It was only after pouring in a substantial amount of capital that they created the illusion of a booming success.
So what phenomenon does this illustrate?
Without capital, you're nothing.
Though I curse it, Ke Jin can't help but get a headache about how to set up a strategy to avoid pay-to-win this time around.
And this time, the conditions are even more harsh than before.
First off,
With "Elden" positioned to kick the Europe and America gaming market's ass, there was no way we could price it as ludicrously as we had before.
Ke Jin truly wanted to come up with something like "pay just 8.8 and take Lani, your wife, home," or "just 9.9 and Melina will immediately go with you."
But that kind of pricing wouldn't regenerate any revenue.
Spending 20 billion to buy out Nplay already squeezed First Player dry as could be.
Desperately in need of an elixir to replenish funds.
So,