Tier 1: Mage
Water Mage
Beginner: Able to splash water at enemies to distract or lightly douse flames.
Healing: Can cleanse minor wounds and soothe burns.
Mid: Can form water whips to lash at enemies, causing physical damage.
Healing: Capable of purifying water to heal minor illnesses and poisons.
Advanced: Capable of launching powerful water jets to knock back foes or create a barrier of water.
-Healing: Can create a healing mist that accelerates the recovery of minor injuries.
Tier 2: Mage Adept
**Water Mage Adept**
- **Beginner**: Can shape water into sharp ice shards to pierce enemies.
- **Healing**: Can mend moderate wounds and regenerate minor tissues.
- **Mid**: Capable of forming a water vortex to trap and drown foes.
- **Healing**: Can create a protective water shield that also has regenerative properties.
- **Advanced**: Can create a rainstorm, bombarding enemies with heavy water droplets and hail.
- **Healing**: Capable of summoning a healing rain that restores health to allies over a wide area.
Tier 3: Elemental Mage
**Water Elemental Mage**
- **Beginner**: Can create a giant water wave to sweep away foes.
- **Healing**: Can perform major healing, including mending broken bones and healing severe injuries.
- **Mid**: Capable of generating a powerful water cannon to blast through enemies.
- **Healing**: Can purify and detoxify the blood, healing internal injuries and severe illnesses.
- **Advanced**: Can freeze entire bodies of water, trapping or impaling enemies in ice.
- **Healing**: Capable of creating a rejuvenating ice bath that accelerates the healing process and restores vitality.
Tier 4: Elemental Master
**Water Elemental Master**
- **Special Power**: **Tidal Dominion** - Can control the tides, creating massive tsunamis and altering water levels at will.
- **Beginner**: Can combine water with other elements to create effects like steam clouds or mudslides.
- **Healing**: Can summon a water spirit to assist in healing multiple allies simultaneously.
- **Mid**: Capable of generating ice storms, combining wind and water to freeze enemies solid.
- **Healing**: Can create a healing sanctuary, an area where all injuries and ailments are gradually healed over time.
- **Advanced**: Can create a maelstrom, a massive whirlpool that drags enemies underwater.
- **Healing**: Can perform resurrection, bringing a fallen ally back to life with the drawback of giving up their own life.
Tier 5: Elemental Grandmaster
**Water Elemental Grandmaster**
- **Beginner**: Can flood entire regions, transforming landscapes with water.
- **Healing**: Can summon a healing flood that revitalizes entire areas, restoring health and fertility to the land.
- Mid: Capable of creating water portals, transporting enemies to a realm of water.
- Healing: Can open gateways to healing realms where allies can recover rapidly.
Advanced: Can control the weather, creating perpetual storms and tsunamis.
Healing: Can alter the climate to create healing rains that continuously restore health to the entire region.
Tier 1: Mage
**Fire Mage**
- **Beginner**: Able to create small sparks and flames to ignite objects.
- **Mid**: Can conjure fireballs to hurl at enemies, causing burns and setting objects ablaze.
- **Advanced**: Capable of summoning a flame wall to block foes or create a fiery explosion.
Tier 2: Mage Adept
**Fire Mage Adept**
- **Beginner**: Can shape fire into a whip or blade to slice and scorch enemies.
- **Mid**: Capable of forming a fire tornado to trap and incinerate foes.
- **Advanced**: Can create a firestorm, bombarding enemies with embers and molten rocks.
Tier 3: Elemental Mage
**Fire Elemental Mage**
- **Beginner**: Can create a massive wave of fire to sweep away foes.
- **Mid**: Capable of generating a powerful flame cannon to blast through enemies.
- **Advanced**: Can melt entire landscapes, trapping or incinerating enemies in lava.
Tier 4: Elemental Master
**Fire Elemental Master**
- **Special Power**: **Inferno Control** - Can control and manipulate massive wildfires and volcanic eruptions.
- **Beginner**: Can combine fire with other elements to create effects like smoke clouds or lava flows.
- **Mid**: Capable of generating volcanic storms, combining fire and earth to rain molten rocks.
- **Advanced**: Can create a fiery maelstrom, a massive vortex of fire that incinerates enemies.
Tier 5: Elemental Grandmaster
**Fire Elemental Grandmaster**
- **Beginner**: Can engulf entire regions in flames, transforming landscapes with fire.
- **Mid**: Capable of creating fire portals, transporting enemies to a realm of fire.
- **Advanced**: Can control the weather, creating perpetual heatwaves and volcanic activity.
Tier 1: Mage
**Earth Mage**
- **Beginner**: Able to create small rocks and pebbles to throw at enemies.
- **Mid**: Can form stone barriers to block enemies or create crude weapons.
- **Advanced**: Capable of summoning boulders to crush foes or create a protective earth shield.
Tier 2: Mage Adept
**Earth Mage Adept**
- **Beginner**: Can shape earth into sharp spikes to impale enemies.
- **Mid**: Capable of forming an earth vortex to trap and suffocate foes.
- **Advanced**: Can create an earthquake, causing the ground to shake and crack.
Tier 3: Elemental Mage
**Earth Elemental Mage**
- **Beginner**: Can create a giant earth wave to sweep away foes.
- **Mid**: Capable of generating a powerful earth cannon to blast through enemies.
- **Advanced**: Can reshape entire landscapes, trapping or crushing enemies with terrain.
Tier 4: Elemental Master
**Earth Elemental Master**
- **Special Power**: **Seismic Control** - Can control tectonic plates, causing massive earthquakes and land shifts.
- **Beginner**: Can combine earth with other elements to create effects like mudslides or sandstorms.
- **Mid**: Capable of generating sandstorms, combining earth and wind to blind and suffocate enemies.
- **Advanced**: Can create a massive chasm, swallowing enemies and altering the terrain.
Tier 5: Elemental Grandmaster
**Earth Elemental Grandmaster**
- **Beginner**: Can terraform entire regions, transforming landscapes with earth.
- **Mid**: Capable of creating earth portals, transporting enemies to a realm of earth.
- **Advanced**: Can control the weather, creating perpetual landslides and earthquakes.
Tier 1: Mage
**Wind Mage**
- **Beginner**: Able to create small gusts of wind to push objects or distract enemies.
- **Mid**: Can conjure wind blades to slice through foes and objects.
- **Advanced**: Capable of summoning a wind barrier to deflect attacks or create a powerful gust to knock back enemies.
Tier 2: Mage Adept
**Wind Mage Adept**
- **Beginner**: Can shape wind into sharp cyclones to pierce enemies.
- **Mid**: Capable of forming a wind vortex to trap and suffocate foes.
- **Advanced**: Can create a windstorm, bombarding enemies with debris and powerful gusts.
Tier 3: Elemental Mage
**Wind Elemental Mage**
- **Beginner**: Can create a massive wind wave to sweep away foes.
- **Mid**: Capable of generating a powerful wind cannon to blast through enemies.
- **Advanced**: Can reshape entire weather patterns, trapping or blowing away enemies with storms.
Tier 4: Elemental Master
**Wind Elemental Master**
- **Special Power**: **Storm Control** - Can control and manipulate massive storms and hurricanes.
- **Beginner**: Can combine wind with other elements to create effects like sandstorms or thunderclouds.
- **Mid**: Capable of generating thunderstorm, combining wind and lightning to strike enemies.
- **Advanced**: Can create a massive tornado, dragging enemies and objects into a destructive whirl.
Tier 5: Elemental Grandmaster
**Wind Elemental Grandmaster**
- **Beginner**: Can alter entire regions, transforming landscapes with wind.
- **Mid**: Capable of creating wind portals, transporting enemies to a realm of wind.
- **Advanced**: Can control the weather, creating perpetual hurricanes and tornadoes.
Tier 6: Elemental Archon
Tier 6: Elemental Archon
- Evolved Magic: Can alter reality itself, defying the laws of physics and magic
- Ability to bend time and space
- Can create a new dimension, separate from the existing world