In several game stores across the United States where players are most concentrated, there is a selected Starcraft player.
Like Li Mingzhe, they can all perform excellent combat effects.
With their leading role, many players who see these operations almost instinctively believe that they can do the same.
Even if they haven't bought the game yet, they have already built in their minds the image of themselves galloping on the battlefield and dominating in the game.
While fantasizing like this, they also smirk in their hearts, feeling that they can also perform the same operations.
After some players demonstrated very effective game scenes, the desire of the players to purchase the game immediately skyrocketed.
Outside the store, some people who were originally not interested in Starcraft also started queuing up to buy the game.
Soon, the sales figures for the game on the first day were announced.
Five hundred thousand copies sold on the first day.
This was already a considerable achievement.
Although it didn't compare to games like Final Fantasy 7, which sold millions on the first day, it was still an impressive figure.
At the same time, the esports project of Starcraft officially started.
The first tournament would be funded by the Korean government and invite players from around the world to compete.
Those who achieve victory in the challenges can naturally receive generous monetary rewards, as well as official recognition ceremonies, adding a sense of ceremony.
With the support of a country, even if it's not a large country, the mobilization power is indeed incomparable to that of companies.
Unless you are a super company like Morgan Group.
The first WCG soon peaked in popularity through the inflow of attention.
The companies that initially chose to sponsor esports and obtain advertising positions were overjoyed.
They only invested a small amount of money, but through this advertising campaign, they quickly established their reputation and fame, which was really satisfying.
But such opportunities were definitely not too many. The organizers of the event would immediately realize the commercial value involved, and the advertising slots for the next event would not be so cheap.
But even so, if the attention of the crowd continues to rise, it is still worth it.
Looking at these data analyses, Takayuki finally felt relieved.
Real-time strategy games are still relatively novel in this world and will allow players to immerse themselves for a while. However, the development of Starcraft this time is somewhat different from the past. This time, Starcraft is GameStar Entertainment's first attempt at internet services.
In addition to the LAN system that comes with Starcraft itself, the Battle.net platform attached to Starcraft installation is specifically designed to allow players to have the opportunity to communicate and play with players from around the world.
For this reason, Takayuki also had Matsubashi recruit the most professional network engineers at high salaries to form a team responsible for maintaining the entire network service of Starcraft.
This was somewhat overkill. The internet service for Starcraft didn't actually require so many people, but Takayuki was planning ahead. Starcraft was just the beginning, and there would be many more games joining the network service in the future.
And his GS1 game console could start providing more internet functions to users from this moment on.
Just recently, GS1 had just updated a wave of emulator compatibility features for old games, making the emulators run more stable on GS1, which was enough to take care of old players. Even though the current revenue from old games and the cost of making them compatible were completely incompatible, GameStar still insisted on doing so.
Because that's how he grew up. Many times he wanted to experience old games, it required many complicated methods, and now GameStar could make decisions himself, he wanted to make it easier for players to reduce unnecessary troubles.
Of course, this was not without benefits. At least the reputation had always been maintained, all players were taken care of, and it was easier to create player stickiness.
As GameStar continued to look at some of the company's data, his phone rang.
He picked up his phone and found that it was Matsubashi.
Takayuki glanced at the time. It should be early morning in the United States now. Matsubashi hadn't rested yet?
She was indeed a quite determined woman, tough on herself and the people around her.
Then he answered the phone.
"President, there have been changes on the Surai Electronics side, have you seen the news?"
"News? What changes at Surai Electronics?"
"Surai Electronics' current president, Kentaro Hayakawa, has officially announced his retirement, and his youngest son, Umito Hayakawa, has succeeded him as the new president of Surai Electronics." Matsubashi's tone was very serious, indicating that she attached great importance to this latest news.
Takayuki's eyes slightly widened.
Umito Hayakawa became the new president of Surai Electronics? This was really a big news.
Surai Electronics was a giant in the electronic industry covering multiple fields, comparable to Sony in the previous life. The news of a change in president was almost announced as soon as the internal shareholders' meeting ended.
Then, the entire electronic industry and financial circles were immediately stirred up.
Originally, the heat of some esports topics on GameStar Entertainment's side quickly diminished, and instead, there was the big news of Surai Electronics changing leadership.
Umito Hayakawa became the new president of Surai Electronics, and he handed over the management of the electronic game business division he had previously managed to his most trusted subordinate.
At the same time, at the shareholders' meeting, Umito Hayakawa immediately changed the direction of research and development and allocated more manpower to develop new game consoles in the electronic game business division.
The previous manpower shortage dilemma was immediately alleviated.
Starting as the president, he was full of momentum, as if he had truly recognized the future of the electronic game industry and was ready to take a gamble.
Takayuki turned on the television, and some core employees of the company also gathered together to watch the latest news that had just been released.
Even some people who were developing games temporarily put down their work.
At this moment, it was not only the economic news in Japan that was shaken by this news. Even in the United States, even though it was still in the early hours of the morning, the mid-to-high-level managers of the U.S. branch of Surai Electronics were all awake.
This was a very obvious signal that in the future, they would all have to pledge allegiance to the new leader and absolutely not slack off.
Several executives of companies that competed with Surai Electronics heard the news and immediately woke up from their sleep, quickly finding their own advisory team to discuss the situation after the new president of Surai Electronics took office.
The heat of electronic games quickly dropped to freezing point, and except for players who were super passionate about games, most people shifted their attention elsewhere.