"Because there's really no need for designers to arrange it deliberately, there will always be players who can't beat certain monsters at some stage, and then they'll naturally strengthen themselves and go for revenge."
"But after seeing 'Elden Ring', I realized that there's a real art to 'attraction through hatred'!"
It seemed George's words had caught his attention.
Conna immediately raised an eyebrow.
"How so?"
You mean to say.
Even though 'Elden Ring' is already so outstanding.
There's something new that can teach all the designers around the world another lesson?
Isn't that a bit of an exaggeration…
After all, from the mere ten-hour live stream,
the design philosophy that 'Elden' presented, any designer in the world who paid attention to this game must have gone from being shocked to numb.
Shocked numb, truly shocked numb!
Impeccably outstanding!
And now you suddenly tell me.
There are more settings in this game worth learning from?