If you actually got within injury distance, at this close range even an empty-handed punch could hurt other visitors.
But the holographic screens hidden above, bristling with tiny holes, would transform the sensors in the players' hands into corresponding weapons.
Of course, these materialized weapons only had visual effects, functioning similarly to a virtual idol's holographic projection, with no actual sense of touch.
Staff members provided some instruction on the spot.
The sensor had roughly ten buttons.
They corresponded to some crucial keys on a keyboard.
These included switching weapons, opening the inventory, crafting items, and attack buttons, among others.
There were also vibration sensors and resistance sensors.
They aimed to make the players' experiences feel more authentic.