How to make the original artwork cuter? Ren He pondered for a long time but couldn't come up with an answer.
It was the female graphic designers who first suggested it: starting with modifying the loading screen artwork, avatars, and the login interface!
Now, the login interface, dark and sombre, felt a bit oppressive and needed to be changed.
Some of the originally fierce and ferocious heroes—tone down the fangs a bit, weaken the bloody aura, and sprinkle some little animals into the artwork...
Ren He was truly impressed by these girls' imagination, but it turned out they were right. When the new models were made, Ren He felt as if Dota was about to adopt an entirely different art style...
A month passed, and although the programming for Dota was still lacking, Kunlun was ready!
If Dota could be considered a conscientious production, then Kunlun, at Qinghe Games, was more like a stepchild: no finely polished models, no vast game engine, no captivating storylines.