For the marriage pressure, Takayuki decisively chose to evade.
Right now, he probably didn't have much time.
Let's wait until the development of GS1 stabilizes.
Then Yako stayed.
According to Yako's plan, she would probably stay for two or three months and then leave again.
Takayuki didn't have much reaction to this. He was used to his parents not being around all the time; after all, he wasn't a child anymore.
But he did have a serious discussion with Yako and Sayuri about building the skyscraper.
For other companies, wanting to build a skyscraper would probably require consultation with shareholders.
But on his side, he didn't need to consider such matters at all. He could build whatever he wanted.
However, there were restrictions from the government regarding the building height. It couldn't exceed the local average too much, as it was an issue of the overall urban image. Beyond that, the government wouldn't interfere much with what he wanted to build.
But when it came to developing some related novels, TV dramas, games, and animations, Takayuki was a bit indecisive.
Takayuki usually didn't read much literature from this world, mainly because he didn't have much time.
In his previous life, the development cycle of these games was often two to three years, or even five to six years. He could reduce the time by sticking to his development direction without deviation, but it still required full dedication.
This didn't leave him much opportunity to learn about other cultural works in this world.
Takayuki also wanted his mother to help recommend some novels and films.
But there wasn't much he could offer in return.
So this matter was temporarily put aside.
The Japanese government understood that game development couldn't be rushed, so they didn't urge Gamestar Entertainment to immediately develop related games, novels, animations, and movies. They gave Gamestar Entertainment one to two years to take it slowly.
But the overall strategic layout of the government wouldn't change.
A month later, a meeting invited over four hundred cultural figures.
Such as well-known producers, manga artists, novelists, painters, composers, and so on from TV stations.
The Japanese government intended to establish its reputation through cultural promotion and thus enhance its global status.
After so many years of economic downturn, the Japanese government had been actively seeking breakthroughs. It seemed that this administration was betting heavily on the cultural industry.
Apart from some requests regarding Gamestar Entertainment, other industries such as the film and animation sectors also made different requests, including cooperation projects with some foreign companies.
Takayuki's focus was naturally on the gaming industry. The Japanese government hoped to create as many games related to Japanese culture as possible. If such games were produced, they would receive more tax breaks and even be exempt from taxes altogether.
This wasn't particularly attractive to Takayuki, but other gaming companies were very interested.
They would make games regardless, but making a certain type of game could directly exempt them from taxes, which would save them a lot of money.
This meeting, apart from some requests from the Japanese government, also allowed for exchanges between different cultural industries, hoping to spark some inspiration.
After the meeting, Takayuki received the promised land from the government.
Located near Minato-ku, Minato Minami 2-chome, a large company there went bankrupt during the economic downturn and the government ended up taking over the building.
Now it had been temporarily transformed into a park.
Previously, some companies had wanted to purchase it, but they couldn't agree on the price. Now it fell into Takayuki's hands for free.
This location could be considered quite prosperous, with some of the best infrastructure in the region and several large companies nearby.
Takayuki was quite satisfied with this place. He planned to start construction formally by the end of this year. It would be best to use a full steel structure for construction. This way, when it was time to sell the building, it would be easier to dismantle, as it was a tradition for top companies to sell buildings.
If everything went smoothly, it might be ready for occupancy in two years.
As Takayuki was envisioning building the skyscraper, a government official stopped him.
"President Takayuki, please wait a moment."
Takayuki, who was about to leave, stopped and turned around to see the official who had barely spoken during the committee meeting.
It seemed he was in charge of overseas cultural cooperation.
This wasn't the focus of the committee for now, so he didn't have much presence at the meeting. His name should be Hamamoto Kiro.
"Hamamoto-san, what's the matter?" Takayuki asked.
Hamamoto Kiro was a very young official, about thirty-five years old.
This was considered young among officials, and such people often had a younger mindset. They had initially talked about some gaming matters, and he was also a fan of Gamestar Entertainment's games, quite fond of them.
"President Takayuki, do you have a moment now? Let's talk a little more."
"Talk a little more? What specifically?" Takayuki was curious.
Hamamoto Kiro said, "It's about gaming, but it's not quite relevant to today's theme, so I didn't mention it much at the meeting."
Takayuki nodded, and Hamamoto Kiro immediately led Takayuki to a smaller negotiation room.
"President Takayuki, I'm mainly in charge of overseas cultural cooperation. Do you have any interest in expanding into the esports industry?"
Esports, electronic sports.
This was a term first proposed by Takayuki.
At the time, Takayuki believed that it was something he would eventually come into contact with, so he naturally made some early arrangements.
At the same time, he also joined forces with many local tycoons to set up esports events, including Street Fighter, Mario Kart, Need for Speed, and speedrun challenges for some games.
But because Takayuki felt that the gaming industry hadn't reached its true development window, he hadn't invested too much time into it yet.
He didn't expect the Japanese government to have noticed esports early, and it seemed they wanted to support it?
Takayuki asked back, "Hamamoto-san, how do you want to expand?"
"Well, besides us, South Korea has recently also started a cultural industry revitalization plan. We are planning to cooperate with them. They are very interested in esports. Although I don't quite understand why they are so interested, I think it should be a rare opportunity. It can expand the esports industry further, help with our cultural and artistic revival, and also improve the development of your company, President Takayuki."
I see.
So it's South Korea that wants to start esports.
This reminded Takayuki of his past life. South Korea had also embarked on the same path, listing esports as a special industry to nurture, and had indeed achieved some results.
In that case... there might be something to it.