Chereads / Video Game Tycoon in Tokyo / Chapter 317 - The three major vassals

Chapter 317 - The three major vassals

The release of the GBA once again made history, becoming the first gaming console in the world to surpass one million units in sales on its first day.

However, this was just a handheld device, and the real big seller was still the home gaming console, which had not been officially released yet.

According to some industry experts' estimates, based on the data and information released with the GS1 gaming console, and following some of GameStar Entertainment's past sales strategies, it should be ready for sale within six months.

Players were already eagerly anticipating this, as they were eager to experience even cooler graphics on the latest gaming consoles.

And after some time had passed since the release of the GBA in the United States, Takayuki no longer paid much attention to it and returned to his position in game development.

Because the new development teams had already been formed.

And this time was also GameStar Entertainment's biggest investment yet, and one of the games Takayuki most wanted to personally participate in making.

That game was Final Fantasy 7.

This game held a significant position in the history of RPG role-playing games and was the first game that Takayuki remembered fully immersing himself in emotionally.

Takayuki was very happy to be able to personally develop this game.

He also hoped to bring this game to the world and let the world experience the moments that had once touched him deeply.

At the company headquarters, all members of the three game development teams had already gathered.

Normally, they rarely communicated with each other due to the few overlapping development tasks and the heavy workload each had. Especially after the crazy hard work of the past six months, their communication had been even less.

But this time, it was a rare opportunity for them to collaborate.

They could learn a lot from each other during this collaboration and gain experience for future game development.

The teams participating in this production were the fifth, sixth, and thirteenth development teams.

By now, each of the three development teams had teams of over one hundred and fifty people.

They had all the necessary roles covered, from sound effects, animation, original artwork, programming, level design, maze design, to plot design, and so on.

GameStar Entertainment had already developed a fairly mature game development industrial system. Compared to future standards, it might still be lacking, but compared to the game developers of this era, it was a considerable blow.

Only with such a scale was it possible to truly produce large-scale games.

This was Takayuki's attempt.

A few days ago, the three teams had already received instructions and were ready to officially start the development of Final Fantasy 7.

Previously, they had only outlined the general framework of the game but had not officially entered the development phase because there were other tasks that needed immediate attention.

But now, with the official release of GBA and most of the game development tasks for GS1 nearing completion, they could finally spare some time for new game development.

At this moment, the heads of the fifth, sixth, and thirteenth development teams were sitting together chatting, with their respective team leaders sitting behind them.

Their momentum was quite impressive.

"Yuzuru-san, congratulations on being promoted as the new leader of the sixth development team. I hope you can take care of us more in the future. If we encounter any problems here, we hope you can help us," said the leader of the fifth development team, Usugi Tomoki.

Usugi Tomoki, the leader of the fifth development team, was a young man barely in his late twenties. He became the leader of a game development team of over a hundred people at a young age not just because of his excellent programming skills but also because before joining GameStar Entertainment, he successfully led a team of only three or four people to develop three games with sales exceeding three hundred thousand each.

And he gained a lot of supporters on GameStar Entertainment's gaming console.

Naturally, Takayuki immediately approached him with such achievements and invited Usugi Tomoki to become the leader of the fifth development team.

Being the leader of a development team naturally came with high perks, the most attractive being the management shares. With GameStar Entertainment's annual profits, this was much higher than salary income alone.

And this was also the most famous game company in the world. The company atmosphere was also rumored to be good, so Usugi Tomoki naturally had no reason to refuse.

Even if other game companies offered better treatment, he would still choose to join GameStar Entertainment without hesitation.

And he did not disappoint Takayuki. After becoming the leader of the fifth development team, he developed multiple high-quality games for the SFC through his excellent development and management abilities.

Later, as the end of the SFC era approached, he used precise management methods to continuously develop over ten exquisite small-scale games, proving his strength.

His position as the leader of the fifth development team was firmly established, and now they were very important in terms of sound effects and level design in Takayuki's development.

The person Usugi Tomoki congratulated just now, the new leader of the sixth development team, Ariga, had just been promoted.

The previous leader had gradually become unable to adapt to the more complex team, and managing a team of over a hundred people was fundamentally different from managing a team of less than a hundred people, with difficulties multiplying several times. So the previous leader was demoted to deputy leader, and someone who had previously excelled in other teams was transferred to take over the responsibility.

Ariga's resume was also very good, he was someone who delved deeper into technology, and coincidentally, the sixth development team also had strong technical skills, so it was appropriate for him to manage it.

There was no obvious reaction from Ariga to Usugi Tomoki's congratulations; he just nodded and replied, "Sure, in the future, if there are any technical difficulties, just come to us."

In addition to the fifth and sixth development teams, the leader of the tenth development team, Kawakawa Rintaro, seemed to have a bit of a 'chuunibyou' vibe.

"Yuzuru, Ariga, please guide us in the future. We are partners now, and the bonds between partners can make us stronger! Let's do this!"

Kawakawa Rintaro was also not too old, just twenty-nine, and he would say some slightly 'chuunibyou' things every day. However, his imagination was quite large, and he liked to study some strange game development content. "WarioWare: Twisted!" was proposed by Takegami Yuzuru, and then they worked with the engineering development team to create it.

Later, the main development of Street Fighter was handed over to this team, and they were also good at puzzle design.

And these three teams almost covered all the key content elements of Final Fantasy 7.