Chereads / Video Game Tycoon in Tokyo / Chapter 303 - Methods to prevent piracy

Chapter 303 - Methods to prevent piracy

Under such a counterattack, the voices of doubt temporarily quieted down.

They seemed to be contemplating what other ways they could use to discredit GameStar Entertainment.

But for the moment, they hadn't found any vulnerabilities to attack.

The performance of the GBA's graphics is just too good, at least for a handheld, it's definitely a product that transcends an era.

Before, some manufacturers had already released their own handheld consoles, and SuiRui Electronics also had their own gaming handheld. Each had its own performance, but none were as radical as this, directly elevating a handheld to 32-bit.

It's worth noting that their current game consoles have just established themselves in the 32-bit realm, and they hadn't even thought about such a move on handhelds.

Now everyone finally realizes that this GBA isn't just a simple upgrade of the GB series. In fact, it should be considered a completely new model. It's just that compatibility with the previous generation's game cartridges misled people into thinking it was the same product.

With this realization, the number of players wanting to buy the GBA increased even more.

Just thinking about achieving such graphical performance on a handheld filled them with excitement.

They couldn't wait to buy it and then show off the charm of electronic games to others.

Matsumura San herself was very satisfied with this counterattack. She had long been displeased with some of her American counterparts.

Many of them had come to cash in on the booming video game industry, caring little for its development and only wanting to profit from it.

Matsumura San had long wanted to give these people a good slap in the face.

The actual effect was quite good; some of the American counterparts fell silent.

And the clever ones had already started reaching out to GameStar Entertainment, hoping to get support and authorization for game development.

And for these folks to join the GBA camp, they naturally needed to pay more in licensing fees. Otherwise, they could forget about developing games on their consoles.

Of course, if you paid, GameStar Entertainment would truly treat everyone equally, providing fair service to its partners. There would be specialized technical personnel immediately available to lead these game companies in developing GBA games.

This also relieved some game companies who were dissatisfied with their share; at least GameStar Entertainment wouldn't take their money and do nothing.

As for the US Department of Justice, when they learned about GameStar Entertainment's move, they were also a bit displeased.

But as predicted by Takayuki, they had to save face now; they couldn't go back on their decision to enact regulations.

GameStar Entertainment's old fourth-generation game consoles were completely open-sourced, but the new game consoles were not included in this scope. As a result, if someone were to crack and pirate games on the GBA, they would face the full force of GameStar Entertainment's strongest legal department without hesitation.

Of course, cracking the GBA wasn't an easy task.

To prevent piracy, Takayuki had specially modified many of the first-release game cartridges.

For example, gyroscopes in the cartridges of Wario's Great Spin.

Additional audio modules in the Castlevania cartridges.

These all added to the cost, making it difficult to play many games in full without cartridges with the same functionality.

This also indirectly increased the cost of game piracy, causing more people to hesitate.

In addition to the GBA live demonstration this time, people knew that something else was coming.

That is GameStar Entertainment's live online event.

This event would be jointly broadcast in real-time by FACEBOOK in the United States and Tokyo Television and its affiliated internet platforms in Japan.

Both of these are GameStar Entertainment's partners, with FACEBOOK having invested in GameStar Entertainment, so that's a given.

Tokyo Television, on the other hand, is an old friend, and cooperation with them has become a tradition.

Players were naturally looking forward to this event, especially players in Japan.

They still remember GameStar Entertainment's first live event.

That event was the first time people saw the brand-new SFC game console and GB handheld, the first time they realized that electronic games could be played in the palm of their hand.

And this time, the lineup for the event was obviously different from the previous annual events, indicating that it might not be as simple as just game promotion.

Maybe... there really is a brand-new game console.

"It's impossible. GameStar Entertainment has already developed a very decent GBA handheld, so they couldn't possibly have the energy to develop a game console. If they were to spread themselves too thin like that, it would definitely affect the quality of the product itself. So I believe this event should be exclusively for the GBA, revealing more details and features of the GBA."

Some industry insiders confidently asserted, firmly believing that their judgment was correct.

But this also brought a wave of ridicule.

"Who are you? Do you think you can see through GameStar Entertainment's strategy? Are you the god of electronic games, Takayuki?"

"Yeah, if you're really an industry insider, I think you should first consider how to make a qualified and fun game. Don't waste your time speculating on the thoughts of the god of games."

These comments infuriated industry insiders, and they angrily engaged in battles of words with online users. But apart from these battles, they couldn't do anything else.

Meanwhile, GameStar Entertainment had already made final preparations. The live event, hosted by Takayuki himself, had already been recorded at Tokyo Television and was waiting to be broadcast live at nine o'clock on Saturday night in Japan.

The hour before the live event was about to start.

The company's network staff were working overtime.

They needed to constantly monitor the feedback of players on the internet during the live broadcast.

With the explosive development of the internet in recent years, real-time interaction among netizens on the internet has become very common.

Under Takayuki's guidance, the company placed great importance on internet community interaction, with dedicated personnel always maintaining GameStar Entertainment's community, helping players with questions, and also collecting all information related to players to compile their general preferences.

Now was the most tense moment for these network employees, because Takayuki himself was overseeing the operation at the company headquarters, along with the network staff, keeping an eye on the dynamics of the community.

An hour before the live event was about to start, GameStar Entertainment's community had already begun various intense discussions.

It seemed that players in the United States had also finally woken up. The first thing they did upon waking up was to open their computers and check the latest news from GameStar Entertainment's community.

The homepage, which usually had a daily visit count of over a million, had already broken through a million in a short period today, and the current real-time interactive community had also reached an astonishing hundred thousand users.

To prevent the community's servers from crashing, Takayuki had specifically brought in Tsukino Ayame to help out, ensuring that the community wouldn't crash during this time.

And Tsukino Ayame had also proposed her own condition: to let Takayuki give her the green light for a period of time, and all major releases would have to make way for her. She had finally decided to release the game she had been working on for a long time, wanting to show players the game she had developed.