Takayuki felt somewhat amused; he had only provided a piece of not-so-important information after all. However, it could be seen that these two individuals were indeed quite serious.
So Takayuki took the paper handed to him and folded it carefully before putting it away. "Alright, I'll take this. When the time comes, don't renege on this, okay?"
"Absolutely not, sir. I promise you."
Ding, ding.
At this moment, the player who had been playing finally ended their gaming session. Like the previous one, this player also seemed a bit reluctant to leave. The worldview and multiple narrative choices in the game had captivated them.
Even in just a side quest in this game, there were at least two choices, and each choice would lead to a different outcome for the NPC involved. This significantly expanded the breadth of the game itself.
Freedom was synonymous with this game.
Just like the previous player, this one also requested a trial CD and thanked them before leaving.
Then it was Takayuki's turn to experience the game.
This time, Stamper was visibly more serious and patient, carefully teaching Takayuki how to play their game from scratch.
At the same time, Takayuki also offered some minor suggestions without affecting their game development direction, such as improving the game's beginner guide to make it easier for players to get into initially. After all, if players are discouraged at the start, sales won't pick up.
Not all players can receive hands-on guidance from game developers, so if the beginner guide isn't good, it's easy to discourage players.
However, Takayuki's suggestions were only a few. He didn't want his opinions to overly influence the future game development of these two. They would gradually discover these issues themselves and improve upon them.
But he did recommend that these two visit Japan in the future.
Because there, Gamestar Entertainment offers game development courses in person.
It's the most prestigious game development course offered by the top gaming company, and it's almost a must for all game industry practitioners.
Stamper also wanted to go, but his funds weren't plentiful at the moment. However, he silently resolved that if his game sells well, he would definitely go. Right now, he's limited by financial constraints.
Takayuki couldn't offer any help with this, as it would appear too obvious an attempt, even though Takayuki might not have any ulterior motives, he simply didn't want a good game to go to waste.
Overall, this post-apocalyptic role-playing game is really similar to early Fallout.
Rich storyline.
Even if it's just a trial version, if players want to experience all the content, it will take at least a dozen hours.
The game's time lies in exploring the different endings of each main and side quest, creating a vast narrative structure.
And with the assistance of tabletop rules and values, this game has a unique charm.
Takayuki was quite satisfied with the game. If he had to pay for it, he probably wouldn't hesitate.
Takayuki also played for half an hour.
But Stamper didn't mind if Takayuki played a bit longer.
However, Takayuki didn't intend to break the rules. Anyway, he could also take a copy of the trial CD home, so he could play it there.
At least for today, he felt it was worth it.
And throughout the expo, Takayuki believes there will definitely be other promising small game studios.
At the same time, the game quality of those large gaming companies must also be good. However, his time is limited, and he can't discover everything. It's already not easy to discover this one.
After leaving the Black Diamond Studios booth, Takayuki wandered around for a couple more laps but didn't find any games of the same caliber as the post-apocalyptic role-playing game.
Most of the others were games developed within the framework set by Gamestar Entertainment.
Unless there are truly innovative individuals or a certain type of game is completely saturated, it's not easy for existing game developers to break out of their established patterns.
However, Surya Electronics did announce a major investment in their own game.
This time, their game investment exceeded $100 million.
And it's their flagship Sun Knight series.
This game wasn't initially well-received, but with the continuous investment and the involvement of more talented individuals in the series' development, it finally carved out its own space in the gaming market.
Now the Sun Knight series also has over a million fans, equivalent to the status of Gamestar Entertainment's third-party game studio-developed Ninja Project, or even surpassing it, second only to Dragon Quest and Final Fantasy.
Such a series, with a major investment, naturally has some guarantee. As long as the story isn't poorly executed, the million fans will ensure the game doesn't lose too much.
After players have played Final Fantasy 7, they're eager for role-playing games of similar quality, hoping for something equally good to be released.
Gamestar Entertainment didn't have any big moves for now, just quietly playing trailers of third-party games. Their own games were also relatively small-scale productions, but with Gamestar Entertainment's name, they still attracted the attention of most people.
However, don't think that Gamestar Entertainment doesn't have any big moves this time. They just didn't arrange anything for today because today is supposed to be Morgan Group's spotlight day, and Gamestar Entertainment naturally shouldn't steal too much limelight.