"Divine Continent" launched with quite a bit of fanfare, and in terms of pricing, they also learned from the failed experiences of Hope Flute.
They set the price around the 150-dollar mark, and adopted a global floating pricing strategy, customizing the price for countries outside of Europe and America according to the national average consumption.
Although on the whole, Blizzard was still unable to immediately adapt to the rapid slide from high prices to the cheaper spectrum.
But for Blizzard, this mid-to-low price point already represented a bold concession.
As such, the fanbase that Blizzard had built up over many years was likely to buy into it.
Once the excitement took off, fans would bring in their family and friends to also try the game.
Upon the game's release, quite a number of players were drawn to try it out for the first time.
"Divine Continent" is an RPG open-world game with excellent graphics.