For safety's sake, Ke Jin still decided to check the global sales of new game releases in recent years (for single-player games).
Although there were ups and downs each month,
typically, around Christmas in the West, and just before the Lunar New Year in East Asia,
sales during these two periods would see the highest peak.
Monthly peak sales could even reach around 150 billion.
Next in line were the students' winter and summer breaks, which could fluctuate around one hundred billion or two.
Even during the off-peak season, there would still be around eight or nine hundred billion.
Seeing this, Ke Jin finally felt completely relieved.
It was just the end of October, a post-golden autumn season known for adults returning to work and children going back to school, which could also be considered an off-peak season for video games.
So he settled on the estimate of 100 billion, as the system task only required sales below 50 billion.