Super Mason's Great Adventure.
Mason Racing.
Block Basketball.
X Racing.
...
On this list of data, many names appeared that looked familiar at first glance.
But upon closer inspection, it was evident that these names were all off.
This was akin to the difference between Kangshifu and Kangshuaifu, belonging to the realm of imitation knockoff games.
Yet, these games were now on the bestseller list, with each game selling around two to three hundred thousand copies.
"The knockoff army has finally arrived?" Takayuki muttered to himself, tapping his desk.
He had actually anticipated this kind of thing happening long ago; it was only a matter of time.
Whenever an industry seemed hot, there would inevitably be a group of people who weren't interested in electronic games at all but were purely out to make money.
This was similar to the film industry.
If "Jaws" was a hit, then there would be "Sharknado." If "Pacific Rim" was popular, then there would be "Atlantic Rim."
This fell under the category of knockoff marketing.
However, the cultural industry naturally had some disadvantages, one of which was protecting expression rather than gameplay.
This was understandable because one type of game couldn't be the only one allowed. If a second game of the same type wasn't permitted to appear, it would inevitably lead to the industry shrinking directly, without any development.
Some people took advantage of this and made money on the side.
And players didn't necessarily always see through these tricks.
They usually just wanted to have fun and didn't really care if "Lee Kui" became "Lee Gui."
However, if "Lee Gui" was also equally fun, Takayuki didn't see any problem with it, but... he could mobilize his legal team and deal with all these knockoff marketing folks, no matter how much it cost. He wouldn't give them a chance to be arrogant.
But before that, Takayuki wanted to do something else.
He glanced at the clock. It was nine in the morning, which meant it was around seven in the evening in the United States. Perfect timing.
He picked up the phone and dialed the number of Matsukyo Sane in the United States.
Two seconds later, Matsukyo Sane answered the phone immediately.
"President, what's up?"
At this moment, Matsukyo Sane had just finished work for the day, taken off her somewhat cumbersome work clothes, and lay down in bed. Then he saw Takayuki calling and answered without any hesitation.
"Matsukyo, are you busy now?"
"No, President, do you need something from me?"
"No need to rush now. Rest if you need to rest. Tomorrow during the day, collect the sales data of other competing gaming consoles and games, and the games for each of these consoles, and then express deliver them back to Japan as quickly as possible."
"All of them? President, that's a lot."
"Yeah, I know. I want to confirm something."
Matsukyo Sane tentatively asked, "Is it because these people are suspected of copyright infringement? If so, I'll contact the law firm we've already contacted and sue them right away."
Takayuki shook his head and said, "This matter can be prepared first, but there's no rush. Find a few more good lawyers. If we're going to sue, let's make it big. It doesn't matter how much money we spend. I won't set a financial limit for you in this regard."
"Okay, then, President, what do you want those games for if not for copyright infringement?"
"Of course, it's for playing. I want to see what these games are like and if there's anything we can learn from them." Takayuki said casually with a smile.
His original purpose was certainly not so simple.
He vaguely had a sense of foreboding, as if some kind of history was about to repeat itself, but he couldn't be too sure at the moment. He wanted to see it with his own eyes first.
"In that case, should I..."
"No need for now. Rest well now. It's not working hours, and I don't want you to suddenly drop dead in the United States."
Matsukyo Sane felt warm in her heart, feeling that such a boss was really good, and she believed that Takayuki was indeed speaking from the heart, not just being polite.
"Okay, I understand, President. I'll rest well."
"Yeah, that's it."
"Pres..."
Click.
The phone was hung up directly.
Takayuki was never one to enjoy small talk. Once the matter was discussed, he would end the call decisively.
Or rather, everything Takayuki did had a certain purpose, and he rarely showed signs of casual chatter.
Matsukyo Sane looked at her phone in silence for a while, then immediately got up from bed, walked to a laptop, and began searching for all relevant news and information.
Even though Takayuki persuaded her, she couldn't stop her eagerness to complete the assigned tasks early.
After all, she was also a core member and, in a way, a boss under Takayuki at the company. She worked hard for her own development, just like Takayuki.
Especially as a woman, she had to work even harder.
Two days later, Matsukyo Sane had collected almost all the gaming consoles and electronic games available on the market, then packaged them and sent them back to Japan by the fastest courier. It would take about a week to reach Takayuki's hands.
At the same time, Matsukyo Sane also integrated all the data and information collected by these game companies recently and sent it to Takayuki via the internet.
Upon receiving the data, Takayuki temporarily set aside the game development matters and immersed himself in studying each of the game companies currently on the market in the United States.
Including Surai Electronics and his own company, there were now twelve gaming console companies selling in the mainstream market in the United States.
Among them, two had just appeared in the past half month.
Through investigation, it was evident that most of them had the shadow of Wall Street capital giants behind them, and they were clearly just hired hands, trying to grab a piece of the market.
Takayuki didn't reject competition, as long as it was healthy competition. What he didn't want was people doing things unrelated to games to harass you every day.
Like commercial lawsuits, which were really annoying.
However, in the competition in the gaming industry, there was also something to be wary of: bad money driving out good.
Terrible garbage games flooded the market, causing excellent games to have no chance of standing out, and eventually the market collapsed, leading to a crisis of trust in the industry.
This was not a joke but something that had happened in the real world in the past.
In the previous life, there was a significant turmoil in the gaming industry, known as the Atari Crash.
It was a crisis of trust in the gaming industry caused by a company called Atari.