Priesthood of Royal Inquisitor Emperor in the System of Tyrant

🇮🇩DaoistLongriver
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Synopsis

Class Spoiler part 1

Tier 0:

Adventurer:

Max Hp: Increase survivability. 

Max Mp: Increase energy. 

Instinct: Allow for reaction to danger, battle sense, and fluid movement.

 

Tier 1:

Warrior:

Battle Mastery (Passive) Lv1~3

A book of battle tactics that raises ATK.

Double Attack (Passive) Lv 1~3

Chance of attacking enemies twice by melee attack catching them off guard. Cancels autoskills that proc on attack (except for HP&MP regeneration by attack)

Defense (Passive) Lv1~3

Offers a permanent gain to DEF, protecting you from attack

Protection (Active) Lv1~2

Reduces the amount of damage sustained by physical attack.

Restoration (Active) Lv1

Recover your HP for a while. The amount depends on your Auto HP Recovery.

Slash (Active) Lv1

A rudimentary slash. Cost MP and deal damage.

Provoke (Active) Lv1~2

Provoke and anger your foe, making you the target of future attacks.

Mage:

Mini Heal (Active) Lv1~3

Restore a bit of HP to an ally.

Mana Wave (Active) Lv1~3

Cast magic of unaligned element at enemies.

Mana Recover (Passive) Lv1~3

Raises the rate at which you automatically recover MP.

Dark Blast (Active) Lv1~3

A dark-element magic attack. Has a chance of inflicting Fear.

Mana Mastery (Passive) Lv1~3

A book of magic tactics that raises MATK.