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Chapter 275 - The multifaceted impact of Doom

The release of Doom caused some abnormalities in the US market.

Of course, this abnormality was a good thing for the video game industry.

More and more people who were previously uninterested in video games began playing them.

It must be said that Americans really have a deep-seated love for firearms.

First-person shooter games naturally had an advantage in this country.

The appearance of Doom immediately made it the darling of the US market.

Originally, sales of the Super Famicom (SFC) had started to decline due to the sale of cheap game consoles, but soon after the release of Doom, sales quickly rose again to near sold-out levels.

But that wasn't enough.

The proportion of Americans owning personal computers (PCs) was very high, and naturally, they were all a large group of potential customers.

After Doom was released on PC, countless players who were very interested in Doom eagerly awaited its release.

And these PC players were crazy. They could play Doom day and night, almost tirelessly.

Some people had even reached the point where it slightly affected their lives.

However, Takayuki had anticipated this.

In his original world, Doom was also very popular upon its initial release.

This was just history repeating itself.

For Gamestar Electronic Entertainment, this was very good news.

Just the first week's sales of Doom quickly increased Takayuki's income by over a hundred million dollars, which was truly terrifying.

Two million copies sold at $69 each, after deducting physical costs, first-week profits reached nearly seventy million dollars.

In such a popular state, Doom spread like a virus.

"Hey, have you heard of Doom? That shooting game?"

"What? Haven't heard of it? Well, let me recommend it to you. It's a super cool game. If you don't play it, you're not a real man!"

There were many such comments on the internet. Although they were somewhat offensive, their influence was astonishing.

Under this viral spread, sales of Doom continued at a frantic pace even after the first week's sales were impressive.

Second-week sales even maintained at two million copies.

In two weeks, profits exceeded one hundred million dollars, which was a terrifying money-making ability.

Of course, the most terrifying thing was the influence of Doom on the minds of Americans.

More and more people were starting to have trouble living a normal life because of Doom.

This wasn't an exaggeration at all, there were actually people so addicted to it that they forgot to eat and work.

Moreover, in some companies, from the boss to the employees, everyone was playing Doom.

The projects they were working on were at a standstill because of this.

This was the terror of Doom.

It was affecting people's lives.

In some American states, officials seemed to have noticed this.

Of course, they didn't notice it on their own, but because they themselves were caught up in it, indirectly causing problems with their administrative work.

And some of their civil servants even sometimes typed the wrong words when submitting work documents, inputting terms from Doom into the work files, affecting others' judgments.

"Governor, you should take a look at this."

In the governor's office of a certain American state, an assistant walked in with a serious expression, holding a document.

As soon as he entered the office, he heard the familiar sound of gunfire coming from the governor's office.

But this sound quickly stopped.

"Hmm? Why didn't you knock? Forget it, what's the matter? I'm busy right now, speak quickly."

The assistant looked dumbfounded.

He seemed to realize what the governor had just been doing.

The governor had also been playing Doom just now.

And what he wanted to report was also related to Doom.

At this moment, he hesitated.

But he still gathered the courage to approach and hand the statistics he had compiled to the governor.

"Governor, this is the data I recently investigated. A video game product is affecting us."

"A video game?"

The governor was very sensitive to this term now, and also a little guilty because he had just been playing Doom.

He carefully opened the document handed to him by the assistant and carefully read through it.

Then, his expression became serious.

The document detailed the impact of Doom, a video game, in recent times.

The most significant impact was that many people's lives and work and studies were affected because they were addicted to it.

This had a significant impact on the United States.

If this kind of influence was allowed to continue unchecked, perhaps this game would become like some kind of contraband, affecting the entire society.

To make the information he collected more convincing, the assistant also deliberately found some examples, all related to how playing Doom affected people's lives, such as an employee at a power company who caused a power outage because he was playing Doom at work, causing severe fluctuations in electricity in an area.

In another company, where all the employees were playing, several businesses in this company came to a standstill, and the owner was very dissatisfied, planning to sue the company. If the lawsuit was successful, the company would go bankrupt, resulting in many unemployed people, which was something many people didn't want to see.

The governor became more and more alarmed as he read this information.

He himself could be considered part of the elite of the United States, and even he, as part of the elite, had just been addicted to it and almost forgot about his work.

Then, it went without saying that ordinary people, whose average intelligence was not high, would be even less resistant to video games.

This was definitely not a good sign.

Finally, he began to seriously examine the document and then glanced at his personal computer.

On his personal computer, there was still a scene of Doom killing enemies.

"Governor, the influence of this game is very serious. I suggest you consider regulating it properly now. And look, this is something created by a company from Japan. I can't help but suspect the ambitions of this Japanese company. Perhaps they have some secrets they don't want us to know about."

This last sentence was of course just made up.

But the public was also very easy to believe such words.

If used properly, it could indeed pose a threat to Gamestar Electronic Entertainment.

A state government would openly confront a Japanese game company, and the result was naturally clear. The Japanese company couldn't possibly win. Who knows, the governor might even gain some reputation from this.

He struck a blow against foreign cultural influences in the name of the people, bringing people's lives back on track.

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