Chereads / Video Game Tycoon in Tokyo / Chapter 262 - Defeated formation

Chapter 262 - Defeated formation

Why is Gamestar Entertainment showing no signs of decline? Haven't they incurred any losses from the sales of their FC?

By the time December arrived, many companies producing low-quality games had the same question.

In order to boost their company's reputation, Gamestar Entertainment now periodically announces the sales of their game consoles and some games.

These sales figures are dynamic rankings, constantly displaying the weekly sales performance of the top ten electronic games and the weekly sales data of game consoles.

Since the official release of the FC in the United States, FC sales have skyrocketed like a rocket.

Because it's too cheap for Americans.

While Japan experienced the bursting of the bubble and was in a period of low consumer spending, the economic environment in the United States was at its best.

Even an average worker's salary could range from two to four thousand dollars, so buying a game console for just fifty dollars and several games for five dollars each to satisfy children's entertainment needs was not a problem at all.

This even became an essential social product for children. If you have an FC game console, you have something to chat with your peers about.

And when kids get tired of these games, they can easily use their pocket money to buy other games at designated stores to play.

So, in just a few months, FC sales have skyrocketed like a rocket.

Now, FC sales in the United States have already surpassed tens of millions, and the player base is expanding rapidly under these circumstances.

Combined with the Japanese region, the total sales of FC game consoles have also exceeded twenty million.

In the Japanese region, FC sales have gradually weakened, but in the United States, there is no sign of decline at all.

Especially in recent days, the daily average sales performance can break through three hundred thousand, becoming the most popular electronic product.

As for those companies that produce low-quality games, they have thought of using some cracking methods to infiltrate the FC game console and try to disrupt the FC game market.

But they are now too busy dealing with Gamestar Entertainment's crazy legal offensive.

Game development has already stagnated.

They couldn't afford to stagnate, but Takayuki is biting them hard, absolutely not letting go.

In terms of litigation, Gamestar Entertainment has invested tens of millions of dollars in the past few months alone, and there is no sign of them letting up, which is making these companies scalp tingle.

"We are just a small company, do you really have to target us like this, you big company?"

But they forgot that they wanted to challenge the authority of Gamestar Entertainment before.

Originally, many restless and crooked individuals saw this situation and also backed off, realizing that this company from Japan was not to be trifled with.

And then, by mid-December, these companies finally gave in.

They voluntarily signed settlement agreements, willing to compensate for their infringing behavior, and hoped that Gamestar Entertainment would stop biting them.

But Takayuki isn't planning to end it like this.

He didn't come this far just for the compensation for infringement.

What he wanted was for these troublemakers to leave the gaming industry or to behave and stop making these garbage reskinned games.

In the gaming industry, I must have a say and not let a group of guys disrupt my plans at will.

So Takayuki's second round of attacks continued. Refusing to sign any settlement agreements and not accepting any compensation, Gamestar Entertainment would keep a tight grip on them.

While monitoring, Takayuki continued to produce and release games at his own pace.

With the arrival of Christmas, as the number of low-priced low-quality games gradually decreased, the gaming market environment began to quickly improve.

Takayuki's timely containment did not give too many players a bad impression of electronic games.

Instead, it promoted the development of electronic games in the United States.

"Friends in front of the TV, I have here the best-selling game console at the moment, an electronic game console from Japan. I have to say, this thing is really fun, even as an adult, I have no resistance to this game."

In a TV interview program, a reporter held an SFC game console and exclaimed, then he walked into the line of people queuing to buy Christmas gifts.

"Sir, what do you think of electronic games?"

"What? Electronic games? What's that?"

"It's this." The reporter took out the game console to show the other person.

"Oh, you mean this SFC? This is really fun, I really like it! I'm queuing up now to buy one for my nephew."

"That's right, I'm also here to buy one for my nephew. This thing is really the best gift right now. I hope everyone can buy one. I can guarantee with my integrity that this is definitely worth the money."

...

One after another, people in line eagerly praised electronic games in front of the reporter.

And besides the hot-selling game products from Takayuki Entertainment, SuRui Electronics' game consoles also became popular products. They were still a bit behind Gamestar Entertainment, but they also fulfilled Yukihito Hayakawa's vision, which was to enjoy a bowl of nutritious and balanced thick soup behind Gamestar Entertainment.

As for the other company that produces game consoles, Lila, they are not doing well now.

Because their company's strategy was to focus on promoting game consoles and didn't pay much attention to the games within the consoles.

Or it could be said that the local Americans treated game consoles as physical assets.

They believed that they only needed to produce game consoles and game cartridges, and didn't need to care much about the content of the games.

Under such circumstances, they unreservedly accepted a large number of low-quality reskinned games that SuRui Electronics and Gamestar Entertainment didn't want. Under Gamestar Entertainment's continuous business and legal offensive, one company after another that manufactured junk games withdrew, and Lila's already not-so-good game console environment was suddenly struck by a thunderbolt.

Game consoles immediately became objects that everyone avoided.

In the fiery sales of games and game consoles from the two Japanese companies, SuRui Electronics and Gamestar Entertainment, this game console company's sales data plummeted rapidly.

Even on Christmas Day, the shelves selling Lila game consoles were deserted.

Now, Lila's game consoles can only deceive those who don't know much about games.

And once these ignorant people have someone around them who knows a bit about games, they will hesitate to buy Lila's products and will be recommended to first buy the cheaper FC game console to experience better games.

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