't be cost-effective. It was simpler and more direct to set requirements and act as the client.
One by one, the people took their seats and then a few moderators scanned the six manufacturer representatives before softly saying, "Okay, the bidding conference is officially underway."