Game consoles adding keyboards and mice peripherals is not difficult. On the FC game console, Takayuki has already installed a keyboard and mouse peripheral system.
However, at that time, keyboards and mice were not really necessary, and they were mostly used for debugging.
On the SFC, keyboards and mice are also not particularly useful. Most games are still more fun to play with a controller.
But with the advent of GS1, games have added first-person shooter games that are more convenient to operate with a keyboard and mouse, and there will be third-person 3D adventure and shooting games in the future, which are more suitable for keyboards and mice.
Of course, Takayuki will also add controller compatibility.
In GS1, Takayuki also increased the number of shoulder buttons on the controller from two to four, and then added two more joysticks.
This is basically the prototype of future electronic game controllers.
At the same time, vibration function will be added to the controller to enhance the player's experience of excitement.
Especially in shooting, racing, and action games, vibration stands out.
Unfortunately, keyboards and mice do not provide these better gaming experiences. It can be said that keyboards and mice are more suitable for playing certain games rather than all games.
In the United States, as soon as a group of people got the game engine, they immediately started working on new game development.
The last time they developed a shooting game, it took about two to three months, and it wasn't very good.
But this time, they are confident that they can develop a qualified shooting game in a month, meeting Takayuki's requirements.
In Japan, in addition to providing the game engine to the people in the United States, Takayuki also gave the engine to ten game development teams in Japan.
Most of them will probably not need it in the short term, but they need to start getting familiar with it to prepare for the new era.
'Discussion on the historical setting of Dragon Warrior.'
'The best Final Fantasy game in my mind.'
'Latest industry news: SuiRui Electronics is recruiting, revealing that they are preparing to develop a new role-playing game, seems to be ready to expand the "Metroidvania" type of game, and compete with Gamestar Electronic Entertainment for market share.'
Nowadays, there are more and more rich electronic game information and discussion threads on a male game website.
And the quality of these contents is quite good.
Obviously, Murakami Ichiro has become more and more proficient in managing the website, and now it seems that he is about to graduate from junior high school.
With such a website with such great potential in junior high school, his future is obviously limitless.
Takayuki usually spends more time reading related discussion posts on the male game website in addition to looking at the industry dynamics in the economic news newspapers.
Looking at these discussion posts, Takayuki finally had a feeling of returning to the era of the previous life.
Electronic games have already taken root in this world, and the industry's development is thriving, overall, it looks pretty good.
Every type of player has their own favorite games, and they are also willing to share content on the website.
However, Takayuki also noticed that there are many advertisement areas added to the homepage of the male game website.
And most of these advertisement areas are promoting some game peripherals and upcoming game advertisements.
From the perspective of profit, the operation of the male game website is also very healthy.
Not everyone is as visionary as Bob, willing to sacrifice some early benefits to seek greater benefits later.
But the number of these advertisements is acceptable, not particularly many. It should be Murakami Ichiro's addition of advertisements to maintain operations and earn some extra income. The professionalism of the website itself has not been affected.
Just at this time, Takayuki noticed several similar posts appearing continuously in the forum, and each poster had the same request.
'Mass appeal for Metroid to launch the latest game, we want the next generation of Metroidvania games!'
The titles of these few posts are similar descriptions.
Then Takayuki looked at the number of replies in the posts and found that each post had more than a thousand replies, and most of them were not just a few people repeatedly commenting, but there were indeed many people who sincerely hoped that Metroid could launch a new product.
Takayuki opened the post with interest and read it patiently.
Everyone who replied to the post claimed to be a fan of Metroid, and most of them had played Metroid 1 and the GB version of Metroid: Return of Samus.
Because Takayuki's initial modification of Metroid made the game quite good from the beginning, and also deliberately strengthened the story, making it easier for players to understand the overall story of Metroid.
And through the precipitation of two generations of games, many players have begun to like this female adventure story set in a future interstellar world.
Originally, Metroid was the world's first game with a female protagonist, naturally carrying a certain amount of topicality.
Moreover, it was also recommended by a certain region's government in Japan. It is said that a manager in that region is a very rare woman. When she learned that there was a game with a female protagonist, even if she hadn't played it herself, she vigorously promoted it on behalf of the government.
This also attracted some female players to play, but most female players would prefer dress-up games and cute cartoons, but this also promoted some sales.
Apart from these unexpected gains, what mainstream players like most is the charm of the game itself.
The first Metroid tells the story of Samus, a female space bounty hunter hired by the government to rescue trapped scientists and a special scientific sample on a planet where space pirates are stationed.
This scientific sample is called Metroid , rumored to be an existence that can influence the entire universe. Whoever controls Metroid may have unparalleled power, capable of destroying or ruling the world.
Naturally, space pirates are also eyeing this thing and have taken it for themselves, attempting to rule the world.
But Samus is indeed very powerful. After a thrilling adventure, she finally defeats the leader of the space pirates, Mother Brain, completes her mission, and returns triumphantly.
When Samus first appeared in front of the players as a female, players were very surprised, and this caused some topicality, making the first-generation product sales quite good.
The story of the second installment (there is no 2) of Metroid: Return of Samus is slightly more complicated, and then further expands the world view of Metroid.