Wilson completely immersed himself in the world of electronic games in the following year, even going out for drinks less frequently, but becoming more family-oriented. However, this did make his wife somewhat worried; it's just a man's hobby after all, and it's inevitable as long as it doesn't affect family relationships. Fortunately, Wilson didn't neglect his family relationships despite being deeply engrossed in gaming.
However, he was warned that if he dared to buy any more darn gaming consoles for his daughter, his wife would smash all the gaming stuff he owned on the spot.
Later, Wilson did indeed tone down his gaming enthusiasm significantly, gradually becoming a relatively normal person and leading a seemingly ordinary life, until the products of Gamestar Electronic Entertainment were released in the United States.
It wasn't until he saw the official release of the SFC and GB in the US that the hidden flame of his passion for gaming was reignited, and only after repeatedly assuring his wife did he venture out with a little pocket money to buy a gaming console.
His journey was quite arduous, but he felt it was all worth it. Only through hardship could there be sweet rewards.
At this moment, he was full of anticipation.
He was different from the other young people around him.
He was someone who had experienced the joy of electronic games a long time ago and was among the earliest Americans to experience the games developed by Gamestar Electronic Entertainment.
"Uncle, I didn't expect you to want to play games too."
Behind Wilson was a student from a nearby university.
He was pulled over by his peers to come and buy a gaming console together.
Initially, he wasn't interested, but seeing everyone else discussing it, he didn't want to be left out, so he had to come along and buy a gaming console too.
He originally thought that only young people and children bought these kinds of things, and mature adults would have no interest in them.
But it seemed that there were always exceptions, which piqued the student's curiosity.
Wilson smiled kindly, "That's right, I had the pleasure of playing games produced by this company before, and they are indeed very good. Now that they're officially released in the US, I naturally want to buy them as soon as possible."
"Eh? Uncle, you've played electronic games before? I didn't expect that. I thought electronic games were childish."
Wilson shook his head, "Of course not. Enjoyment knows no age or gender. Trust me, once you purchase this product, you'll feel it's worth every penny."
Wilson now began to act as a promoter for Gamestar Electronic Entertainment. Whenever he saw someone initiate a conversation, he couldn't help but praise the fun of electronic games.
"By the way, what games are you planning to buy?" Wilson asked casually.
"Well, it's that Street Basketball game and the recently popular Street Fighter. Since you're a supporter of this company, you must have seen the trailers for these games, right?"
"Of course," Wilson nodded, then said, "Actually, let me tell you, besides these games, there are several other games that are equally good, such as Super Mario Bros. 1 and 3. Although I didn't have the chance to play Super Mario World, I think it should be great too."
"Super Mario?"
The young man clearly didn't understand the names of these electronic games.
"You don't know, which is normal. I'm just recommending them to you. And there's Tetris, Metroid. Oh, Metroid has a female protagonist. If you play the game fast enough, you can see the main character wearing a bikini."
The young man was somewhat absent-minded before, but when he heard the word "bikini," his eyes immediately lit up.
"Eh? Can you control the bikini lady?"
"No, no, no. Initially, it's a warrior wearing armor. It's only after the game ends that depending on how fast you clear the game, the shorter the time, the less clothing the female protagonist wears."
"Then..." The young man's eyes brightened even more.
"Hehe, don't think too much. It's just to what extent she wears a bikini."
"Mmm, sounds interesting. I'm starting to get interested."
At this moment, the young man's mind was full of thoughts, but apparently, he was indeed moved by Wilson's words.
Initially, he just planned to buy one or two games casually, just to blend in with the conversation around him and appear trendy enough.
But now he decided to buy a few more games.
Seeing himself successfully recommending a game to someone, Wilson felt the same satisfaction as when he completed a game. It was very comforting.
It seemed that he was very suitable for recommending things like this in the future.
Wilson thought so.
Just at this moment, the gaming consoles officially went on sale.
The queue in front had started to move slowly.
Today, in many small department stores, similar scenes appeared, with queues of nearly a hundred people waiting in an orderly line to buy gaming consoles.
On the other hand, players who had pre-ordered could directly receive their gaming consoles.
However, if you wanted to buy other games, you had to line up again.
Matsuhashi, the person in charge of the US market, naturally took on the responsibility of overseeing Gamestar's sales, as Takayuki was not here. She would monitor the sales situation in most stores throughout the day, taking photos and sending them back to Takayuki in Japan for review.
At the same time, she also had people constantly tally the sales of various stores and compile them daily as per Takayuki's previous instructions.
On that day, the sales of the SFC reached 320,000 units on the first day, almost reaching the maximum expected sales amount initially.
And this was just under the circumstances of deliberate suppression.
If things had gone smoothly from the start, the sales would probably have been even better.
Among them, the most purchases naturally came from the main target audience initially promoted: university students from various universities in the US.
Regardless of gender, it seemed like a badge of honor to buy this product for them.
Of course, many of them were just there to join in the fun, and whether they would actually turn on the console when they got home was a question mark.
Setting aside those who were just curious, the remaining players interested in gaming accounted for about half of the first-day sales.
When the SFC was released in Japan, Wilson had returned to the US.
Later, he entrusted his colleagues in Japan to help him purchase gaming consoles, but each time they were sent by mail, they inevitably got lost.
The probability of small items like these getting lost in overseas shipping was indeed not small, and it was always unavoidable. Later on, he gradually stopped expecting it.
But in reality, he had always been holding back, with an endless desire in his heart to play SFC games.
And now he could finally bring the SFC home, and the joy in his heart was uncontrollable.
As soon as he got home, Wilson couldn't wait to unplug the red and white machine and plug in the SFC into the TV.
His daughter and wife hadn't returned home yet; it was simply the perfect opportunity for him to enjoy some gaming!