The half-hour demo presentation finished, and Fang Cheng gave all his colleagues some time to think about what could be done with this game.
During the meeting, the performance of Huang Ping and the others satisfied him greatly.
As more games were developed, Fang Cheng felt his understanding of games deepened further.
Back in primitive societies, children played different games, assuming the roles of hunting dogs, prey, and hunters. They simulated hunting behaviors in this division of labor and learned hunting skills in the process, enhancing their survival rate and success rate in actual hunts.
And in this process, the learning efficiency brought about by fear was undoubtedly the highest.
The guidance of elders, repeated thousands of times, couldn't compare to the lessons learned from a peer's mistake and the resulting injuries. This process gave the newcomer children a concrete understanding of what things could be done and what couldn't.