Chereads / Video Game Tycoon in Tokyo / Chapter 25 - Dragon Quest

Chapter 25 - Dragon Quest

The next day, Sayuri woke up groggily.

Stepping out of her bedroom, she once again saw Takayuki sitting in the living room chair, operating his computer, apparently working on something.

"Boss, yawn, when did you wake up?"

"Me? Just a bit earlier than you."

Takayuki replied absentmindedly.

In fact, he hadn't slept all night.

But surprisingly, he felt energetic and didn't encounter any major issues.

Since that was the case, Takayuki didn't want to miss this opportunity. So, in the evening, he started drafting the outline for the next game.

Regarding what the next game would be, Takayuki had actually made up his mind long ago.

There were approximately forty to fifty classic games on the NES. Apart from these classics, the sales of other games were only average.

Of course, any game that sold over a hundred thousand copies on the NES was considered profitable.

However, since Takayuki's initial plan was to squeeze the entire value out of the NES, games with sales lower than a million copies didn't need to be considered for now, at most they would serve as supplements, like Go or Chess.

And the second game Takayuki planned to make was Dragon Quest.

Thanks to his rich experience of playing Famicom games with his father during his childhood, he had practically played through all the classic Famicom games.

This allowed him to remember many classic Famicom games vividly, no matter how many years had passed.

Dragon Quest was one of them.

In his memory, Dragon Quest was also an incredibly popular IP that swept across Japan.

In his previous world, it even became a phenomenon-level game.

Dragon Quest 1 allowed players to truly understand that games could be played this way, and that they could actually play as a hero fighting against evil demons.

Then Dragon Quest 2 became a sensation throughout Japan.

And Dragon Quest 3 reached a level of popularity on its release day that was unparalleled in Japanese history, becoming an indelible memory in Japan.

Now, Takayuki planned to start by making Dragon Quest 1 as an appetizer.

With Super Mario as the initial release, Dragon Quest would be sold separately, followed by a few relatively simple games that could also be sold at a cheaper price.

If a game console only had one or two launch games before its official release, it would seem a bit too shabby.

Sayuri Hayasaka clattered down the stairs, then curiously approached Takayuki from behind to see what was on his computer screen.

Programming wasn't aesthetically pleasing until it was completely finished. Non-experts would even feel confused.

So Sayuri only glanced at it briefly before giving up and turning to wash up, then starting her day's work.

"Takayuki-san, what are we doing today? Continuing to recruit employees?"

"Today, you continue to act as a supervisor, and I will take care of recruiting employees." Takayuki said as he saved the computer data and shut it down.

By now, production of Dragon Quest was already halfway through.

Thanks to having a clear direction in his mind, the overall production speed didn't need too much time. He even handled the voice acting himself. After all, it was just electronic synthesized sounds with some simple rhythm and melody.

People in this era didn't have a particularly clear concept of video game music, so the requirements weren't too strict. He could barely handle the music himself based on his memory.

But he wasn't particularly skilled in drawing, so he would have to find a professional for that.

In the previous world, the official artist for Dragon Quest was Akira Toriyama, and even after more than twenty years, there had been no change. The art style of Dragon Quest had become its trademark.

But with the money he had now, it might not be easy to find such a well-known official artist.

Oh wait...

Takayuki suddenly remembered something.

He seemed to... be able to find such an official artist.

Half an hour later, the two set off again for the office building.

After a day of recruitment yesterday, the initial employees responsible for assembling game consoles had reached a scale of about twenty people.

His plan was to start with around fifty employees.

If the speed was fast enough, one employee could assemble more than twenty consoles in a day, so fifty people would be close to a thousand consoles assembled in a day.

That's thirty thousand units a month.

However, Takayuki couldn't meet this demand at all.

He needed to find a way to expand the production line, either by finding a real assembly factory or building one himself.

But dealing with the early stages was not a big problem.

Today's recruitment and renovation work went smoothly. Throughout the day, Takayuki recruited more than twenty employees responsible for assembly, and the renovation progress was almost complete. All that was left was another inspection tomorrow, and everything would be settled.

At the same time, Tomohiro Tomita also sent a message informing him that the price of 650 yen could be finalized, and Takayuki only needed to pay a five percent deposit upfront.

According to the company's rules, at least ten percent had to be paid upfront.

However, after some persuasion from Tomohiro Tomita, the company's superiors eventually agreed to the five percent deposit.

Because this was a very rare order, and if they didn't show enough sincerity, Takayuki could find another company at any time.

With the deposit confirmed, the factory immediately began the production process. Everything was streamlined because Takayuki had requested an early batch to be delivered, and the factory had to hurry.

Fortunately, the circuit boards themselves weren't complex, and simple instructions from the factory were enough to get started.

Takayuki also finalized the contact with the plastic shell factory, and the final cost was maintained at 400 yen for a set of game console shells and accessories.

With this, the cost of the game console mainboard at 650 yen, plus 400 yen for the shell, and then an additional cost of approximately 700 yen for labor and rent, the cost price had dropped from Takayuki's initial estimate of 2,500 yen to 1,750 yen.

Takayuki felt that there was still room to compress this cost price, but for now, it was acceptable.

And with three or four days left until the delivery date agreed upon with Tomohiro Tomita, it was just right.

Selling ten game consoles would yield two million yen, and then waiting another ten days, giving his first partner, Tomohiro, ample opportunity to make money, Takayuki could start the formal sales of the second batch of game consoles.

So far, everything was going according to Takayuki's plan.