When the three of them arrived at McCarran Airport in Las Vegas, it was exactly noon in the U.S. time zone.
Masahashi, who had been in the United States for almost three months, was already waiting at the exit to greet them.
The next itinerary was to arrange accommodation, and then the three of them would take a day or two to adjust to the time difference before officially entering work mode.
Apart from Sayuri's curiosity to come along, Takayuki also planned to have her act as a commentator during the exhibition.
Sayuri was in charge of the company's three gaming consoles and Taku Mako. She was even more knowledgeable about some technical details than Takayuki.
However, they could wait until the exhibition was about to start to prepare her for this role.
As for Takayuki himself, he went with Masahashi to visit the temporary office location in the United States.
The office was located in Silicon Valley in San Francisco, about nine hours from Las Vegas. Upon arrival, several employees had been waiting for some time.
The office still seemed a bit messy, with various promotional materials and some gaming console packaging scattered around. It was obvious that due to the long hours of work, there hadn't been a chance to tidy up.
In addition to the assistants Masahashi brought from Japan, the remaining employees were recruited directly from the United States.
These people were generally very young, in their twenties, and they were a group of dream chasers in Silicon Valley.
"Everyone, let me introduce you. This is Mr. Takayuki, the chairman of Gamestar."
"Wow, you're the chairman who founded the electronic gaming industry?"
"Finally, we meet a living legend! Chairman, can I take a photo with you?"
A group of young people were excited in front of Takayuki.
They were all genuine electronic game enthusiasts now.
Initially, they just wanted to interview with a company to gain some experience and then consider starting their own business or joining a big company.
But after joining the company, they were presented with a bunch of games to play and then asked to help with promotional materials after playing.
These guys couldn't stop playing.
How could there be something so enjoyable in the world?
And the happiness was endless.
In Japan, the frequency of receiving electronic games was three or four per month, and individuals might only like one or two.
But for these Americans, they could initially welcome hundreds of games.
They were overwhelmed, as if immersed in an ocean of happiness.
Every day, apart from regular work, all they had left was electronic games.
And then these employees began to admire the creators of these games from the bottom of their hearts.
This was the real object of their admiration and learning.
A person who created an industry, and developed it so rapidly.
Working in such a company was totally worth it.
At least these employees had no intention of changing jobs or starting their own businesses now.
They would work here for a few years and then see.
And today, they met the game god they had always admired, and the feeling of happiness and joy was undeniable.
"Sorry, President, the employees in the United States are generally very open, unlike in Japan. I hope you don't mind." Masahashi was a little worried about whether Takayuki could adapt, so he explained.
The abilities of these employees were still acceptable. At least the tasks assigned to them could be completed conscientiously.
But they would only do the work assigned to them and would never take the initiative to do anything else. After finishing work, they would immediately start playing games. At first, Masahashi was not used to it, but gradually he got used to it, and the overall atmosphere of the company became much more relaxed.
Originally, Takayuki's management style in Japan was relatively relaxed, so he could adapt quickly to the United States.
Takayuki waved his hand nonchalantly, saying, "It's no big deal. Do you all like the games I've made?"
Several employees nodded eagerly. "Yes, yes! My favorites are Super Mario 1 and 3. By the way, Chairman, why isn't there a 2?"
"Yeah, Contra too, and Dragon Quest. I heard there's no second part of the new Final Fantasy."
"Well... don't worry about these details. Just know that I don't make sequels."
"I understand. Is this a special habit of a genius who pioneers an industry? Like that Red Apple company that makes personal computers, I heard their CEO has OCD and likes to wear turtlenecks with jeans."
"Yes, yes, I also remembered the CEO of that social networking company that's been popular recently. I heard he has an alien-like face, very scary. It seems geniuses always have something different from ordinary people."
Takayuki's expression was strange.
Was Facebook already becoming popular in this world?
But it makes sense. The level of technology in this world surpasses that of his previous life by about ten years, so Facebook should be just starting to become popular in major universities in the United States.
And that guy who likes to wear turtlenecks, isn't he the Steve Jobs of this world?
But his name probably isn't the same.
Being able to put himself on the same level as these people, the level of admiration these young people had for him was clearly high.
The employees discussed enthusiastically, and the atmosphere in the entire company was good. Takayuki actually liked this atmosphere very much.
The Japanese workplace was too oppressive, with strict hierarchical concepts from top to bottom, making it impossible to relax.
He had never liked the atmosphere of the Japanese workplace since the 21st century.
Then, Takayuki took a photo with these employees and casually gave a few autographs before following Masahashi to check on the progress of the company in the United States.
Communication through phone and internet had been convenient before, but seeing it in person was more intuitive.
Various kinds of data were presented in front of Takayuki at this moment.
There were details of collaborations with some advertisers, as well as transaction details with small and medium-sized retailers.
Overall, it didn't look as bad as described over the phone.
It was just rejected by some leading retailers and advertisers in the current United States.
It's okay; these people would regret it sooner or later. This was not a problem at all.
Then, Takayuki looked at the expenses for promotion.
He had already given Masahashi many constructive suggestions before.
Bringing over successful promotional models from Japan, such as open purchase events and challenge contests with prizes.
Distributing more of the money given to advertisers to players would make players feel more substantial benefits, which was actually more effective than simply giving money to advertisers. It's just that the initial impact would be relatively small.