Every player who knew about and had a way to reach the stone platform already had their own unique aesthetic and had integrated a set of equipment that was freakishly twisted.
So, why not completely ignore balance and let these freaks gather together to slaughter each other, and then just let the freakiest of the bunch emerge.
Since there were relations of mutual restraint among the equipment, there was no such thing as a version answer.
Moreover, the content of the game hadn't been completely explored yet, and as new combinations and strategies emerged, the old ones would be updated, injecting new charm into the game once again.
In this way, even without updating the game, the players' various explorations and discoveries could lead to internal self-iteration and updating, thus maintaining the game's strong vitality.
At that moment, Huang Ping was convinced.
This kind of balancing gameplay was something they could never learn in online games.
After all, there's an unshakeable truth in mobile games: the pay-to-win big shots must dominate everyone.
Free players will never beat the first-time buyers, and the first-time buyers will always lose to the monthly card players.
Spending a thousand will definitely be stronger than the monthly card players, and spending tens of thousands enters another level.
After that, players who spend ten thousand, a hundred thousand, or even more have to be incomparably dominant in the game.
Therefore, in pay-to-win games, the so-called balance can simply be summarized as follows, "Cash power must always be the strongest, all balancing is in service of cash power"!
And the free players, they are forever one of the paying players' features in the game, the atmosphere setters, the tools who chant "666" when the big shots spend money, the ultimate bootlickers who are there to push when the big shots are surrounded by admirers.
However, this is of no concern in single-player games.
Everyone is a player who has just spent sixty-eight to buy a game; no one is nobler than the other, and strength is more a reflection of understanding the game's mechanics.
In such PVP circumstances, losing would only be seen as a lack of skill, not a lack of money.
After experiencing the gaming atmosphere here, Huang Ping sighed.
The deeper he delved, the more he realized that everyone at Fang Cheng Studio was a genius.
This kind of balance-ignoring solution was carefree and comfortable, something Huang Ping didn't dare to imagine or execute.
While Huang Ping was reflecting, a voice snapped him back to reality.
KongKong had just entered the company and immediately began shouting, "Huang Ping, what do you mean by not replying to my Feixin last night? How did the task I assigned you yesterday go?"
After glancing at his empty notebook, Huang Ping sighed, then walked into KongKong's office.
Even with his eyes closed, he knew what he was about to encounter.
But as the lead designer, he had no other choice but to steel himself, close the door, and brace for KongKong's fury.
Inside Fang Cheng Studio, another person was feeling quite helpless.
In front of Fang Cheng, Xiao Douzi pointed to the screen and asked helplessly, "Boss, we have PVP in our game, why didn't you tell me about it?"
Fang Cheng looked puzzledly at the screen where players were engaged in fierce combat, "Oh, I didn't think this feature was a big deal, so I didn't mention it."
Holding his head, Xiao Douzi felt a headache coming on.
He thought he was unconventional enough, but compared to his boss, he wasn't even worth mentioning.
Implementing PVP in Pigeon Games and making it work, such a wildly imaginative move, was something he didn't even dare to think about.
Not to mention the environmental simulation and the combination of numerous random effects, making them run together without conflicts was a huge challenge.
But unexpectedly, the boss had actually pulled it off.
And he didn't even think it was any big deal!
Fang Cheng fought the urge to kneel and Xiao Douzi continued to ask, "So boss, what was your original purpose for creating this thing? It wasn't just for fun, was it?"
"Nothing much, just that running each dungeon was quite troublesome, so I made something that could instantly reach different dungeons, and then this thing came out."
"Hold on a second," Xiao Douzi interrupted Fang Cheng again, "Can I understand it this way: that all player data is actually on the same server and you didn't do single-player storage?"
Actually, the storage function was placed on each planet, and he had just accessed the control terminal.
However, explaining this would be too complicated, so Fang Cheng simply said, "You could say that."
Covering her head, Xiao Douzi felt like her brain was about to explode.
Although she had known for a long time that her boss was very impressive, she hadn't expected him to be capable of this extent.
In fact, when she saw that the game was only 10MB in size, she should have realized it then.
After all, a few high-definition images would fill up that much space; it was impossible to have such good effects.
The only explanation was that the boss had rented a huge data server where all the data processing was actually happening, and the client was just acting as a real-time computation interface.
But thinking about it this way made it seem even more unbelievable.
How would the cost of the server be calculated, and what about handling instability in the network connection?
Xiao Douzi only understood programming to some extent but still vaguely felt that no software guru could achieve this at the moment.
While Xiao Douzi's mind was in a blur, Xu Qingling came over with the financial report and said to Fang Cheng, "Boss, our project team's game has achieved its first stage of success, and I think we can go and pop some champagne to celebrate."
"Forget it, I see lots of people online saying they don't like team building activities."
"That's because foolish leaders always take up their rest time. As long as we hold the team-building activities on a workday and then take a day or two off afterward, no one will hate it."
Fang Cheng looked at Xiao Douzi, who was nodding vigorously in agreement.
Getting the affirmation from his employee, Fang Cheng also nodded and said, "Alright, that's possible."
"Right. Before the team-building event, we can also distribute the project bonus. Boss, how much do you think is appropriate to give out?"
Fang Cheng had no real concept of money.
After all, he was an Immortal. Mundane materials held no interest for him. His only interest was to create games that he and the players found fun, and then to ascend to immortality in the end.
However, it seemed the studio did need to keep a cash reserve, as a budget for the next game.
Additionally, he needed to set aside some funds for contingencies and to purchase various office supplies.
More reserves were needed for hiring new people and for the employees' salaries.
But after calculating, Fang Cheng realized he didn't need much to develop games.
After all, his method of game development was simple: use Divine Sense to scan the vast universe, find a suitable planet, then adjust it a bit, and that was it.
If that still wasn't enough, he could opt for Void Creation or even Dream Creation; anyway, he could always create an environment that matched his ideals.
After calculating, Fang Cheng confidently said, "Then let's distribute 60% of it."
Xu Qingling looked helplessly at Fang Cheng and sighed, "Boss, you're here to do business, not charity."
"Ah, what's the problem with doing it this way?"
"That's enough, 10% is plenty. I hardly contributed anything, just give me 1%. With that calculation, my share of the bonus will be a little over sixty thousand, so Xiao Douzi, you can take around five hundred and forty thousand. Oh, but there are taxes, so it might be in the low four hundreds."
Suddenly hearing such a large number, Xiao Douzi's face changed.
Boss, you're really giving too much.