World
Harry Potter universe (possible crossovers in the future (but not certain)).
Peculiarities:
- The planet itself is several times larger than ordinary people see it. The reason is an ancient ritual of hiding the magical part from the non-magical part. (To PROTECT ordinary people)
- Mages are the predominant force on the planet.
- Muggle devices do not work in the world of magicians. From the word absolutely.
- For Muggle devices to work, mana must be involved in the creation process. From the beginning to the end.
- Mages are much stronger than in canon.
- England is a lagging country in terms of magic.
- Will be updated as the story progresses.
Power levels (magic):
From neophyte to Archmage. Each rank is divided into stars. The higher the star, the stronger the magician.
Neophyte (5 stars) – an untrained holder of a gift who has just begun training. This is the majority of Hogwarts students. Mostly Muggle-borns. 5 stars.
Magician (5 stars) – the owner of a gift who has completed initial training. He has an understanding of most schools of magic and can cast visa spells from the same schools. These are school graduates. 5 stars.
Apprentice (5 stars) - a magician who began training with a master and has most of the knowledge in the chosen discipline.
Master (5 stars) – a magician who has confirmed his knowledge and skills before the Guild commission. The Master is Snape, Sprout (not exactly) and McGonagall.
Grand Master (8 stars) - a magician who has mastered all the knowledge in the discipline, and also brought something new to the chosen school. Examples: Flitwick, Pomfrey, Dumbledore.
Archmage (12 stars) – a monster in human form. Must have at least the title of Grandmaster in four schools, as well as a master in three more. These representatives of magical society can compete in Power with some gods. Example: Founders – 3 stars. Merlin – 9 stars.
Main character.
Name: Calder Thomas Wilson.
Date of birth: November 11, 1979 (12 years old at the moment).
Parents: Thomas James Wilson - father. Surgeon at the clinic. An ordinary person in more than 30 generations.
Sarah Mia Wilson is a mother. Doctor at the clinic. An ordinary person in more than 30 generations.
Status in the magical world: Found (hidden), Master's Apprentice (preliminary) of Healing (hidden).
Titles: Sid the Sage (within Hogwarts).
Characteristics:
Physical development: 5+ adults (prana of increased concentration);
Magic development: General development: Apprentice 2 stars (reserve, core and control);
Mental Development: Structured Mind; Excellent concentration. (Psi is very concentrated for his age).
Schools of magic:
Hogwarts system: level 5 knowledge. Practice 4th year.
Metamorphism: Upper bar for 1-star apprentice (possibility of passing the exam to increase rank);
Healing: neophyte 5 stars.
Mind Magic: Mage 3 stars.
Unique abilities:
Metamorphism (Pink muscles, Magic cells from the troll).
Magic Vision;
All three components are awakened: Mana, Prana, Psi;
Photographic memory.
Anomalies:
Low Emotionality (damage to the soul shell)
An inexplicable formation in the soul that absorbs Mana, Prana and Psi for its development
Description: A soul reborn in the world of Harry Potter. Has little emotionality due to an experiment to awaken mana. He is acquired and follows all the traditions of magicians. 1st year student at Hogwarts. The only friend he has is Neville Longbot. In the first semester, he became a student of Grand Master of Healing Poppy Pomfrey. Secretive, somewhat paranoid. Does not tolerate betrayal, is faithful in friendship. Life orientation – self-development.
Schools.
1.Animagus
Controlling a beast with sheer willpower – isn't this what every tamer dreams of? Subdue the mind of the dumb creature, force it to fulfill your desires! Creatures are shaggy and feathered, scaled and insects - all will obey you, all will come to your call and do according to your word!
2.Alchemy
The magical equivalent of chemistry. Enchanted bombs and grenades, explosive powders, mixtures with a variety of properties. In their crucibles and retorts, potions and spells are prepared that can be carried in your pocket. Why bother with mana when you can just dispel the powder?
3. Apostleship
True holiness accompanies them. If you have Faith in your soul, become an apostle of your God, and at the right time he will come to your aid, encourage and console you, and give you strength to withstand adversity. If you own this magic, your prayer will never be wasted, it will always find a response from heaven.
4. Artifacts
A good craftsman is always a magician! Make an amulet, weapon, armor, clothing, any item, fill it with mana, charge it with a spell, and the artifact is in your hands! A good artifact takes time, but at the right time it will not fail - it no longer needs mana, it does not need recharging.
5. Aeromancy
Air magic. Winds and storms, clouds and clouds - everything is at your service, all heavens are subordinate to you, so ascend! Rain, hail, snow - call whatever you want! The air spirits will bow before you, the winds will mark out your enemies, the cloud will become your chariot! Command the skies - become equal to the gods!
6.Biomagic
If life is created once, it can be created again. Grow a monster in your basement, and let your enemies tremble! Take a ready-made creature and change it according to your desire - make the ugly beautiful, the weak strong, the dwarf a giant, the old man young. A sharp knife and skillful hands are all a biomagician needs.
7.Combat magic
Even a magician sometimes has to go into battle. Learn to burn the enemy with fire and freeze with ice, shower with stone hail and shower with steel needles. Why do you need to carry sharp or rattling pieces of iron with you when you can bring down the witchcraft power generated by your hands on the enemy?
8.Household magic.
A magician is also a person. Food and drink, clean clothes and furniture, home comfort - all this is not alien to him. If the most valuable thing for you is comfort and peace, without hesitation, become a household magician. You will not accomplish great things, you will not create or destroy kingdoms, but in your home life there will be no person happier than you.
9.Vampirism
Energy is life. And the easiest way to get it is to take it from someone else. Catch the victim, find a way and drink life energy from it - you will be full and satisfied. Why bother collecting mana yourself when you can siphon it from another mage? Blood, feelings, thoughts, the soul itself - a vampire magician can suck out anything.
10. Geomancy
Earth magic. The soil under your feet is not only stone, dirt and black soil. Shake it up, make it change shape, open it and close it again! Mountains, abysses, caves - everything is yours, everything is in your hands! The bowels of the earth will give up their treasures, the earthly spirits will bow to your will!
11. Hydromancy
The magic of water. Rivers and lakes, seas and oceans are all water. The waves will rise at your word in order to carry the ship to the port or drown it in the abyss! Sink to the very bottom - the water will not touch you, will not harm you - it is yours, it is obedient. Water spirits will come to your call, the currents will turn their course for you, the ocean itself will invite you to visit!
12. Golem construction
Mason. Metallurgist. Potter. What do these people have in common? Any one of them can create a golem! Just create a figure, endow it with life, and behold, your servant steps forward, ready to fulfill the command! Sorry for mana? Don't have the strength to perform powerful magic? Provide a golem with a mechanism and you'll get an automatic machine; just a little is enough for him!
13. Demonology
This is dangerous fun - playing with demons. But if you love risk, if you are not afraid to face what might come out of the Dark World, call the demon and boldly look him in the eye! You are the master, he is the slave, he obeys, he will carry out your order! But be careful - the fee may be more than you think...
14. Doppel magic
Who said emptiness can't kill? How could she - if she was embodied in a doppel! Remove the matrix from yourself, your best warrior, wild beast, terrible monster, anyone - and create a doppel. He will not let you down, he will not deceive you, he has no thoughts or feelings, he exists only to serve.
15. Natural magic
This is a Gift. This is a great Gift. Developing natural magic in yourself is not easy, but if you do... then you can forget about this fuss with mana and spells. Just wish, and everything will come true according to your wishes. Of course, if you have developed a skill capable of performing it... In our time, this school does not exist, but there is a stage of development. Silent and wandless spells.
16. Protective magic
Safety is not the least important thing. The magician has many enemies, and he must defend himself from them all. Protective fields and domes, Kaldian shields and armor, armor made of fire and a helmet made of ice - nothing will interfere, everything will come in handy. Who knows when the enemy will lie in wait for you? Be prepared, protect your skin!
17. Mirror magic
A mirror is not just a fun trinket. It is impossible to describe all the miracles that can be created with mirrors. To see what is far away, to be transported over vast distances, to split into two and become disorganized, to reflect other people's spells... And who can know what else is hidden behind the smooth surface of the mirror?
18. Illusions
This is just a deception of feelings, they say. Just, ha! An illusionist is capable of such miracles that no one else can achieve! Visual illusions, auditory, smell, taste, even touch! Create an illusory palace and live in it - yes, it will disappear after you die, but who cares?
19. Yoga
Know yourself, know your body and make sure that it is capable of very, very much! Bend a steel pole with your bare hands, jump onto a tree without a running start, dive into boiling lava without any protection, live without air or food for years and centuries! And let them cut the yogi with swords as much as they want - they won't pierce his skin!
20. Witchcraft
Soul, you say? Who needs this useless nonsense? Isn't it better to exchange it for a better price? Sell your soul to a demon, receive immeasurable power in return, and live for today - what difference does it make what happens after death? This path is the easiest and fastest - so don't neglect it!
21. Cryomancy
Frost and cold, ice and snow, blizzards and blizzards - this is the path of the cryomancer! There is only one constant - Absolute Zero! And you are the only one who is not afraid even of him - your blood is cold, your mind is like a sharpened piece of ice, and frost flows from under your nails! Everything freezes...
22. The magic of time
Time is a protector and destroyer. We can't bring back the past, but why not change the future? Stop time for the enemy, and he is in your power, speed up his time a thousandfold, and he will die of old age before he can harm you! Time is the subtlest of arts! And there will always be fresh food in the cellar...
23. Magic of the Spirit
Every living thing has a soul. Life is impossible without a soul. The soul is an inexhaustible source of energy. So use it! Learn to work with souls, and you will understand that no art can do without the magic of the spirit. As a main skill, it may not be very useful, but when you pick up auxiliary skills, take it first!
24. Blood magic
Just red liquid?! Ye-e-eh!!! Blood flows through your veins, and there is nothing more priceless! Blood magic is the magic of sacrifice, the magic of murder! Kill your enemy, and every drop of blood he loses will turn into mana for you! Let God or a demon drink fresh blood - and he will do everything! And don't believe the fairy tales that Blood magic brings madness, ah-ha-ha-ha!!!
25. The magic of space
Big in small, small in big. Space is only an appearance; it can be compressed or expanded at your discretion. Take your home and put it in your pocket - isn't it convenient? We are creators of worlds, we create new enclaves and even real worlds! And what kind of face will your enemy make when he sees a cockroach the size of a mountain...
26. Magic of the mind
Reason is the most important virtue of a magician. So use it! Memory and thinking provide the key to the most important thing in the world - information. The one who owns the information owns the world! Subdue someone else's mind, bring madness to the enemy, force his brain to serve you... but be careful - it is very easy to make mistakes in mind games...
27. Magic of Light
Light! The best half of this world! Honor and respect – that's what awaits the adept of Light! To do good forever in order to glorify your name in the worlds and gain immortality, this is a deed worthy of a magician! Do not fall for the promises of the Dark Side - only Light and Truth will grant the fulfillment of all desires!
28. Magic of Words
Let this type of Art be contemptuously called "slow" - there is no richer magic than the Word. Compose the spell the way you want, load it into memory - and use it when you need it. The magic of the Word is the only one of all that can give everything without exception, without restrictions! Just train your memory properly...
29. Death magic
Why get into a fight where you risk losing your life? Isn't it easier to kill the enemy from a distance, from your tower? Death has thousands of faces, recognize them, subjugate them, and everyone will tremble! Just snap your finger, and life will leave the body, and there will be one less enemy! And remember - you can kill not only a living creature...
30. The magic of dreams
Dreams and visions... Where is the border between sleep and reality? In a dream you can do something that you will never be able to do in reality, remember this. Found a dream on a person... and then go in there yourself and do whatever you want with him! And what kind of wonderful creatures live in the Kingdom of Dreams, how wonderfully they can be used...
31. Shadow Magic
There is nothing more valuable than magic for a thief. Become invisible, penetrate walls, disappear without a trace and reappear when least expected. The World of Shadows is very close, it is waiting for you, just take a step in the right direction, and it will open its arms. The Shadow Kingdom will take you anywhere...
32. Dark Magic
Darkness and gloom are what rules the world! Do not listen to those who call the Darkness Evil - only common sense, only clear reason drives the Dark Ones! Give yourself to the Darkness, become a particle of it, and you will receive incredible, impossible power! Remember - Space also consists of Darkness...
33. Chaos Magic
Chaos is the beginning of everything. We live in a world of Order, but behind a thin membrane the primordial Chaos still seethes - and the one who subjugates it will take possession of everything he wants. Our strength is uncontrollable, our power is immeasurable! Do you know what kind of creatures live in Chaos?..
34. Magic of the elements
The elements will give you whatever you want! Elemental spirits overflow the Universe - they are everywhere, in every atom of matter! They need a job - so give it to them! Become their ally, their master, their ruler - and you will become the ruler of all things! The entire periodic table will submit to the elementalist!
35. Materialization
Conservation of substances is the main principle of our world. You cannot turn emptiness into matter. But we don't need this - after all, there are so many orphan molecules around, why not use them? Line them up in the right order and create whatever your heart desires from these invisible balls! For a true materializer, nothing is impossible!
36. Metamorphism
Your body is YOUR body. It must obey your wishes! So make him become what you like best! Why should we be limited to the form in which we were born? Change! Transform! And remember - you are limited only by your own imagination!
37. Meteomagic
Predicting the weather is not an easy task. It is much easier and more convenient to change it! Rain and snow, lightning and wind, tornadoes and snowstorms - everything is within the power of a meteorologist! This skill cannot be used in the quiet of an office, but go out into the open, raise your hands... and roar! Let the planet do what it is told to do!
38. Musical magic
Great poets and musicians are sometimes called wizards. Sometimes this is indeed the case. If you have a gift for art, don't waste it on entertaining the mob! Learn to use your talent, direct your genius in the right direction! Write poems and they will become a spell, play a melody and it will strike with raging magic!
39. Necromancy
Death is not the end. We know this better than anyone. After death, a person is fed to worms, or even simply burned... what kind of wastefulness?! Say the word, revive the dead man, and let him work - he doesn't care anymore! Extra labor never hurts... And how excellent is the army of the dead!
40. Pyromancy
Fire and flame! This is the true element for a real magician! Let everything around burn with fire, let everything burn, let the red-hot plasma rage! Fry your enemy until crispy and you'll end up with a delicious meal! Fire is the sorcerer's most faithful ally, it is always with you, it will not let you down!
41. Curses
An evil word can become a terrible weapon - if you know how to curse. Found damage to the enemy, give him troubles and hardships, make him suffer! Curse a field - nothing will grow on it, curse a lake - it will dry up, curse a house - it will burn! Curses are an evil force... but extremely useful!
42. Runic magic
Rulers and compasses can be stronger than swords and wands - if you know how to use them. Runes and drawings, symbols and petroglyphs can carry enormous power. A tattoo carved on the skin will become protection stronger than any spell, and a rune drawn in the air will turn into a crushing fire.
43. Holy magic
We believe. And this is our strength. We don't need sources of mana - our own is enough for us. Believe me, there will be no obstacles for you. What exactly to believe does not matter. In God, in the Cosmos, in nature... even in yourself. Faith can turn into a terrible weapon, or maybe into armor. And don't you dare call us fanatics!
44. Spiritualism
Beyond our worldview lie myriads of subtle worlds. And they are teeming with spirits who can help or advise. Subdue them, learn to summon ghosts and go visit them yourself - this power is fraught with immense possibilities. Do not believe those who call spiritualists charlatans - our power is simply not so visible to the eye...
45. Telekinesis and levitation
Learning to fly - isn't this what you dreamed of when you first saw a bird soaring in the sky? Well, fulfill your dream - free yourself from the limitations of gravity! And not only himself - everything will fly up, whatever you wish! Sit in a chair and relax - you won't need to get up if you suddenly want a beer... It will come by itself!
46. Technomagic
Magic touches all aspects of human life. Technology is no exception. Don't believe those who say that technology and magic are incompatible - they just haven't met a techno-mage! Learn to control devices by force of will, infuse your car with a soul, enter the Network in the flesh! The magic virus is a terrible force!
47. Transformation
Constant transformations are the key to the diversity of the Universe. And if you learn to manage them, your possibilities will be truly inexhaustible! Change the shape and consistency of the object as you please, turn a cobblestone into a diamond, and a pumpkin into a carriage! And how funny the enemy looks, thanks to you, doomed to eat flies in the swamp...
48. Floristry
The plants look peaceful and harmless. This is usually true. But a real florist will be able to reveal all their facets. Medicine and poison, a protective amulet and a terrible weapon - all this can be found in a simple garden. Make the plant grow to the skies and devour your opponent! And don't forget to go into the forest and look for a fern flower...
49. Healing
Medicine is always needed by everyone. A good healer will not be left without work - to heal a wound, cure a disease, save a dying person... even resurrect the dead! Gratitude, praise, admiration always accompany the healer. And if really necessary, a surgeon's scalpel can become a killing blade...
50. Shamanism
Thump thump! Thump thump! Then the shaman's tambourine rings, calling great forces from beyond the edge! Dance and rhythm, swirling spirits and witchcraft words! Perhaps the shaman seems funny and absurd from the outside... but it only seems! Don't call this power the magic of savages - a truly great shaman can twist anyone into a ram's horn!
51. Electromagic
Direct the flow of electrons the way you want. Make them work for you, illuminate your home, or turn into deadly lightning. Electricity and magnetism have enormous potential - learn to use it and you will be amazed at the possibilities!
52. Elixirology
Potions bubbling in flasks and retorts. Multi-colored elixirs with a variety of properties. Magic wafers that give great power. Wonderful ointments covering the body. And, of course, deadly poisons... Pharmaceuticals are a great power if the pharmacist has secret knowledge...
53. Clairvoyance and telepathy
Behold! These are the thoughts lurking in other people's heads! But this is what is happening thousands of miles away! The five senses given to man by nature... this is too few! The sixth, seventh, eighth sense... develop them within yourself, and the world will become deeper and richer! The greatest clairvoyants are able to see even the future - they are called prophets.