Tier 0:
Adventurer:
Max Hp: Increase survivability.
Max Mp: Increase energy.
Instinct: Allow for reaction to danger, battle sense, and fluid movement.
Tier 1:
Warrior:
Battle Mastery (Passive) Lv1~3
A book of battle tactics that raises ATK.
Double Attack (Passive) Lv 1~3
Chance of attacking enemies twice by melee attack catching them off guard. Cancels autoskills that proc on attack (except for HP&MP regeneration by attack)
Defense (Passive) Lv1~3
Offers a permanent gain to DEF, protecting you from attack
Protection (Active) Lv1~2
Reduces the amount of damage sustained by physical attack.
Restoration (Active) Lv1
Recover your HP for a while. The amount depends on your Auto HP Recovery.
Slash (Active) Lv1
A rudimentary slash. Cost MP and deal damage.
Provoke (Active) Lv1~2
Provoke and anger your foe, making you the target of future attacks.
Mage:
Mini Heal (Active) Lv1~3
Restore a bit of HP to an ally.
Mana Wave (Active) Lv1~3
Cast magic of unaligned element at enemies.
Mana Recover (Passive) Lv1~3
Raises the rate at which you automatically recover MP.
Dark Blast (Active) Lv1~3
A dark-element magic attack. Has a chance of inflicting Fear.
Mana Mastery (Passive) Lv1~3
A book of magic tactics that raises MATK.