The face-to-face meeting had just ended not long ago, and some people in the United States were already feeling uneasy.
Their first move was to question GameStar Entertainment's capabilities.
They did this by expressing their opinions through media such as the internet, newspapers, and television.
Through their seemingly logical arguments, GameStar Entertainment seemed to lack the ability to simultaneously handle the release of both the GS1 and GBA consoles, let alone release high-quality game content for both consoles at the same time.
In their eyes, this was almost impossible to achieve.
Their arguments did sound logical.
To be honest, even Takayuki himself felt somewhat convinced when he read those reports and articles.
It seemed like GameStar Entertainment might not be as capable as it appeared.
However, at the same time, Takayuki had a strange expression.
Because he knew one thing very well.
There was probably no one in this world who could imagine themselves as a time traveler.
Oh, wait, there were some speculations like that on the internet. After all, netizens have boundless imaginations.
But that was just a joke, and no one believed it.
Any normal company wouldn't have a smooth development path.
They would inevitably face various troubles.
Sometimes it would be internal, and sometimes external.
But Takayuki, because of his foresight from many previous lives, was already familiar with the development trajectory of games. Naturally, he wouldn't easily stray from the right path.
Sometimes, he might not even succeed in deviating from the path because his brain had subconsciously formed a theory of successful game development.
Sometimes a company didn't necessarily have to have rapid growth. Sometimes, even if you just maintained the status quo, you could surpass your competitors continuously, because capitalists who wanted to make money while lying down would always find various convenient ways to make money, and they wouldn't care about the quality of their products at all.
This also led to the explosion of many years of pay-to-win mobile games later on.
Using pay-to-win to stimulate the most fundamental desire of ordinary people, making them unable to stop pouring money in, and ultimately becoming unstoppable.
And yet, GameStar Entertainment could continue to improve itself, never stopping its progress, almost becoming a beacon in the industry.
In this state, the development of GameStar Entertainment had never stagnated.
What you think is impossible, on the contrary, is the most natural thing.
If someone could communicate with the top executives of GameStar Entertainment and they were willing to be frank about some internal matters of the company, they would be surprised to find that Takayuki's direction was almost never wrong.
However, due to the company's strict confidentiality, even in daily life, they rarely disclosed anything related to the company internally, which added a layer of mystery to GameStar Entertainment.
So far, only the filming team from Tokyo TV station had entered the headquarters of GameStar Entertainment to shoot interviews.
And these interview videos mostly contained just a few words, mostly comments on certain individuals and their own work status, with hardly any reference value.
Facing the questioning voices on the internet, newspapers, and television media, Takayuki simply ignored them all.
Those guys' questioning was meaningless now because the eyes of the public were clear.
In the past, perhaps his small company couldn't spread its aroma because the alley was too deep and couldn't attract people.
But now, his company was already a well-known brewery in the streets and alleys. Even blind people could find this target first, so any game or console made by GameStar Entertainment wouldn't lack exposure.
However, this kind of exposure was still limited to some loyal players.
Now, roughly calculating, the total number of players in Japan and the United States had reached close to one hundred million.
After the complete open-source of FC, there was a small wave of hardware sales surge, and so far, more than 87 million game consoles had been sold.
And now, the monthly sales data of FC game consoles still exceeded one million. If we added some special holiday promotions, perhaps by this time next year, FC would become the world's first game console to break one hundred million in sales.
However, compared to the estimated four billion player base in later years, it was still far from enough.
Takayuki hoped to go further.
He needed to find ways to turn more ordinary people into players.
In the original world, even a septuagenarian was playing electronic games, and this was Takayuki's future goal.
To expand the age coverage of electronic games again, let everyone play electronic games, and the era when electronic games would change the world would come.
However, this kind of thing couldn't be rushed. It had to be done slowly.
The primary task now was to stabilize the current user base and then expand the core player group.
Takayuki believed that he needed to ensure that at least more than one hundred million core paying players were his users, so he would have more room to maneuver.
After the face-to-face meeting ended, the page for GS1 was logged into the official website.
There was a more detailed introduction to GS1 on the website.
Takayuki didn't bother explaining those boring data during the face-to-face meeting.
Those things would probably make players yawn even if they listened. They would only care about the most intuitive things: the game graphics, the game lineup, and then the price and release date.
As for performance data and other things, they could just be put on the website for players to see for themselves.
The GS1 used two 32-bit chips to form a new 64-bit game console. Its computational performance was slightly weaker than Takayuki remembered the PS2, but for the game industry of this world, it already had epoch-making significance.
At the same time, this GS1 used a pop-up optical drive as the main receiving medium for games.
This time, the physical format was no longer cartridges, but presented in the form of discs.
The main reason for this was the large capacity of the discs.
After deep customization with the optical drive patent factory, GS1 obtained a cheap disc reader that could read over 2GB.
Moreover, besides being able to read game discs, this optical drive could also read movie discs.
It could be said that if you bought this game console, you could use it both as a gaming console and as an audio-visual entertainment device.
This was equivalent to getting two things for the price of one, which sounded very cost-effective.
As for the price, it was not displayed on the website, only the word 'coming soon' was used as a teaser.
To warm up the game console, the announcement of the price naturally needed to be chosen on an auspicious day.