Chereads / Video Game Tycoon in Tokyo / Chapter 69 - Know yourself, know your enemy

Chapter 69 - Know yourself, know your enemy

Under the short-term promotional blitz of Suirui Electronics' PN-type game console, it gained considerable momentum. As soon as it was released, it attracted a lot of purchases.

The Famicom is currently a hot commodity, and it's really difficult to buy one without deliberately queuing up. But the PN-type game console started with an ample supply.

Suirui Electronics alone has ten large electronic factories in Japan, covering multiple areas. It's effortless to find a production line to manufacture game consoles.

The game console also comes bundled with three games: a racing game, a side-scrolling platformer, and an adventure game.

This seemingly generous giveaway indeed garnered favor from many buyers. Even though the PN-type game console is priced at ten thousand, many people still consider it worthwhile.

On the other hand, the Famicom only comes with one game, while this one offers three, making it quite profitable when you calculate the price of the games.

The generous game giveaway, coupled with the endorsement of a giant electronic company, reassured many people and prompted them to purchase the console, ready to take it home and enjoy it.

Takayuki also bought a PN game console.

Of course, his purpose isn't to contribute profits to the enemy. Knowing oneself and knowing the enemy ensures victory; he needs to see what the enemy is like.

The appearance of the game console looks even more high-end than the Famicom. Just placing it there can seamlessly integrate with furniture; it's even good as a decoration piece.

Suirui indeed has some skill in industrial design. It's truly worthy of being a giant in the electronics field, isn't it?

After a close observation, Takayuki can be quite certain that Suirui Electronics has hardly any areas that can be considered infringement.

The design of the game console's shell is quite different from the Famicom's, and unless Suirui Electronics' engineering department is foolish, there can't be any similarities in the structure of the motherboard.

In fact, there's no need for him to mimic the Famicom's motherboard design. Any experienced electronic engineer can do better than the Famicom.

Looking at the controller, replacing the up-down-left-right buttons with four circular buttons perfectly avoids infringing on Takayuki's patented D-pad. The layout and operation mode of the three red, yellow, and blue buttons on the right side are also quite different from the Famicom's controller.

The Famicom's controller now only has two AB buttons on the right side, but the PN has three, which seems to imply that it's better than the Famicom in some way.

Now Takayuki can be sure of one thing: if he followed Yasutaka's advice and tried to cause trouble for Suirui Electronics through infringement lawsuits, he'd probably end up with a bloody nose right from the start.

Taking the curved game controller in his hand, Takayuki finds the grip quite comfortable. It's more pleasing than the square controller of the Famicom, and the shell feels comfortable to the touch, without the cheap plastic feel of the Famicom.

In contrast, Gamestar Entertainment's Famicom seems to have suddenly become much lower in style.

If the PN game console is a handsome and wealthy man, then the Famicom can only be described as an ordinary pedestrian character.

Obviously, just the appearance alone is enough to attract many people's attention.

Looking at the controller in his hand, Takayuki suddenly realizes that he should also research human ergonomics for the next generation of products.

Although compared to electronic games themselves, these can only be considered trivial aspects of the gaming experience, players are never satisfied. Making everything as perfect as possible is the meaning of his work.

After turning on the power, the TV quickly displays the logo of Suirui Electronics, then enters the game selection screen.

All the games that come with this console are included internally, a total of three games, giving a feeling of generosity. Moreover, it seems quite authentic. At least the selection interface and the cover art of the games are quite attractive.

Takayuki randomly selects a racing game to try it out. After playing for a few minutes, he basically understands the essence of the game.

This racing game is quite similar to Rocket Cars. The game itself is not complicated; it can be easily replicated. But the people who made this game obviously don't understand the essence of gaming. This game is somewhat dull and boring, with only one gameplay of dodging road vehicles throughout, with the only feedback for players being the scoreboard in the upper right corner.

There's hardly any impulse for players to replay this game. Not to mention Takayuki, even most people in this world would readily abandon such a game.

Moreover, the signs of rushed development are also very obvious. Some parts of the code clearly have garbled errors, causing some screens to flicker uncomfortably.

No wonder the gaming industry in this world hasn't taken off. With such games, how could they compete for TV users?

He then looked at the other two games, which also imitate popular games on the Famicom.

But they are also clearly rushed, with insufficient content.

Takayuki feels that rushing out three games is not as good as organizing manpower to make one game well. It's somewhat wasteful of the performance of this console.

In the end, Takayuki turned off the PN game console and handed it over to the engineering development department for disassembly, to study the circuit board layout design of the true industrial giants and see if there's anything to learn and optimize in their own game console.

Now that the opponent has made a move, indicating that they also want a share of this market, the pioneer should also reciprocate. He should teach them a lesson, letting them understand that having a powerful game console is useless; it's just a carrier. He can't let these people go down this path unchecked.

During the days when the PN game console was released, the market seemed to be filled with discussions about how good Suirui Electronics' game console was compared to before.

Suirui Electronics' game console far exceeds the Famicom, with a stunning appearance and more powerful performance. No matter how you look at it, it's more appealing than the Famicom.

At the same time, some electronic companies that were observing the situation also began to stir, seemingly wanting to get a piece of the pie.

During this process, Gamestar Entertainment's Gamestar Electronics remained relatively low-key, with no excessive actions, just continuing to promote Super Mario Bros. 3 through grassroots marketing.

For a while, the internet was also filled with heated discussions.

"Which do you think is better, PN or FC?"

"I think PN is better. After all, it's produced by Suirui Electronics, with stronger performance. Playing games must be more enjoyable."

"Those of you who have both consoles, have you bought them?"

"I have!"

"I have too!"

"I've saved up money for this. This is the hard-earned money I earned working as a waitress."

...

When it comes to Super Mario Bros., it seems that the opinions of netizens on the internet are surprisingly consistent.

Not a single person would deny the fun of playing Super Mario 1 that comes with the Famicom. So when Super Mario Bros. 3 was announced, they were all quite excited.

"But speaking of which, why is it Super Mario Bros. 3? What happened to 2?"

"I don't know, maybe it's some kind of naming strategy of this company? The numbers don't really represent the generation of the game, do they?"