Perhaps many game companies would think that Gamestar Entertainment is using up its resources and lacks the courage to step into the 3D era.
But Soray Electronics' Hayakawa Uejin is very clear that Takayuki should be the first to have plans to produce 3D graphics games.
He also had plans earliest to develop a game console capable of running 3D graphics games.
Logically, even if their progress was slightly faster, the PN2 game console was released before Gamestar Entertainment took action, but it shouldn't be this slow.
However, Takayuki has always been very calm, with no intention of launching his own new game console.
Hayakawa Uejin is the most puzzling person. Others would make decisive judgments about some of Gamestar Entertainment's decisions, but not him.
Even the release of their PN2 game console came from Gamestar Entertainment's information.
It wasn't until they announced that they would produce a new 3D game console that he hurriedly launched a new game console project.
To this day, he still hasn't figured out why Gamestar Entertainment is lagging behind.
Normally, Gamestar Entertainment should have already launched a new game console.
The more he thinks about it, the more he feels that Takayuki may be considering something unexpected.
He always surprises people, every time.
Perhaps he is no longer satisfied with just releasing an ordinary game console?
And while most of the gaming industry is still speculating, people in the film and television industry are generally disdainful.
Especially several competitors of Monoprice Films, who express contempt on many occasions.
In an interview program on a certain TV station, the boss of a film and television company competing with Monoprice Films directly entered mocking mode.
"I think Monoprice Films is acting out of desperation. Their performance is declining, and they want to rely on a gimmick to save the company's reputation. But I have to say, they are looking in the wrong direction. A game company suddenly venturing into film special effects sounds ridiculous. Perhaps they are really short of money, but it's okay. If Monoprice Films is really on the verge of bankruptcy, I'm willing to invest a little and buy it out to save my old opponent."
The host smiled and echoed, "That's right. The 'Star Ocean Infinite' series itself still has some value. It's really a pity if Monoprice Films exhausts all the value of the series. If your company is the only one that can acquire it, it might actually save the series."
The boss smirked, "That's right, I also have high hopes for the 'Star Ocean Infinite' series. I can promise all the fans of this series here that as long as our company owns the rights to this series, we will use the most expensive investment to create exciting scenes for you all, so you can truly experience the charm of science fiction movies, rather than just poorly made science fiction movies produced by some rubbish special effects teams."
Such words appearing on the interview program were a blatant slap in the face. As a Russian bro, Tukaliev certainly couldn't tolerate it.
While the other party was mocking him, he also found some channels to fight back.
But it's not just this one company that doesn't have high hopes for this film. Many other directors in the industry have expressed doubts, of course, some of them were paid to express doubts.
"Star Ocean Infinite," this series is also well-known in the United States.
The previous episodes had at least over forty percent viewership in the United States, and there are naturally many fans of this series.
And of course, they are also very much looking forward to this movie.
Just under such a publicity offensive, they seem to have doubts.
According to some disclosed data, the total investment in this film is only over seventy million dollars.
This investment is quite low for a science fiction film, and the effects that can be produced with such an investment are estimated to be very limited.
Unless a substantial promotional video comes out, perhaps then it can shut everyone's mouths.
And at this moment, the film has entered the later stage of production. If time permits, it can officially be released around Christmas.
Half a year, a science fiction film, this time frame feels a bit inadequate.
It's inevitable to worry.
But this is because the people in this world don't understand the Unreal Engine software.
The biggest feature of this software is that it can produce excellent visuals with very few resources.
It may not reach the level of excellence, but it's definitely outstanding in cost control.
After continuous modification and testing by the team led by Takayuki, this software has made great progress in developing special effects. These will all be used for game development in the future, and this movie will also be an opportunity to promote their engine.
On the surface, the film's investment is said to be seventy million, but that's just what Tukaliev came up with.
In fact, Gamestar Entertainment also made a little investment, about twenty to thirty million dollars, mainly to help with the production of film and television special effects.
Among these twenty to thirty million, most of it was invested in the daily expenses of the servers, striving to make the special effects the best.
This twenty to thirty million is almost equivalent to an advertisement for the engine. As long as it gains popularity, it won't lose money at all.
Now, with the fame being spread, the engine can make multiples of the money back for them in the future.
A month later, the special effects entered the middle stage. During this period, director Greene almost lived in the office of the special effects team, supervising the production of special effects when he woke up, almost without stopping for a moment.
Employees who are accustomed to Gamestar Entertainment's working mode are somewhat helpless towards this guy Greene.
And faced with many doubts from the outside world, Tukaliev finally couldn't help it a bit. The response he got from contacting the director here several times before was that the progress was going smoothly, but he hadn't seen the final result yet.
Until he saw a month's worth of work, all his doubts vanished, and then he went back confidently, ready to personally go out and confront several competitors on the spot.
They even made a bet.
If the box office of Star Ocean Infinite exceeds three hundred million dollars, then several competitors are willing to apologize to Tukaliev.
For this kind of squabbling behavior in the film industry, Takayuki is not participating at all. The main reason he let the special effects team help with the production of film and television special effects this time was to accumulate experience and prepare for the CG effects of future game production. Regardless of how the movie's box office performs, it has nothing to do with him. As long as his own purpose is achieved, it's fine.