Chereads / Video Game Tycoon in Tokyo / Chapter 154 - Lowering the flag and ceasing the drums

Chapter 154 - Lowering the flag and ceasing the drums

The Japan East Baseball League announced the permanent expulsion and blacklisting of the following individuals.

The baseball league pledged to conduct internal reforms and vowed not to tolerate any illegal activities. The league president personally livestreamed a ninety-degree bow to apologize.

The four major television stations announced a ban on any commercial dealings with the following individuals.

The few TV station directors who had barely escaped a previous crisis were not spared this time. Their past misdeeds were dug up again, and despite attempts to suppress the information, their inboxes, as well as the mayor's inbox, were flooded with reports every day.

Two of the TV station directors resigned, one stepped down voluntarily, and another was transferred to a rural TV station as director, essentially being exiled to the borderlands with no chance of returning until retirement.

The only remaining TV station director was the newly appointed Andosho Eikou.

As a recently appointed director, Andosho Eikou had relatively few scandals in his past, so his influence was less affected. Moreover, with his recent appointment and some background support, he didn't resign or get transferred.

However, his authority had noticeably diminished, and there were signs that higher-ups were beginning to doubt his competence.

If Andosho Eikou didn't achieve anything significant in the next year or two, his career prospects would likely come to an end.

The newly appointed directors of the other three TV stations no longer had the energy to deal with electronic games. Instead, they began to follow the lead of Tokyo TV in actively promoting electronic games and producing related programs.

Since they couldn't beat them, they decided to join them. After all, everything was for the sake of ratings, and seeing Tokyo TV thriving, they naturally felt envious.

Coincidentally, Sorei Electronics urgently needed to expand its promotional channels, so these four TV stations promptly entered into a strategic partnership with Sorei Electronics.

Sorei Electronics also took the opportunity to release multiple games consecutively, including one of their own creations and several third-party games from other companies, seemingly intending to seize more market share during this time.

Previously, Sorei Electronics had experienced a surge in PN console sales, with an increase of over three hundred thousand units during the suppression of Gametar Entertainment, bringing total sales to seven hundred thousand units.

After a long period of heavy investment by Sorei Electronics, there seemed to be some improvement in their situation.

In contrast, Gametar Entertainment didn't make any major moves and seemed to have entered a period of stable development.

Every month, they would release one of their own games in an orderly manner, and more and more game developers were joining the SFC camp, leading to a rapid increase in game quality.

By July, SFC sales officially reached one million units, while Red and White console sales reached four million five hundred thousand units. Both consoles continued to sell at a rapid pace, with no signs of slowing down.

The Red and White console focused on a low-price strategy to attract more gamers, while the SFC aimed to provide better content for players seeking high-quality graphics, forming a complementary relationship.

Meanwhile, the time had come for Takayuki to deliver the new game he had promised to the mysterious helper he met online.

Today was the deadline for delivering the brand-new game he had been working on.

For the past three months, he had hardly participated in the company's operations, dedicating most of his time to developing his game.

Moreover, Takayuki had deliberately kept everyone in the dark about what this game was about, leaving everyone in the company puzzled.

Occasionally, he would draw staff from the engineering and some game development teams to work on some strange software.

For example, programs that could run on home computers and operate at higher frame rates for gaming.

Some programmers and engineers even worked overtime for several days to help solve these problems. This was a rare occasion for the company, and they felt it was quite rewarding.

Under Takayuki's command, they swiftly tackled various gaming-related issues on computers.

Now, if they wanted to run games from the Red and White or SFC consoles on PCs, the difficulty would be greatly reduced.

If there were plans to enter the home computer gaming market in the future, these technological developments would come in handy.

At the same time, Takayuki occasionally drew in some artists to help create game graphics. Each artist's work was different, including walls, doors, and even some kind of monster imagery, making for a diverse range of assets.

Of course, the most important thing was that Takayuki had a few programmers develop the basic rendering program for 3D graphics. This seemed to be a direction that aroused people's curiosity.

Most of the employees in the company were avid gamers.

When Takayuki mentioned that 3D graphics games were the future, they had already begun to anticipate and imagine what future 3D graphics games would look like.

Among them, the most curious was Sayuri.

Because she knew that the game being developed was for her, a 3D graphics game.

This made her slightly happy.

Even if Takayuki was just doing it casually, just giving her the world's first 3D game as a gift would be very memorable.

It seemed that this president was really a man of his word.

However, it was intriguing. What kind of game would Takayuki create for her?

Was it something similar to Dragon Quest, but realized with 3D graphics?

That would be quite exciting.

But if that were the case, it would be somewhat repetitive. Takayuki had promised that it would be a completely new game type.

Even Sayuri couldn't figure it out for a while.

However, Sayuri, who was closest to Takayuki, knew some details.

After all, the two still lived in the same house, although they slept in separate rooms, and there had never been any tendency to cross boundaries.

But Sayuri occasionally caught glimpses of Takayuki working on game development.

If Takayuki hadn't told her explicitly not to disclose anything, she would probably have already wanted to reveal the answer to everyone.

This was indeed a new type of game, and it did involve fighting monsters, but Sayuri wasn't particularly interested, unlike in Super Mario.

But it had to be admitted that this game would probably be very popular among boys.

Takayuki gave the game the name: "Doom Warrior Demo."