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Chapter 238 - Absolutely cannot relax vigilance

Because Gamestar Electronic Entertainment's personnel expanded rapidly, Takahiro Hayakawa was vigilant for a while. Later, when he saw the release of those games, Takahiro Hayakawa finally felt that it was probably because the games themselves were becoming more difficult to make.

To avoid falling behind in the industry and simultaneously develop multiple types of games, it was inevitable to increase the number of employees.

He had previously seen the future development trends of games from the two games, 3D Racing and 3D Sun Knights.

The number of employees would increase rapidly with the complexity of the games.

The development teams for 3D Racing and 3D Sun Knights had both increased to around 130 people.

Compared to Gamestar Electronic Entertainment, where each game development team remained within 100 people, this was also an acceptable number.

However, now listening to his father's words, he rethought it and felt that things might not be so simple.

"Never underestimate your enemy, unless they are truly dead," Kentaro Hayakawa said seriously.

"So, Father, are you suggesting that they have been hiding their strength as much as possible? But their employees have always been relaxed," Takahiro Hayakawa asked.

Kentaro Hayakawa shook his head and said, "Honestly, I also find this somewhat difficult to understand, but based on my personal experience over the years, I believe things aren't that simple. So, don't let your guard down against Gamestar Electronic Entertainment. Of course, I'm not saying this to urge you to work harder, I just want you to remain vigilant."

Takahiro Hayakawa nodded, "I understand, I will be more vigilant and won't slack off easily."

Takahiro Hayakawa's relationship with his father was relatively normal, neither particularly good nor bad.

Sometimes, he could also take in some of the teachings from his father, so he began to think seriously.

This Takayuki was indeed a threatening person. He had never stopped since he founded this electronic gaming industry.

Now, he really shouldn't relax his guard against Gamestar Electronic Entertainment.

Just as his father said, unless that company is already dead.

Back in his department, Takahiro Hayakawa immediately arranged for manpower to pay more attention to the dynamics of Gamestar Electronic Entertainment.

See if they could find any clues from some subtle signs.

However, shortly after he made the decision, on the afternoon of that day, Gamestar Electronic Entertainment announced something.

They would develop a brand new game called "Metroid" and it was progressing rapidly, expected to be officially launched in the spring of the following year.

Originally, "Metroid" was just a sequel product of Gamestar Electronic Entertainment, and they had always been releasing sequels.

But because of his father's hint, when Takahiro Hayakawa learned about this news in the afternoon, he paid extra attention.

Then he noticed that this was another electronic game development led by Takayuki after several months.

Every time Takayuki leads the development of a game, it is not simple.

And he also noticed one thing in particular, that the game development team seemed to have about sixty people, and there seemed to be some additional temporary hired personnel joining from time to time.

In such a situation, they would ensure that the game would be officially released in the spring of the next year.

This was already somewhat difficult in terms of the current scale of game production.

A game now requires terrifying amounts of code to be written, and it's not easy for a hundred people to produce a game in a few months.

It seemed that Gamestar Electronic Entertainment was really preparing to showcase their strength with this game, so he had to pay special attention to it, otherwise, he might really be caught off guard.

If he remembered correctly, "Metroid" was a game in the so-called "Metroidvania" genre.

This "Metroidvania" game was also a type specifically named after Metroid, which showed the pioneering significance of Metroid itself.

If such a groundbreaking new type of game were to fail, it would seriously affect the company's reputation, and Gamestar Electronic Entertainment probably wouldn't dare to take the risk easily.

On Takayuki's side, after the development of Metroid arrived in October, it entered the middle stage of the game.

The game itself was already basically complete, but the game's sound effects had yet to be done, because Takayuki hadn't had much time before, and now he could finally start planning and preparing.

Thanks to the special training Takayuki had given to the sound effect production staff before, there were now more than twenty people in the company who could handle sound effect production, and each of them had developed their own style.

As long as Takayuki gave a rough direction, they could start writing the sound effect program.

However, this time, the sound effects were obviously going to be more complicated.

In the Street Fighter game, besides accumulating a huge amount of action data, there had actually been great progress in sound effects as well.

Because the combat in action fighting games is constantly changing, the sound effects would also be very chaotic.

If the person writing the sound effect program wasn't careful and focused enough, the entire game's sound effects would be greatly discounted.

But one should not underestimate the impact of sound effects on a game.

Sometimes, good sound effects can increase player immersion by at least thirty percent.

But bad sound effects might make players feel nauseous immediately and even give up the game.

In this regard, Takayuki didn't want to take any risks.

So Takayuki simply brought over a few people who had participated in the development of the Street Fighter game sound effects.

Then he locked them all in a small dark room and personally taught them one by one, telling them how to perfect the sound effects of the game.

This was basically equivalent to revealing all the experiences he had learned in the future to them, and some of the things were even more than ten years ahead.

Because he had originally planned to enhance the performance on the cartridge, some things could be made more boldly and aggressively.

Otherwise, it would be unfair to all this preparation.

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