Chereads / Video Game Tycoon in Tokyo / Chapter 224 - Proactive car companies

Chapter 224 - Proactive car companies

Bob is now one of the influential figures at Harvard University.

His social network has become popular among colleges across the United States.

Bob is also one of the people who understand most of the programming talents in current schools.

Through this channel, it is possible to find some potential talents who cannot be found under normal circumstances.

This is Takayuki's idea.

"This is what I'm thinking," Takayuki said. "I plan to invest in organizing an event at Harvard University and several other universities. The title of this event will be: Challenge Heroes. Every programmer interested can join this event, and among these people, the winners can not only receive bonuses but also get a high-paying job contract in advance, which means locking in their future."

Bob listened attentively.

It sounds like a game, but the rewards in the end will be real rewards.

Not only can Takayuki find talents through this method, but Bob can also!

At this point, Takayuki added, "But what I need more is talents with certain creativity, not just programmers. So, we can work together. I will select those with creativity, and you can screen those who meet the conditions of your company. Our two companies together will intercept outstanding talents from universities in advance."

Bob nodded, "This idea is very good. To be honest, I want to go back and hold this kind of competition immediately. This competition will definitely be super exciting."

Takayuki said, "It seems that we have reached a consensus. Next, it depends on whether your promotion on social networks is in place. I also want to see with my own eyes what kind of outstanding talents your universities can produce."

After a meeting, Jeff returned to the dormitory with the smell of hot pot all over his suit, while Bob began to help Takayuki find the so-called talents.

To him, this was a very interesting matter.

In this process, he could also find some capable people to work with him.

Under Bob's push, a challenge activity group was quickly formed within his school.

The only condition for recruitment in this group was excellent programming skills.

This programming skill is not only limited to programming on software and systems but also includes those who have programming skills in music, painting, etc.

Bob quickly contacted some computer geeks he knew in his profession and invited them. At the same time, he also posted a reward notice on his social network.

The name of this reward notice is called Challenge Heroes.

The so-called challenge naturally involves overcoming difficulties, and the first challenge is some puzzles about programming and creativity that were posted together with the announcement.

Everyone can come and try.

If you are really outstanding, you can get a job contract with an initial annual salary of five hundred thousand dollars.

For these top universities, such a salary is considered high.

But this is most likely to attract people.

When this reward notice spread throughout the entire social network, students in every university who knew a little bit of programming immediately became excited.

Most of them were tempted by the high salary, but some were attracted by the so-called puzzles.

"Want to take risks? Want to pursue excellence? The world's best electronic game company invites you to join us, solve the puzzle, and become one of us."

To attract these cutting-edge young people, just a high salary is not enough. They also need to have a sense of achievement in completing something.

This challenge is a test for them.

Regarding the recruitment of employees, both Masahiro and Bob will work together to settle it, each taking what they need.

At this time, Takayuki unexpectedly received a call from a German car company.

If compared with the previous life, this car company should be BMW, but in this world, it's called Rein Brothers.

The other party's purpose is very clear, they want to talk to Takayuki about cooperation.

As for the content of the cooperation, it is related to Need for Speed.

They want to provide sponsorship and are willing to actively pay for their own cars to appear in Need for Speed, without any authorization fee.

This is not a sudden decision made by this company.

In the earliest days, Masahiro once tried to invite several well-known car companies in this world, hoping to authorize their car brands to log into Need for Speed.

However, that invitation was unanimously rejected by most car companies, and their reason was that Masahiro's authorization fee was too low.

They hoped to authorize to Gamestar Electronics Entertainment at a higher price.

However, this did not include Rein Brothers, the car company chose to remain silent at that time and did not actively respond to Masahiro.

Originally, there were quite a few companies that rejected the invitation. In the end, only the Japanese car companies were willing to provide brand authorization, and they even intended to promote the game overseas without asking for any authorization fee.

In comparison, it was obvious which country's car companies were superior.

In the end, Takayuki simply rejected all of Masahiro's offers and vetoed them all.

Then he let his designers design a bunch of cars that were similar to those of the car companies but not the same, and did not indicate the brand. It was equivalent to riding the traffic, but even if the car companies were dissatisfied, even if they filed a lawsuit, they had little chance of winning.

In this way, Need for Speed officially launched in the United States.

Although the total sales of this game were only around three to four hundred thousand, it was not comparable to Street Fighter and Street Basketball, but it was still considered one of the top electronic games in the United States.

Especially since the production of Need for Speed was indeed excellent, at least every player who played it praised it.

Then suddenly, Japanese car companies regained some popularity in the United States.

This was about four or five years ago, just when Japan's threat theory was prevalent in the United States.

During that time, Americans went crazy and directly took to the streets to smash various Japanese products, boycott Japanese products, and caused a great commotion.

At that time, the US government also chose to remain silent, and even government officials came out to perform smashing of certain Japanese products.

At that time, Japanese products such as cars and electronics fell sharply in the hearts of Americans.

Especially Japanese car companies, which were the target of heavy suppression by the United States, symbolized cutting-edge industrial products at that time and could not be compared with other products at all.

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