Chereads / Video Game Tycoon in Tokyo / Chapter 61 - Every boy's dream of a shootout

Chapter 61 - Every boy's dream of a shootout

"How many people in this world can actually avoid Sayuri's deadly hand chop?"

"No one knows for sure, but that should include her parents."

"And now, we should also count Takayuki."

But Takayuki himself had no idea that Sayuri had such an instinct.

Because for a long time in the past, Sayuri had not shown any violent tendencies in front of Takayuki.

It's just that occasionally Takayuki could notice that Sayuri was a little stronger than the average woman.

Because when Takayuki first took Sayuri to the park to promote the game console, Sayuri alone could move those old-fashioned big-screen TVs from the early years.

At that time, Takayuki thought it was just because the big-screen TV was heavy and women could bear it.

But in reality, not all women could move it, and even if they could, they couldn't do it without changing their expression.

"Takayuki-san, the principle of this light gun is the same as what you told me before. Our engineering development team has gone through three generations of product development before we roughly produced what you imagined."

Sayuri enthusiastically explained the light gun to Takayuki.

In front of Takayuki was already placed a TV and an engineering-use Famicom.

Compared to the normal retail Famicom, the engineering Famicom looked more rugged.

Because it's not for sale and there's no need to consider customers' aesthetics, it's made as convenient as possible.

The entire motherboard is exposed, making it convenient for debugging and observation at any time.

Takayuki held the light gun, which looked like a futuristic pistol from a sci-fi movie. There was a wire extending from the rear to the Famicom, plugged into the port where the controller should be plugged in.

"We finally made a product that can be used without changing the original hardware configuration of the Famicom. Give it a try."

Sayuri looked at Takayuki expectantly.

At this point, the TV screen displayed a scene similar to a shooting range.

This is a simulated program and cannot be considered a game at all because it's too rudimentary. It's just a simple test software made to test this light gun.

But even with such a thing, it still aroused great interest.

Several employees nearby were also eager to try it. If Takayuki hadn't come, they would probably be fighting to experience it now.

This might stem from some kind of primitive instinct in humans.

Since firearms came to this world, both adults and children seem to have dreams of guns.

You don't need to actually own it.

Even indirect contact would excite many children and adults.

In parks and alleys, many children would be seen playing jungle shooting games with toy guns, imitating the battle scenes of adults.

It can be imagined that if this new shooting entertainment method is presented to the public, it should be welcomed.

In the history of light guns in the previous world, Nintendo roughly had three generations of light guns.

The first generation was in the early days of the Famicom, with weak functionality and slow response. It could only provide a sense of novelty.

Then the second generation, after optimization, appeared in the era of later game consoles such as the Super Famicom, and then there was the third generation of modern light guns.

With the capabilities of the Famicom and the original hardware technology, at most, only the second generation of light guns could be developed.

By the time of the third generation of light guns, the game console itself needed to be equipped with corresponding hardware.

In order to save costs, Takayuki's Famicom did not install this hardware.

And the subsequent machines couldn't be directly added, otherwise it would be unfair to the players who had previously purchased the game console.

Future new game consoles could incorporate it.

And the second generation light gun itself was roughly an optimized version of the first generation.

Its principle is that when the trigger of the light gun is pulled, it transmits a signal to the game console, which then sends instructions to the TV to flash a white screen for a fraction of a second to allow the light gun to capture the coordinates of the white light on the screen and determine the hit position of the light gun.

Earlier light guns captured TV signals rather than sending them.

To explain in terms of principle, the light gun doesn't shoot bullets, but rather retrieves them.

Of course, in practice, it just displays the shooting on the screen.

Takayuki aimed the light gun at several targets on the screen and continuously pulled the trigger. All the targets were accurately hit, and the difficulty was not high, but the delay for Takayuki was touching.

This delay probably went up to about a hundred milliseconds.

It should be noted that the response time of some high-quality monitors in the future was advertised as one millisecond.

Humans could gradually perceive it from about a hundred milliseconds.

But the perception of milliseconds in games like light guns was even more sensitive, so it couldn't be compared.

However, this was also the limit of what could be produced now. It was estimated that by the time of the third generation, the delay could be reduced to about twenty milliseconds, which would be difficult for people to perceive.

Of course, this delay was a bit uncomfortable for Takayuki, but for the people in this world who had never experienced a light gun before, it wasn't so hard to accept.

"How is it, Takayuki-san?" Sayuri looked at Takayuki expectantly.

"It's very good. How much does this thing cost?"

Takayuki smiled and gave his approval.

Sayuri replied happily, "The cost is no more than 1,500 yen, including hardware and packaging costs. As for the game itself, we may need to work on it a bit more. The current test software doesn't look very good."

Including packaging costs, a total of 1,500 yen? Then, if bundled with a game, it should sell for less than 8,000 yen.

Takayuki nodded, "Okay, then report the design technology of this thing to our legal department, let them register the patent, and then contact the manufacturing factory to start small-scale promotion. First, promote this thing in some entertainment halls."

Takayuki remembered that light guns later appeared mostly in arcades, but were relatively rare at home until they entered the North American market and became unstoppable.

It seems that in the past life, a duck hunting game released with the first-generation light gun sold over 20 million copies.

Most of them seemed to come from North America and Europe.

People there generally had strong personalities, and with not much national history, they preferred modern firearms and such to boost their national confidence.

"By the way, since we successfully made the light gun, each of you will receive a bonus to reward your efforts during this period."

The employees present couldn't hide their joy.

Since they came to Gamestar Electronic Entertainment, the relaxed atmosphere and fun research environment had made them feel a whole new sense of job satisfaction.

In their previous companies, either it was stagnant, or it was so competitive that everyone was working overtime to optimize existing products and then taking credit. Few people would innovate because it was too difficult and not worth it.

But here, they encountered many new things, and the boss was quite generous with the salary, so they worked harder.

With imagination running wild, a generous salary, what could be a better job?

It would be hard to find one, probably.