In history, this hero was a standard war veteran, and one could make a linear game just with a series of his battles, but Fang Cheng felt that players should be given more choices.
The game ought to be free enough to allow players to take part in wars that The Nameless had never encountered, or even potentially join the well-known battles of history.
Such unexpected little Easter eggs, Fang Cheng believed, would excite players upon discovery.
Having realized this, Fang Cheng was quite content. He felt that his recent work on the game had not been in vain and he was gradually gaining some insights.
Since he wanted to go in the direction of an open world, the game would need to be designed in a somewhat unconventional manner.
That was to extrapolate.
To set some basic conditions and then to deduce and extrapolate the next developments through certain methods—that was extrapolation.