Chereads / I Just Want Players to Save Money, They Insist on Giving Me! / Chapter 8 - Chapter 4: With a Sister Like This, Who Can Sleep at Night!_1

Chapter 8 - Chapter 4: With a Sister Like This, Who Can Sleep at Night!_1

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Idle games are inherently a genre that sells the idea of leveling up, by allowing unrestricted growth in levels, players feel like they are constantly making progress.

This feeling is caused by items/materials that are initially hard to obtain, but within minutes, their production becomes unrestricted. Then, even higher-level items appear, in a repeating cycle.

Players are always in a process from difficult to easy.

It's akin to them always making progress.

In the beginning, you'd get one atom per minute, but after a while, the production of atoms has reached hundreds of thousands.

DNA, which took minutes to obtain at first, would soon shoot up like bamboo shoots after rain.

The five thousand years of human history are nothing but a narrative of civilization's progress from difficult to easy.

Therefore, this kind of selling point is deeply rooted in people's bones, no need for much talk to bring positive feedback.

The popularity of Ke Jin's live-streaming room continues to soar.

In just the past half hour, the number of people has risen from the initial 9 to nearly 100 viewers watching in real-time.

Compared to the top, this is still not much, but compared to other bottom-tier streamers, the persistent increase in viewer count without any promotion shows that the content is acceptable to the audience.

Of course, idle games also have their shortcomings.

Due to the highly repetitive mechanical operations and the fact that it's too easy to reach the exciting parts.

Aesthetic fatigue sets in quite quickly.

Some players, after intensely watching for half an hour, suddenly find it a bit bland.

The element higher than Mycoplasma is algae.

It produces 5 Mycoplasma per second.

And the level above algae is archaea, which produces 6 algae per second.

Yes, it's an upgrade, but there will always be something stronger coming up.

This Matryoshka-style development, in the later stages, becomes more about stating the obvious, that 10 is greater than 9, 9 is greater than 8... 1 is greater than 0.5, 0.5 is greater than 0.01, becoming formulaic and never-ending.

"I thought the game was okay in the beginning, but now it suddenly feels a bit... boring?"

"If you watch the same AV actor every day, no matter how pretty the female lead is, if the filming angle is always towards the couch, you'll find it dull."

"After reaching the archaea level, it seems challenging to upgrade; unlocking the next level requires 100,000 archaea, but now it takes minutes just to get one archaea, which is a bit monotonous."

"That's what it's like with new designers; if they were that amazing at game design, would they still be new?"

"Don't expect too much, just have fun watching, I'm not planning to download it anyway."

"I'm out, my girlfriend is waiting for me in the room."

Just as some viewers were about to exit the live-stream.

The scene that unfolded before their eyes suddenly made them stop closing the stream.

They realized that the interface Ke Jin had been working on was just one of many in the game!

And now, Ke Jin finally clicked on the second tab at the bottom of the UI—the lightning tab.

Lightning, an element that was unlocked from the very beginning alongside particles.

Aside from consuming 1 lightning every time any element is combined, it had no other use and was nearly forgotten.

Now, with Ke Jin's new interface, everyone discovers that the lightning element can also be upgraded!

The formerly 1/s production speed of lightning can be increased by unlocking the feature "Chaos" in that tab.

You have to know that on the particle tab side, with Ke Jin having already produced archaea, it was becoming increasingly difficult to move up.

For instance, each DNA requires 1,000 atoms and 1 lightning.

Later, while you would naturally have atoms in abundance, reaching tens of billions.

But with only one lightning produced per second, no matter how many atoms you have, if the production of lightning can't keep up, you can't produce anything.

That's where the newly unlocked lightning tab comes in, the capability to raise the production limit of lightning.

To upgrade the production of lightning, you need to use another completely new medium.

Ke Jin casually opens the third tab.

"Dust"

With this, the triangular cycle of relationships has been formed.

Dust produced in the dust tab can be used in the lightning tab as the material needed to increase the production of lightning.

And once the production of lightning is boosted, it can greatly unlock the production of elements in the particle tab.

Then, the particles that are produced can be used to increase the production of dust.

Thus, the game went from a single upgrade pathway to a cyclical triad of upgrades!

As long as the player upgrades one panel, the other two will follow suit!

One upgrade, triple the joy?

Watching the same AV actor from the same angle every day would be monotonous.

But what if you switched between three AV actors?

Three AV actors could bring countless beautiful female leads, which changes the nature of things.

What's this about 'One begets Three, Three begets Everything'? /Lean back

The viewers who had just been clamoring to leave were dumbfounded by this turn of events.

"Is there a pro player here?"

"Holy smokes, there's new stuff? Hidden this deep?"

"Interesting, I'll keep watching."

After unlocking the new interface, the initial monotony was instantly wiped clean.

Ke Jin entered another phase of being busy.

In the dust panel, he unlocked the material "Fine Sand," which could be produced with particles.

Each portion of Fine Sand adds 1/s to the production speed of dust.

After a few minutes of operation, the substitute for Fine Sand was unlocked— Stone.

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