Chereads / OmEnous / The Omen

OmEnous

TheNobleRain
  • --
    chs / week
  • --
    NOT RATINGS
  • 32.3k
    Views
Synopsis

The Omen

[A/ N: This is a glossary of important terms that are used in the book.]

‡ The Omen:

This is the name for the strange phenomenon that brings humans to the realm of sins and stories. It guides the rules of the world of Prophets.

‡ Omens:

These are places and manifestations of stories made in another world by the Omen. After an individual receives the calling of their first omen, they will be transported to the Realm Of Augury to experience the stories of the omen. Then they are tasked to conquer them to prove their worth. If they succeed, they will be chosen as Prophets and granted Totems, along with Virtues.

Bad omens are usually frequent due to the dark nature of the Realm Of Augury. If they are not conquered or attempted after a specific amount of time, creatures of evil will pour into the real world, bringing along calamity.

Meanwhile, Good omens are rare, but serve no practical purpose or have any consequences for engaging them.

‡ Ordeals:

These are special omens that Prophets partake in at the right time to increase their level on the Prophet hierarchy. There are seven Ordeals including the first omen.

‡ Spiritual Essence: This is a currency that Prophets use to gain access to their Totems, and Spirits who possess them use to gain access to their powers.

‡ The Realm Of Augury:

This is a world where omens are born. Only Prophets can enter this realm to face the omens in it. It is basically the world where all omens are connected.

‡ The Augur Spirits:

These are miniature spirits that every Prophet has. They help guide Prophets through omens and are in charge of Prophets' Totems. A Prophet has to expend Spiritual essence to connect with their Augur spirits and use the Totems. When their essence depletes, the connection between a Prophet and their Augur spirits are severed.

‡ Prophecies/ Augur scrolls:

Augur scrolls are heaven-descended pages that Prophets receive. They contain information that help Prophets better understand their new irregular selves and the world around them. The information in them are Prophecies and only the owner of those scrolls themselves can read them. These pages also burn to ash after they are read.

‡ The Prophets/ Totem Wielders:

These are individuals who possess the powers to face omens. After facing their first and most important omen and succeeding, they are granted their Totems to continue facing omens and ensure that they (bad omens) do not come to pass.

‡ Totems:

These are gifts with powers that every Prophet is granted. They are used to open gates into the Realm of Augury. They are held by Augur spirits and can only be used when Prophets spend spiritual essence to connect with their Spirits.

Types- There are five Totem types. From the common to the rare are:

• Weapon types ( Swords, spears, guns).

• Instrument types (Flutes, books, fluid).

• Being types (Bears, Elves, Angels).

• I/ Living types (The Prophet becomes their Totem).

• Abstract types (Religion, Physical laws, Titles).

‡ Marks Of Virtue:

These are unique and permanent symbols that exist within the souls of Prophets, but can appear on the surface of their Totems when they are being used.

— The Seven Grades Of The Mark Of Virtue:

These grades define the potentials of Prophets. A person with a higher grade is not guaranteed superiority or even longer life than one who has a lower grade. They are more like spoilers to how big of a destiny a person possesses. In ascending order:

• 7th-grade: Good Grade.

• 6th-grade: Blessed Grade

• 5th-grade: Sacred Grade.

• 4th-grade: Legendary Grade

• 3rd-grade: Holy Grade.

• 2nd-grade: Divine Grade.

• 1st-grade: Mythical/ Dream Grade.

‡ Virtues:

A Virtue consists of several properties or traits. These are the individual abilities of Prophets that manifest as a result of an individual's first omen and their own inner traits. Unlike the abilities of Totems, Virtues don't use spiritual essence and always come with Costs that get worse as the prophets level them up.

‡ Costs:

These are disabilities or disadvantages that come with every Virtue.

‡ Prophet Hierarchy:

While the Mark grade shows the potential of the Prophet and their Virtue, the Prophet Hierarchy is directly tied to their actual strength. A Prophet can mostly increase their hierarchy by absorbing spiritual essence from slaying other spiritual beings and conquering omens.

— From the weakest, the Believer, the hierarchy is as followed:

• Seer

• Believer

• Sayer

• Oracle

• Diviner

• Ordainer

‡ Spirits:

There are many kinds of spirits, the common ones are:

Wild spirits that stay within an ecosystem and behave like wild animals;

Good spirits that can communicate and live along with humans;

Evil spirits that are born in the Realm of Augury to bring calamity on the human world;

Guardian spirits that are reborn evil spirits and devote their lives to serve their masters (they can also take the form of objects);

And Messenger spirits who act as a bridge between the gods and men, and the Prophets in the highest hierarchies to those below.

‡ 7 Grades Of Evil Spirits/ Guardians:

This counts from the First-grade to the Seventh-grade, with the latter being the strongest. The grades of evil spirits determine the number of Spirit-crystals they poses, hence the amount of power they can summon. Guardians also drop spirit crystals after they are killed in battle.

‡ Evil-spirit Hierarchy:

This shows the amount of power their evil-spirit's Spirit crystals possess.

— From the weakest, the Wild, the hierarchy is as followed:

• Sullen (they make eerie sounds and are typically stupid.)

• Deceiver (they are capable of speech imitation by mixing random words.)

• Damned (more organised speech imitation)

• Curser (can speak normally)

• Ordainer (fabled to be able to hear human thoughts and speak to souls.)

Note: A 7th-grade Wild spirit is approximately seven times stronger than a 1st-grade Wild spirit, since they possess more crystals and can summon more power.

‡ Guardians:

After killing evil spirits, they can sometimes be exorcised by the Prophet's Augur Spirits to cleanse them and make them available for the Prophet. But the chances of an evil spirit being exorcised is very very low. Guardians can also be summoned at will. And because they are the cleansed versions of sentient evil spirits, they also possess a will of their own; albeit, the instructions of their masters come before anything else.

‡ Sins:

Any living creature within the Realm Of Augury is a Sin.

‡ Evil Spirits:

They are the physical manifestations of bad omens. Prophets can grow stronger by eliminating these spirits, and in lucky cases, making them guardians.

‡ Calamity Zones:

If a bad omen is not conquered after a specific time, evil spirits will continuously appear in a part of the real world to bring those omens to pass. But these Calamity Zones can be erased when their keys are destroyed. Hence, stopping the outpour of the spirits and sending them back to the Realm Of Augury.

‡ Havens: These are places in the Realm of Augury where their omens have been conquered, but still exist. Prophets that have been in these omens can use their Totems to go in and out of them.

‡ Keys:

These are objects that manifest when an omen is created. Keys can be kept and used so Prophets can access Gates. They usually disappear after an omen has been conquered. But if the omen is not conquered in time, the keys are transferred to the evil spirits controlling that omen. And thus why the Prophets need to get that key back and destroy it for the gates to close.

‡ Gates: Gates automatically appear when Prophets wish to use a key. But they can only be opened within their respective Calamity Zones. Evil-spirits can also open gates to the real world if their omens are not conquered.

‡ True/ Virtuous Name:

These are tied to a Totem Wielder's Virtues. And only Prophets with great Virtues are granted this title as a testament.

‡ 7 Heights Of The Realm Of Augury:

These are levels of omens of which certain Prophets can enter. For example, Seers and Believers can only engage omens in the first and second Height of the Realm; Oracles may enter the third and forth levels; Diviners dwell in the fifth and sixth level; while the Ordainers may roam in the seventh level.

‡ 7 Plains Of Existence/ Lokahs:

Regular humans reside in the first plane, Svarga, while prophets occupy four. Then the highest two are where the gods and the dead are. The higher a prophet's hierarchy is, the more Lokahs they can traverse (except the Satya where the Gods reside.

• Svarga-Lokah (where the blessed humans reside.)

• Mahar-Lokah (this Lokah is the only one Seers have access to, so there are many beginner prophets residing here.)

• Atala-Lokah (this Lokah is overrun by lustful and devoted spirits that could lure prophets to potential ruin, or immense happiness depending on the prophets' states of mind.)

• Jana-Lokah (prophets that reach this Lokah will be recreated to perfection and will fall under the guidance of the Messengers that choose them.

• Bhuvar-Lokah (ghosts of dead humans, prophets, and spirits reside in half of this Lokah, while the living reside in the other half.

• Tapa-Lokah (people who have access to this Lokah can converse with the gods, ask them for favours and even establish relationships with them. The Grand-oracle is chosen from this Lokah.)

• Satya-Lokah (this Lokah has many names, and is where all the Gods reside. It is said to be bigger than all the other Lokahs combined.)

———

Aside from their roles in preventing omens from turning to calamities, Prophets are held in very high regard because of their supernatural abilities and power. The Job of a Prophet is also the most sought for, and it is said that when a Prophet becomes an Ordainer, they are granted the chance to face their 7th-Ordeal.

An Ordeal is the biggest test set by the Omen. It is taken by the prophets to increase their hierarchy. Should an Ordainer choose to partake in the 7th and succeed, they will be granted any one wish of their choosing... anything at all.

But if they fail then... no one really knows what happens. This is because the less than dozen previous Ordainers throughout history, who had embarked on their 7th Ordeals did not come back. But since an Ordeal is somewhat different from an omen, it at least doesn't affect the human world if not conquered.

And as for the Ordainer Guardians... There are no known ones. This is because not even an Ordainer Prophet has even killed an Ordainer evil-spirit to hopefully exorcise into a Guardian.