Ye Feng didn't have any promotional recommendations. When everyone opened the Steam game platform, they could see several newly released games.
As for the Dead Cell produced by Germination Studio, it needed to be drawn back a certain distance to be seen.
The one at the end of the row seemed quite far behind.
"The price is 48, hiss—" Brother Yin frowned as he looked at the price.
His impression of this studio still lingered around defense-breaking mini-games with poor graphics.
If the game's production value was considered, low-quality texture mini-games like Digging the Ground weren't worth 10 yuan.
But was graphics the most important thing about a game?
No, for all gamers, the most crucial aspect was the gameplay.
As Yinzi looked at the game's homepage, the four characters of Dead Cells caught his eye.
The game introduction was also straightforward - there was always danger, death was ever imminent, no checkpoints, just kill, die, learn, repeat!
Yinzi's gaze focused on the word 'repeat'.
"It's like PTSD now. Whenever I see these two words, I shudder, and my back feels cold," Brother Yin shivered.
"Yeah, PTSD. Honestly, I'm kind of freaking out too."
"I... still want to play the genuine hammer swing..."
"The streamer next door reached the top in 2 minutes. I've watched him play, and it's a completely different game from what I'm playing."
"Don't be fooled by his proficiency; his room is filled with broken keyboards."
...
"Wait, he changed platforms! Let me see if the old game has been uploaded," Brother Yin exclaimed, clicking on the game designer's profile.
As he saw the developer's self-introduction, he couldn't help but laugh.
He remembered that the last time he saw information about the game's founder, he was still an independent individual.
Called Black Star.
Now, the game production unit had become "Sprout Studio".
Studio size: 2 people.
"Now I have two pieces of news for you. The good news is that game designers haven't been defeated by capital."
"The bad news is that everyone has been reduced to this state, and this kid hasn't broken through!"
"I really admire him. This kid has a strong mentality. No wonder he can make such an exceptional game," Brother Yin chuckled as he looked at Germination Studio's name.
Under their name were two games: Digging for Ascension, Dead Cells.
"Designer: Mentality? Are you talking about mentality?"
"Designer: I was just screwed over; how can you break through?"
"Just yesterday, I told my friend that I was lucky the game was taken off the shelf with the hammer; otherwise, I'd have to pass that level. Now that the game's back on the shelf, my friend is urging me to play it. What should I do? I'm freaking out; help!"
...
Everyone was shocked when they saw Digging and Seeking Online again.
Could the bold claims made earlier be retracted now?
"Cough cough cough..." Brother Yin couldn't hold back his laughter when he saw the barrage.
Now that the game had been relaunched on a different platform, why had everyone changed their tune?
"Based on the designer's mentality, I'm buying Dead Cell straightaway! Not for any other reason; I just want Yogame to take notice. What we support is an excellent game, not just something with a new skin!"
Brother Yin paid to win it after he finished speaking. The game's size wasn't large, only 1.5GB.
It downloaded in just a few minutes.
As the new game file appeared on the screen, his first impression was that the graphics were a hundred times more refined and rich than before!
When he clicked to start the game, the distant castle quickly zoomed in under the setting sun, and the scene swiftly transitioned into a dark and grimy underground.
[Prisoner's cell]
[On this island, rats and wild dogs rank higher in the social hierarchy than prisoners.]
A mass of green, oily, sludge-like algae fell from the pipe above, rolling forward stickily.
Sunlight filtered through the window grille into the closed stone-bricked prison cell. Behind the green mass lay a vast ruin, desolate and lifeless.
The green algae rolled forward, transforming into a villain clad in dark blue clothes, a red scarf tied around his neck fluttering with each stride.
Brother Yin maneuvered the character left and right, passing a bright red and *** table on the ground displaying three words: Beheading station.
The enormous body behind him was nothing but a white skeleton, its clothes long gone.
Opening the door to the room and stepping outside, he encountered a woman in armor wielding a weapon.
She glanced at Brother Yin's character and said lightly, "Are you the guy running around without a head?"
Brother Yin glanced back at the beheading platform behind him, realizing that the protagonist of the game had been beheaded and lost his head from the very beginning.
"What's the matter? Cat got your tongue?" When the woman received no response, she continued, "Oh, right, you can't talk."
"Resurrecting from the dead must be a strange experience..."
"But you must have noticed one thing, right?"
"You can't die."
"Though I still don't quite understand it, you're not the first person to encounter this situation."
...
The woman in armor kept talking, seemingly telling you about your origin, yet she knew nothing about why you couldn't die.
She only knew that you were a prisoner in this dungeon.
Behind the woman were two weapons: a bow and a shield.
Approaching the shield, a detailed explanation of the weapon appeared, with a highlighted text: "Parry!"
[Long press to absorb part of the damage, press to parry; successful parry blocks all damage.]
"Blocking all damage? Sounds handy." Brother Yin looked at the monster behind the weapon door. He attempted to pick up the bow but found his machete on the ground.
After hesitating for a moment, he picked up his machete again.
No matter the game, starting as a bruiser with a machete was always better than being an archer with a bow.
As the rose-red glowing monster approached from behind the door, Brother Yin took up the knife. The sensation of impact from the game's feedback was refreshing.
Most action games on the market emphasized precise operation feedback, a strong sense of sequence, and accurate settings between each move, with strict displacement requirements.
But manipulating the dead cells felt incredibly smooth to Brother Yin!