Chereads / Survival in Akame ga kill. / Chapter 68 - Bane’s statistics

Chapter 68 - Bane’s statistics

Hey everyone! I know you're all eager for the next chapter, but my health's been a bit rough because I had three full glasses of lemonade and ice cream a couple of days ago, and it hasn't been kind to me fevers and all that stuff.

But I'm feeling a bit better today, so I put together Bane's stats for those of you who are curious or confused about his abilities.

Also, I am not in my best state so if there are any inconsistencies you can just point it out and message me in comments.

I'll get back to writing the next chapter once I'm feeling a bit healthier. (:

Thanks for your patience!

Here's a list of Bane's statistics 

Bane's Statistics

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Name : Leo

Alias : Bane (currently in use)

Physical Attributes:

Height: lower than Average.

Weight: lower than Average.

Age : 17 years nearing 18

Condition: currently suffering from his genetic condition and it is deteriorating further day by day. (Takes medication)

Strength: can wary 

Able to overpower a normal, healthy man.

Gains enhanced strength during adrenaline rushes, capable of lifting or overpowering opponents beyond his typical limits.

Stamina: in the upper end

Healing from injuries consumes large amounts of stamina, leading to fatigue after intense battles or extensive regeneration.

Agility/Speed: Moderate

Agile enough to avoid heavy attacks like cannon fire, but relies more on positioning and reflexes.

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Combat Proficiencies:

Close-Range Combat: Medium expertise

Capable of engaging in hand-to-hand combat, using his gauntlets and claws effectively.

Has enough experience to handle multiple opponents in close quarters but not a master fighter.

Weapon Proficiency:

Gauntlets (Jormungandr): High expertise

Skilled in using the gauntlets' claws for both offensive and defensive manoeuvres.

Capable of switching between poisons depending on the tactical need during combat.

Swords/Daggers: Low to moderate proficiency

Knows how to wield blades but lacks advanced technique or finesse in swordsmanship.

Guns: Basic proficiency

Can use guns effectively at close range but is not skilled in aiming or precision shooting.

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Teigu - Jormungandr (Gauntlets):

Durability: High

Capable of withstanding most conventional weapons, blasts, and smaller projectiles.

Vulnerable to Teigu and specialised cutting weapons, as well as heavy artillery (like cannons).

Claws: Retractable

The claws can cut through light or medium armour with ease but struggle against heavily reinforced plate armour or magic barriers.

Can be used for grappling, climbing, and surprise attacks.

Poison emission : This ability allows him to collect different types of poisons from danger beasts and add into his arsenal.

Bane can choose different types of poisons, including neurotoxins, hemotoxins, and hallucinogens.

Activated by drawing Bane's poisonous blood, the poisons are delivered through the claws when they puncture or slash an opponent.

Serpent manipulation:

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His own genetic ability- (Hydra's blood)

Regenerative Ability:

Limits:

Can heal injuries such as deep cuts, broken bones, or damaged tissue.

Can reattach a detached arm and regenerate them fully but would take time closer to a month.

Cannot fully regenerate from fatal injuries like decapitation or the loss of a major organ like heart or head.

Stamina Cost:

Healing even injuries drains a significant amount of stamina, leaving Bane vulnerable after excessive use.

Regeneration speed decreases as stamina drains, making it unsustainable in long battles.

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Adrenaline Boost:

Strength Increase:

When adrenaline surges, Bane's strength temporarily increases, allowing him to deliver stronger blows, break through obstacles, or overpower more skilled opponents.

Speed/Reflex Enhancement:

Reflexes and speed increase moderately, aiding him in dodging and reacting faster in critical moments.

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Tactical Attributes:

Defence:

Able to block or parry strikes with the gauntlets, especially against bladed weapons.

Can shield himself from small projectiles but must rely on agility to avoid heavy artillery.

Offence:

Claws allow for lethal close-range attacks, especially when combined with poisons.

Can deliver powerful punches that can dent armour or break bones.

Survivability:

Capable of using environmental factors like walls or barriers for defence and evasion.

Relies on quick, decisive strikes rather than drawn-out battles, as his stamina management is critical because of his fatal fighting style.

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Weaknesses:

Vulnerability to Overpowering Forces:

Though durable, Bane's gauntlets and body cannot withstand large-scale attacks like Teigu-level weapons or cannon blasts.

Stamina Drain:

Excessive use of regeneration quickly drains stamina, leaving Bane vulnerable after healing.

Moderate Skill in Weaponry:

Lacks proficiency with ranged weapons and is only moderately skilled with swords, relying heavily on his gauntlets.

A quick note for you all: I'm a new writer writing this my first ever fic, so there might be some inconsistencies in the fanfic, but I've done my best to study and understand the characters before writing about them.

Keep in mind that every fight is influenced by a lot of factors like weapons, abilities, circumstances, stakes, environment, and more. For example, in Bane's spar with Najenda, he would have been defeated instantly if she was fully familiar with her new mechanical arms, if she hade sharp weapon instead of blunt one, if she was in good health and most importantly had her Teigu (which she gave to Mine). There were a lot of different circumstances in that spar!

That's all thank you.