Chereads / Video Game Tycoon in Tokyo / Chapter 182 - Good profits

Chapter 182 - Good profits

"Mom is very happy."

Taiga Oono had been in a state of depression for too long, and quite rebellious.

Although Taiga Oono felt ashamed towards his parents deep down, he didn't want to express it.

Until now, Taiga Oono is willing to actively talk about wanting to pursue certain careers, it seems like he's emerging from his past psychological shadow, which is a good thing!

"Mom, I will try my best. I will try to improve myself, but there may be some difficulties, maybe even some hardships."

"It's okay, as long as you're happy. Do you still want to go to the psychologist's appointment tomorrow?"

Taiga Oono thought for a moment and said, "No, I won't go for the next half month. I feel pretty happy now, is that okay?"

"Of course, as long as you're happy. But mom has some questions, what career do you want to pursue?"

"Well... Can I keep it a secret for now? I want to wait until after half a month to see how things turn out, and then I'll tell you. By then, there should be results."

Taiga Oono doesn't want to say it directly.

He's afraid.

Afraid that the greater the hope, the greater the disappointment.

So he wants to wait until the results of the real challenge come out before he talks to his parents properly.

Until now, he's not sure if his choice is correct.

But he can be sure that this is something that makes him happy, so he feels he should stick with it.

"Okay, I'll wait for your good news." Taiga Oono's mother looked at her child gently.

Family is Taiga Oono's mother's spiritual pillar. As long as the family is happy and harmonious, nothing is better than that.

As for Taiga Oono's father, he's currently out working on a project and won't be back for at least a month or two.

This is also good timing; Taiga Oono doesn't know how to bring up this matter with his father.

At this moment, a commercial is playing on TV, and the melody is very familiar, a mix of music from Super Mario, Metroid, Contra, and Tetris, quite catchy.

"The Extreme Challenger Grand Tournament officially begins! As long as you win, you can get a reward of ten million yen! There's also a seven-day family trip to Hawaii, come and sign up!"

When Taiga Oono heard this advertisement, his emotions were stirred again.

He grabbed a few rice balls and snacks and said, "Mom, I'm going back to my room."

"Can't you eat here?"

"Uh... I want to try my best."

"Well then, good luck."

"Mm-hmm."

Taiga Oono took the food back to his room and began his clearing challenge once again.

Meanwhile, at home, Takayuki, who rarely rests for a day or two, is also watching the latest advertising campaign.

Based on the feedback from several directly managed stores today, the planning for this Extreme Challenger seems to be quite successful.

On the opening day, there were over ten thousand participants who had never played video games before.

At the same time, there are probably many who didn't participate.

The sales data for video games and consoles on the opening day increased by at least thirty percent compared to the previous average.

This is a good sign.

The main purpose of this promotional campaign was to expand the player base.

In the gaming industry today, it's still a time of incremental growth. Even in Japan, the player base is estimated to be at least over a hundred million. The total sales of FC, SFC, and GB combined have barely exceeded ten million, and there are still many users yet to be tapped into.

And the effect of this promotion has greatly accelerated the influx of players, which is very advantageous for the overall gaming industry.

Moreover, if his estimate is correct, the sales of games and consoles today alone probably can cover all the prize money.

Tomorrow, he might be able to recover the advertising costs, which means he has gained more users without spending a single yen.

Indeed, competition is more likely to arouse people's interest; it's a kind of instinct ingrained in humans.

While other gaming companies are trying their best to make good games and steal users from Takayuki, he continues to expand his user base.

You may work hard to lure away a few hundred or even a few thousand users from me.

But just in one day, I can directly increase tens of thousands of additional player users.

This means you are at the first level, while I'm already at the third level.

When these companies realize this, they may regret why they had to compete with him for users.

Today, Tokyo TV News is reporting on the scene of the video game challenge. Just from watching the TV, you can tell it's quite a large-scale event, with a promising momentum.

Tomorrow, he can continue to increase advertising investment, aiming to maximize the potential of this challenge.

On the second day of the challenge, the number of people coming to join in the excitement increased once again.

Even if they don't participate in the challenge, they are eager to see who will win the grand prize of this challenge.

Many people may not understand exactly how these games are played, but they at least know who has the shortest time on the leaderboard, and that person is the first place.

Today's statistics include the leaderboard of all participants in yesterday's challenge. The leaderboards of several stores are synchronized, but the participating store names will be added in the comments, which can also help these stores gain some visibility.

Taiga Oono also arrived very punctually at one of the challenge venues today.

He went to three stores yesterday and went to several more today.

For this, he even took an early tram ride and spent several hours on the road.

The store he came to today is in the relatively remote Arakawa Ward of Tokyo.

To his surprise, there are even more people at the challenge venue here than at the other venues he went to yesterday.

Thanks to the relatively low prices of game consoles, the Nintendo Entertainment System (NES) has become the favorite of many young people and children in the Arakawa Ward.

A brand new NES now costs only three thousand yen, and the average price of a second-hand game cartridge is only around two thousand yen, making it quite cost-effective. Moreover, when they get tired of playing, they can directly go to the official store to trade in for other game cartridges, which is quite economical.

So there are more players here, and it's completely popularized. There are also the most children here. On Sundays, they just laze around here, playing the Super Famicom (SFC) game console with better graphics for free, and each person has three chances to challenge. The children treat this as a rare opportunity for gaming experience.

The rent for shops in the Arakawa Ward itself is relatively low. With the hot sales of game consoles, the store managers here simply took over several surrounding stores within a year, forming a super-large store with an area of ​​over two thousand square meters. This also allows them to place more than five hundred game consoles.

Even with so many game consoles and such a large store area, the players here are still very crowded.