The first game development team is now actively preparing for the development of the second part of Dragon Quest.
Under Takayuki's leadership, the entire team has clear division of labor.
From level planning to story planning, and even maze design, there are people responsible for each task.
At this moment, they are in heated discussion.
"I think we should add some more gameplay elements during the process of defeating the High Priest Hogan."
"No, we've already added enough. Didn't President Takayuki say that sometimes games need addition, but subtraction is equally important? We can't make it too complicated, otherwise players will get bored. Besides, our game cartridge only has 256KB. If we keep adding like this, the plot may progress halfway and the cartridge capacity will not be enough. So we must remove some necessary things."
"But how should we balance this? President Takayuki didn't specify. Also, I feel reluctant to reduce many things. I feel like reducing them will take away a lot of fun."
Everyone fell into contemplation.
In the production of Dragon Quest 2, Takayuki only provided an outline of the story and some essential gameplay elements at the beginning.
For example, this time there are more characters, and each character has a rich backstory. There's also the addition of skill proficiency for magic and martial arts techniques, making it easier for players to immerse themselves in the game, and so on.
These are the routines of the most mature role-playing games in the future, and they are also the most reliable and successful.
Apart from these, Takayuki didn't mention much about level design, whether to add more side quests and entertainment to enhance playability during this process.
The task of Dragon Quest was directly handed over to these people to lead. Takayuki already has his next goal, and he can't always lead them step by step.
Takayuki has already taught them the most mature game routines, and what they lack is just how to use them well. One year is enough for them to make great progress in this area. They are just temporarily lost now.
Among the members of the first game development team, Tsukino Aya is the most independent one.
Usually, she keeps her distance from others. As the team members get to know each other better, they also understand Tsukino Aya's strange condition, that she can't interact with anyone.
But as long as she doesn't have physical contact, normal communication and work are not a problem.
Tsukino Aya claims that she is best at game programming within the team. Any requests can be made to her, and she can handle any goal with her powerful programming skills.
However, since the overall framework of the game hasn't been completed yet, Tsukino Aya is relatively free now.
She sat behind her independent desk not far away, listening attentively to their discussion.
At this moment, she also had many thoughts about game development.
For example, she thought that the interaction between the three heroes in Dragon Quest could be more exciting.
In this way, the characters of the three people will be more vivid.
At the same time, she felt that some of the game levels they discussed were too complicated.
If it were up to her, she would definitely try to reduce those things and use the remaining game space to enrich more other aspects.
Now if Tsukino Aya were to take the lead, she believed she could not only enrich the gameplay of the game but also streamline the game content. After all, her programming skills were not just for show.
So far, no one knows that Tsukino Aya actually has another identity. After coming to this company, the impression she gave to everyone is that she is just like them, a bit of a science geek stereotype, but better at programming. Some people in the team with years of programming experience are not as good as Tsukino Aya.
But in fact, Tsukino Aya is an internationally 'somewhat famous' internet geek.
In the past, she had been anonymously helping many companies deal with some small troubles behind the scenes.
And she could earn a large sum of money from it.
She didn't lack money herself, and she didn't come to this company for the salary. She just liked it here.
Listening to the discussion of those people in the distance, Tsukino Aya gradually felt bored.
She really hoped she could have the opportunity to develop games on her own.
But, can she do it alone?
Tsukino Aya is actually somewhat lacking in confidence.
She feels that she should seriously study relevant knowledge again, which is quite different from her strong programming skills.
Game creation is like artistic creation, it requires a lot of inspiration, even if there are routines, games still have their unique artistic charm, which is not completely fixed like programming.
Bored, she rested her chin on her hand, her eyes wandering aimlessly as she moved the mouse to browse web pages on the computer.
After entering the IE browser, the default homepage is now the homepage of Gamestar Electronic Entertainment.
Tsukino Aya really likes this page, the minimalist style suits her taste, so even when she has nothing to do, she likes to appreciate the page of Gamestar Electronic Entertainment as if appreciating a work of art.
Hmm, the webpage is still so beautiful and simple. This Takayuki is really talented. He can create so many attractive games, has quite advanced ideas in terms of art, and occasionally even comes up with quite catchy tunes. He can be called a versatile talent.
Tsukino Aya envies Takayuki, envies him for being good at so many things.
Even in the field of programming, her ability may not be inferior to Takayuki, but the logical and rule-based programs occasionally written by Takayuki always make her eyes light up.
After admiring it, Tsukino Aya opened a random news website or forum page, but suddenly her eyes focused on the top of the Gamestar Electronic Entertainment page.
She didn't even notice the large image that appeared at the top, which hadn't appeared before.
In the shining image, a sentence slowly emerged:
'Are you satisfied with just experiencing electronic worlds created by others? Join me in creating your own electronic games, and create your own electronic world!'
Suddenly, Tsukino Aya felt as if something had pierced her heart fiercely.
She quickly moved the mouse to click on the image, and then a secondary page appeared.
As soon as she entered the secondary page, several large bold words appeared in front of her.
'By using the BASIC language for programming, you can build the overall framework of the game and give it a soul.'
Under the animation, the originally empty blue sky and white clouds scene, under a series of data pouring in crazily, the ground was generated, followed by grass, mountains, castles, and the familiar big-nosed Mario.
'Once you learn the programming language, you will be able to create your own game world and join our NES camp to get rich monetary rewards. Become a game producer, become a game artist, expand the gaming field, and you will all be pioneers and leaders of the gaming industry!'
The visual effects of the flash animation became more and more splendid, one familiar character and creature after another burst out, like a big bang in the universe, making people unable to help but yearn just by looking at this animation.
If she could create such an electronic world herself, how exciting would that be!