Chereads / Video Game Tycoon in Tokyo / Chapter 170 - Plan summary

Chapter 170 - Plan summary

In the United States, the status of women is not much better than in Japan.

At least here, women can work normally, and there are not many people pointing fingers.

In Takayuki's view, Matsuhashi is a quite capable tool, always diligent and dedicated.

Moreover, she also has some alumni and friends in the United States, who may also be a resource to help expand the US market.

So Takayuki agreed to her idea of ​​going to the United States to make a living.

As for himself, of course, he will still stay in Japan, at most occasionally go to the United States.

However, he still plans to personally attend the International Consumer Electronics Show.

He wants to see for himself what level of technology the world has reached, and the consumer exhibition can reveal some future trends.

Since the stable sales of Pokemon began, the sales of Game Boy have also been steadily increasing.

The initial development team of Pokemon was a bit frustrated.

They thought their game was a bit of a failure.

But they didn't expect the game to become a hot topic in the blink of an eye, becoming quite popular among children.

And this is not limited to boys, many girls have also joined in.

Because the Pokemon game also added more elements of cultivation, basically moving all the cultivation features of Pokemon in the past to the GB.

This also allows many girls to buy game consoles because they like the cultivation features of Pokemon.

At the same time, all the employees of GameStar Electronic Entertainment have also come to the new office location.

Here, the office environment is better than the previous company, and the average office area has also been expanded, and the overall atmosphere is very good.

All the newly arrived employees immediately fell in love with this new office location.

And what excites these employees is that upstairs is a film and television brokerage company, and you can see all kinds of stars coming in and out every day, which is a treatment that has never been experienced before.

Even if you can't talk to them up close, occasionally taking the same elevator is also very pleasant.

And the fact that a company with tremendous potential has come to this building has also spread within the building. Many people are curious and look at this large company that has just rented five floors.

"What is this company doing?"

"I heard it's about making games."

"Games? Is it the recently popular electronic games? Which company is it?"

"It's the most popular one, the company that makes GB, NES, and SNES."

"Wow! Is it really that company? We're so lucky to be in the same building as this company. Have any of you inquired about the job requirements of this company?"

"Forget it, you, a mechanical engineer, have nothing to do with those high-end electronics."

After all the employees have almost finished moving, Takayuki convened a meeting with the main employees.

This time is to reconfirm the current progress of the work to be done, and at the same time arrange the next game development plan.

At present, there are six game development teams in the company, from the first to the sixth.

There are only two teams specializing in the development of game consoles and peripherals, but the total number of personnel in the two teams has expanded in the past period.

The meeting was held on the afternoon of the day after the move, and the heads of each team and several heads of additional departments were all gathered together.

Takayuki asked them to report on the current progress of their respective work.

Among them, the main research direction of the first engineering development team is the development of a new 32-bit game console, which is the most important project in the company and the most confidential.

Except for the heads of each team, no one else knows the research and development progress of the first engineering development team.

The purpose is to make a big splash in the end.

And the second engineering development team is researching an extended version of the GB handheld, which is the colored backlight version of the GBA.

Takayuki expects this to be released around the same time next year, to provide some ammunition for the branch that has just entered the European and American markets, allowing them to use a stronger handheld to attack.

As for the six game development teams, the first team is responsible for the development of Dragon Quest IV, which has now entered the final stage. Takayuki arranged for them to check the game bugs again, and then release Dragon Quest IV as the first game when the European and American game consoles are released.

The fifth team is responsible for the simultaneous development of Final Fantasy III and IV.

Because the Final Fantasy series originally had almost no connection between each story, Takayuki could easily skip the second part and complete his challenge of never making a second game.

Releasing the third and fourth parts simultaneously is intended to release them on the future GBA and SNES game consoles, respectively.

The third part is more inclined to the medieval legend of Crystal Mythology, which will land exclusively on GBA, and like Dragon Quest, it will be released as the first game to enter the US market.

The fourth part will be a bit slower, landing on the SNES, waiting for the heat of Dragon Quest to pass, and then Final Fantasy will immediately follow up and launch a combination of punches.

Judging from the market share of game consoles disclosed by Surya Electronics, there may be some strong competitors in the US market.

This is also normal. Programmers in the United States started developing very early, and they are more creative in software development. In the first twenty years of his previous life in the 21st century, the software field in the United States was almost invincible.

There are also talented programmers there.

Having a programming genius like Sailor Moon under his command is already very rare, but there are many such talents in the United States, and they may be even better.

So Takayuki dare not be careless. He plans to make a few big moves in the first step of entering the US market, otherwise, it is likely that there will be no waves.

The reason why Nintendo in his previous life was able to dominate the United States for many years was simply because the United States had just experienced an electronic game winter before, and a game company Atari destroyed the entire US electronic game market on its own.

Later, Nintendo took advantage of the opportunity to occupy the vast majority of the US market share, and finally stabilized its position.

But he probably doesn't have that kind of luck. At the beginning, he may have to face several strong competitors from the United States.

In addition to the first and fifth teams specializing in the development of game series, the sixth is just releasing Pokemon. They need some time to catch their breath and slowly settle down, waiting for another wave of big moves after the release of GBA.

The work currently being carried out by the second, third, and fourth teams is all short-cycle game development of three months, and in the past month or so, they have successively produced some classic games on the previous NES and SNES.

There are Galaxy Storm, Mario RPG, soccer and basketball games, each with about 200,000 sales in the first week, and then gradually decrease in the next few weeks.

Since the production cost of these games is not too high, basically they are games that Takayuki can make with just an idea, so they can generally break even with sales of around 100,000, which is considered a small profit.

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