Mide was truly panicked.
As two phenomenally popular online games.
His own "Zerg Struggle" relied on RMB recharges to provide players with emotional value.
But "League of Legends" next door was completely free, with charges only for skins.
And skins did not enhance any player attributes, purely catering to personal preference.
If you liked it, you bought it, if not, launching with the default skin had no impact whatsoever.
It was like two stores, where you charged, and the opposite also charged.
That was fine.
But when you charged, and the opposite was free,
that was a major issue.
"Zerg Struggle" saw its daily active users plummet by 58.3% within two weeks of LOL's release.
What did that mean?
If there were one million daily active players two weeks ago.
Then today, two weeks later, there would be only about 420,000 daily active users left.
A 50% drop in daily active users in two weeks, especially during Huaxia Nation's busiest festival.
Who could withstand that?