After seven days spent on warming up, combined with the studio's prior reputation, the sales of "The Nameless" just barely crossed the million mark.
For an average studio, that number might call for champagne, but compared to its predecessors, the sales of "The Nameless" can only be described as bleak.
Moreover, the completion rate of the game was only 3%, and most players who finished it scored no higher than 60, which shows just how punishing the difficulty of this game really was.
The only consolation was that the game received high praise.
Players who enjoyed this type of game declared it a masterpiece and said they felt uneasy if they didn't play it every day, loving the thrill of going through life and death.
However, this group of players was after all a minority, with most preferring games that were more relaxing and casual.
Life was already tough enough; there was no need to suffer again in a game.