Six months is not particularly long, nor is it short.
The time flew by in the blink of an eye.
Although the gaming industry did not experience any major earthquakes.
There were still quite a few changes.
In addition to the mergers and acquisitions among big and small companies, the buyouts, and the transfers of ownership.
More and more game developers started to focus on game quality and reduce the standards for microtransactions.
After all, the gamers of Blue Star today are no longer the naive youths they were four years ago.
Those who have truly experienced great games are no longer willing to be fooled by rubbish plus marketing anymore, and few are buying into it.
And as the consumption of microtransactions decreases, it leads to a shrinkage in the industrial scale of individual companies.
But this is equivalent to forcing a dominant company to spit out more profits.
These profits can sustain many more small game companies.