"And if that's really the case, where's the fun?"
Walking forward, treating every little monster with extreme caution.
Not to mention the bosses, needing to die countless times without knowing if you can get past them.
Then playing this game is just too exhausting, right?
No matter how I think about it, I can't feel the joy...
Isn't this purely seeking punishment?
And what's more outrageous is.
This game has a fatal flaw.
It's a setting that other game manufacturers would never dare to implement.
"Elden" has an extremely harsh death penalty!
Once you die, no matter how much money you've saved up, it will be wiped to zero in an instant.
Although you can pick it up again at the point of death after you respawn.
But if you die again by accident during this process.
Then that money is completely gone, bidding the player farewell.
With other games, if they had such a setting, it might be okay.