Regarding his son Murakami Kazuo's behavior, Murakami Sukehito was obviously not particularly pleased.
Even playing a game by himself would be stopped by his child.
But he still patiently asked, "Why can't I play?"
"Well... it's still in the confidential segment. Before the official release, I must comply with the contract and absolutely cannot let anyone other than myself play this game."
"Contract? What contract?"
Murakami Sukehito suddenly realized that his child seemed to have done something he hadn't anticipated.
"Don't worry about that. Anyway, if I let you play this game now, I'll get sued."
With that, Murakami Kazuo quickly took Metroid and hurried back to his bedroom, even remembering to lock the bedroom door, as if he was guarding against his own father.
"Brat, can't you speak without leaving out half of it?"
His child's lack of respect for him was humiliating, and he felt he should find time to educate his child properly.
But then again, what kind of contract did his child sign with GameStar Entertainment? Why did he get the right to play the game in advance?
It's really intriguing.
Murakami Kazuo, locked in his bedroom, quickly came to the TV with the Metroid cartridge, happily preparing to try out the latest game.
He aimed to complete the game within three days, then write an exciting review article.
People on the internet were already urging him.
With excitement, he officially entered the Metroid game screen.
The initial screen introduced the game world, set in the year 20X5 of the cosmic calendar. The Galactic Federation's scientific exploration ship discovered a mysterious life form, Metroid, on SR388.
After capturing it, scientists discovered it was a new species with powerful energy. Unable to fully detect Metroid's potential with the ship's detection methods, the scientific team prepared to take Metroid back to Galactic Federation headquarters for further study.
However, during this process, they were attacked by space pirates, and Metroid was kidnapped.
When news of Metroid's abduction reached the Galactic Federation, an ancient avian race, the Birdman Tribe, suddenly appeared, warning the Federation that Metroid was a powerful creature. If used by evil individuals, it could threaten the entire universe.
The Birdman Tribe's warning immediately made the Federation realize the seriousness of the situation. They began searching for someone to go to the space pirates' lair.
But many previously dispatched individuals were all inevitably eliminated. The space pirates were very powerful, and even the Galactic Federation couldn't easily destroy them.
Seeing that the space pirates might threaten the universe through Metroid, the Federation had no choice but to seek out a legendary figure.
A space bounty hunter named Samus, known as the strongest bounty hunter.
The Birdman Tribe also recognized this bounty hunter, believing that perhaps only this bounty hunter could truly complete this difficult task.
Murakami Kazuo had already watched the beginning many times before.
He had been following Metroid for a while, and when the trial began, he immediately went to experience it.
However, half an hour of gameplay was not enough to fully experience the entire game. He still needed to play the full game.
Familiar with the gameplay, he sped through the first half-hour. He remembered that there were some hidden elements in certain maps that could help the character grow.
After a night's play, Murakami Kazuo reluctantly got out of bed, his eyes still a little red, apparently staying up a bit late.
He had to admit that GameStar Entertainment's games were always so addictive, as if they had some kind of magic.
Before going to school, he opened his computer and entered his website, posting a preview message.
"Dear friends, I have obtained the full version of Metroid. Stay tuned for my evaluation after playing! I've played for over ten hours, and I can only say that this game is worth playing! For now, I'll give it a four-star rating!"
After posting this message, Murakami Kazuo got dressed, washed up quickly, grabbed the prepared bento, and walked out of the house to go to school.
At this moment, Murakami Sukehito looked thoughtfully at the position of the door.
In the afternoon, after school, Murakami Kazuo rushed home non-stop. Today, his father didn't come back as early as yesterday, but he had already gotten used to it. He first ran to the kitchen, opened the refrigerator and grabbed a can of soda, then hummed a song as he ran into his bedroom.
After arriving in his bedroom, he was slightly puzzled. It seemed that the arrangement in the bedroom had changed slightly.
Hmm, maybe he remembered it wrong.
Murakami Kazuo didn't think much about it. He picked up the controller and started to enter the world of Metroid again.
Today, he played much faster than yesterday.
Yesterday, he had been collecting and exploring everywhere.
Perhaps it was a kind of compulsive behavior; if he didn't explore everything in a certain area, he felt unsatisfied.
Today, he didn't need to spend so much time exploring. After all, he needed to finish the game quickly and then complete his review task. Just now, he also checked the replies on his homepage. There were already hundreds urging him to update the review news quickly, so he sped up today.
If a seasoned player really played Metroid at an accelerated pace, they would only need two or three hours. Murakami Kazuo was playing a bit slow.
Finally, at around eight o'clock in the evening, he completed the first pass.
At this moment, he still felt a bit reluctant.
Metroid was a new type of game, and he remembered the label on the cartridge box: Metroivania-style game.
Although he didn't quite understand why it was called that, this was the classification defined by GameStar Entertainment, and they had the right to name the genre they created.
I really want to play it again.
No, I shouldn't play it again. I need to update today's review article.
Even though he felt a little reluctant, Murakami Kazuo put down the controller, went to his computer, and opened the editing page of his website.
Hmm... what title should I use?
Murakami Kazuo pondered for a moment, seriously considering how to come up with a catchy title.
Not long after, his eyes lit up, and he immediately tapped on the keyboard. Soon, a string of titles appeared on the computer screen.
"Another Game Innovation from GameStar Entertainment: Metroivania-style Game 'Metroid'"
Well, it's quite ordinary, but I can't think of a better title for now. Let's go with this one.