Chereads / Video Game Tycoon in Tokyo / Chapter 84 - You've only played half of it

Chapter 84 - You've only played half of it

From the latest role-playing game produced by Takayuki.

Hayasaka Kazuma was still looking forward to it.

But based on his previous observation of the first game development group, he felt that this role-playing game should just replace the first-person perspective with a third-person perspective, then add more complex gameplay mechanisms to make the game content more extensive.

He looked forward to seeing Takayuki develop more amazing gameplay, making the entire adventure world more dynamic, just like Super Mario.

However, he was thinking too simplistically.

The Legend of Zelda was not simply replacing the first-person perspective of Dragon Quest with a third-person perspective.

The size of the game world itself actually decreased.

Dragon Quest 1 had many cities, and the plot was very convoluted and bizarre.

The Legend of Zelda, on the other hand, didn't have as many fancy elements.

It was very pure.

Combat, adventure, and a whole new gameplay mechanism, level puzzles.

More importantly, this time the monsters no longer followed the pattern of "you hit me, then I hit you."

This was later called a turn-based system, but the term didn't exist yet, and Hayasaka Kazuma couldn't accurately describe it.

The Legend of Zelda was real-time.

You needed to actively attack monsters and could dodge their attacks based on your own flexible movements, which was very interesting.

No, it was super interesting!

Real-time games required players to constantly pay attention to their distance from enemies, to react more quickly, without much hesitation.

Otherwise, monsters would hit you and cause damage, adding a sense of urgency to the game.

After defeating monsters, you would receive gemstone or heart rewards. The former could be used to exchange for certain treasures and weapon equipment in the future, while the latter could restore your health.

This time, you couldn't play leisurely anymore; you had to be focused.

The difficulty of the game also noticeably increased.

Whether turn-based or real-time games were more fun depended on the individual, but from Hayasaka Kazuma's perspective, this new mode made his brain feel pleasure.

He liked challenges, and he didn't consider turn-based Dragon Quest too difficult.

Facing monsters that would attack you at any moment as the green-hatted adventurer Link, the pace of the game became even more tense.

The gameplay experience was completely different from Dragon Quest.

After completing the entire game, he felt refreshed, as if he had returned to the excitement he felt when he first played Dragon Quest.

Could role-playing games really be made like this?

Damn it! If only I had done the same! Takayuki is truly a genius. He has created another completely new role-playing mode. I thought Dragon Quest 2 was the biggest innovation, but it turns out that was just one of them!

Many people had the same thought as Hayasaka Kazuma at this moment.

Almost all those who bought The Legend of Zelda at the first opportunity were avid role-playing game players.

They broke free from the traditional turn-based role-playing game format and entered this completely new real-time game, experiencing a completely different feeling.

Moreover, they occasionally discovered some mysterious areas on the map.

For example, using a bomb in a certain place would blow open a wall, or killing a specific monster in a certain place would open up a winding path.

This feeling was exactly like exploring mysterious areas in Super Mario, making people curious and eager to find more such areas.

Although the entire game process wasn't long, it was actually much shorter than Dragon Quest, but the hidden content had increased like crazy, reaching an overflowing level once again.

Adding these things also made The Legend of Zelda reach a capacity of over 300KB, the first generation of The Legend of Zelda improved by Takayuki.

After Hayasaka Kazuma completed the game in twenty hours, he still felt somewhat unsatisfied.

The story of the first part of The Legend of Zelda was actually not much to talk about. The plot didn't seem as rich and exciting as Dragon Quest; it seemed like just a backdrop for the game process.

But Hayasaka Kazuma didn't think this was a flaw; instead, it was an advantage. It allowed players to focus more on the rich and exciting gameplay.

Just as Hayasaka Kazuma was about to quit the game and get some sleep, the ending screen on the TV suddenly went black, followed by a slowly emerging text with a hint of crimson.

"Adventurer, it seems you truly won. That's great. Continue to immerse yourself in your splendid dream, hehe..."

Below the text, there was an option: Wake up.

Hayasaka Kazuma was slightly stunned when he saw this sentence.

Huh? Didn't I already rescue the princess and defeat Ganon? What's this about waking up?

Hayasaka Kazuma inexplicably picked up the controller again and clicked the attack button. The text "Wake up" slowly brightened on the screen, followed by a burst of golden light.

The princess Zelda, who had just been rescued, appeared on the screen in a golden form.

"Link, I don't have much time. The Ganon you just defeated was actually fake. It deliberately made you think you had defeated it, trapping you in a permanent illusion. To let you know this, I can only use my last bit of strength to awaken you. Please don't be fooled by Ganon again. Take up your weapon again and restore peace to the world. Thank you for everything you've done for the land of Hyrule. Please... help me again..."

Then, the screen began to rewind, from Link defeating Ganon, back to Link standing in front of Ganon, constantly reversing, constantly reversing.

Finally, it returned to the very beginning of everything.

Hayasaka Kazuma was dumbfounded.

This... why did it start over again?

No... wait, all my equipment is still there, and my health is still at maximum. This isn't the beginning.

Suddenly, he felt a bit numb.

The whole story seemed like a pre-set trap, and rescuing the princess just now wasn't the end, but the beginning of another adventure!

Hayasaka Kazuma suddenly felt energized.

He had felt a bit tired just now, but now he wasn't tired at all.

He had thought the game's story wasn't much to talk about, but now it seemed he had underestimated the game, underestimated Takayuki. As the current top game producer, how could he have any shortcomings?

So the story didn't end!

Excited, he picked up the controller again, his eyes fixed on the TV screen like copper bells.

He manipulated the adventurer Link to walk out of the initial cave again, only to find that the entire game world had changed.

"Inside Zelda"

A few red letters gradually appeared and then slowly disappeared.

This land of Hyrule in Inside Zelda no longer looked as quiet and peaceful as it did before.

Now, within this Inside Zelda, the land of Hyrule appeared very barren. As soon as he stepped out, powerful monsters appeared in front of him. Caught off guard, he was directly hit by a third of his health.

In a panic, he hurried back to the initial cave again, avoiding the fatal blow from those monsters.

"That was close! I almost died, but doesn't this also mean that the difficulty has increased, and it's more challenging?"

Hayasaka Kazuma's eyes gleamed.

It turned out that the previous process was only half of the entire game. He felt the completion just now was a bit short.