Chereads / Video Game Tycoon in Tokyo / Chapter 121 - Tsukino Aya's coincidence

Chapter 121 - Tsukino Aya's coincidence

Actually, if Dragon Quest 3 were to be made according to the normal production of previous games, the protagonist should have been a woman in this world's first game. 

The hero, Loto, from Dragon Quest 3 in the previous world could choose their gender.

However, GameStar removed the option to change the gender after modification.

In fact, they wanted to hand over the crown of the first female protagonist in an electronic game to Metroid once again.

Moreover, the characteristics of Metroid's characters are more pronounced than those of Dragon Quest, and it's more appropriate for Samus to be the first playable female protagonist in an electronic game.

On the day of Metroid's official release, perhaps due to the last-minute change in the game's rating by Ichiman Game Net, there were more people queuing to buy it than expected.

In the five days leading up to the release, the trial playtime of the game was also extended, allowing players to fully experience the fun of Metroid in advance.

Now, almost everyone queuing to buy the game is genuinely interested in the game itself.

To avoid another brawl like last time, some major sales locations even hired temporary security guards to maintain order.

This time, the people queuing were much more well-behaved, and there were no more incidents like last time.

Customers purchased the game orderly, and those who bought it happily took the game home to start playing.

According to the normal rules, these people would need at least a day to truly reach the ending of Metroid.

By then, it should trigger another wave of excitement.

Coincidentally, tomorrow is also the day when the first episode of the electronic game program airs.

For this reason, GameStar also revealed Metroid's secrets to the television station employees in advance, allowing them to plan the program ahead of time.

This actually made the television station employees quite annoyed.

They had to passively accept spoilers.

But there was no other choice; it was their job.

At the same time, various promotional materials were arranged.

After Metroid was officially released for a day, the advertisements on billboards, subways, and television that had been promoting Metroid also revealed her true face by removing her helmet.

She was a sharp-eyed, heroic golden-haired woman.

On the day of Metroid's release, the female image of Samus dominated the entire gaming business section of the Japan Economic News newspaper.

The world's first female video game hero, a playable female heroine!

An independent, powerful, and strikingly handsome female hero!

Tachikawa, satisfied with the layout he edited, looked at it with satisfaction.

At the same time, he couldn't help but sigh.

This image of Samus is really beautiful.

That kind of heroic feeling, coupled with her female identity, fully embodies the strong side of women.

Although the status of women in Japan is very low, it doesn't prevent people from yearning for such a strong female image.

What's this? This is definitely political correctness.

Those who saw the advertisements were also wide-eyed.

Almost every advertisement emphasized that this is the world's first female video game hero, with a very special symbolic significance.

The universe's strongest bounty hunter is a woman, which means that women also have their own strength, right?

Previously, those who were not interested in Metroid immediately decided to buy it.

Not to mention playing it, just the unique significance of this game alone is worth buying a copy.

This also led to more players buying the game on the second and third days than on the first day.

The publicity effect this time was outstanding, and some even began to praise GameStar.

They believed that he was a person willing to innovate and break through, and also a person willing to confront tradition.

The first episode of Tokyo Television Station's electronic game program was also very effective.

The host and a member of GameStar's promotional team played Metroid in front of the television, showcasing the most charming aspects of Metroid to the audience.

At the same time, this employee completed the game at the fastest speed in front of the camera, allowing people to see Samus in a bikini.

Then this promotional team member explained the trigger conditions for the game's ending in front of the camera.

It wasn't until then that people finally realized that different completion times would affect the ending.

If you are skilled enough, you can truly see a bikini-clad Samus.

Oh, my LSP soul can't help but burst out. I have to finish the game quickly no matter what.

Even though the pixelated graphics aren't that great, the slight curiosity makes many non-audience players actively engage with this game.

And this also allowed the charm of the Galaxy City-style game to be fully realized.

Facing GameStar's many innovative publicity methods, companies like Suirui Electronics seemed to be calm long ago.

They had to remain calm, after all, they couldn't surpass them, they could only look up to them.

But that doesn't mean they will give up chasing.

Shortly after, several gaming companies immediately announced that they would develop a female hero game to fully showcase the beauty of strong women.

Since women cannot achieve true equality in real society, why not showcase it in games?

The wave of excitement for the female hero Samus lasted for about half a month before gradually subsiding, and the first-week sales data for Metroid were also counted.

First-week sales: 230,000.

From the current perspective, it belongs to the category of high-quality games.

Currently, on the Red and White Machine, games that surpass the passing line in first-week sales usually range from 100,000 to 150,000 copies.

Quality games hover around 150,000 to 200,000 copies.

With first-week sales of 230,000, it's already in the high-quality game category.

However, part of this might be due to the novelty of having the first female hero, attracting many non-audience player groups once again.

Overall, Takayuki was quite satisfied with this result.

In the previous world, the sales of Metroid were in the millions, averaging just over a million copies each.

And this is probably the potential of Metroidvania-style games; unless under certain coincidental circumstances, they may reach three to four million in sales, but that requires a certain element of luck.

As a participant, Tsukino was quite fond of Metroid.

Because she felt that the protagonist Samus was very similar to herself.

She would wrap herself tightly in thick clothes or armor, and then, when no one was around, she would take off her heavy clothes and armor to give herself a chance to relax.

She even felt that maybe the president of GameStar deliberately created this character based on her.

No, it shouldn't be. After all, the president couldn't possibly know what she looked like at home, nor could he know that she would take off most of her clothes to relax when she got home.

It should just be a coincidence.

Hmm, a coincidence.