But its core key to attracting players— the item pool.
Still quite shallow, containing only over 20 types.
According to the game designer Wang Tianrui in the addendum to the game's installation package, his original idea for the game was one where you dig and fight monsters to become stronger. The random changing terrains and the randomly appearing items were the roguelike elements.
However, after receiving the "The Binding of Isaac" game package from the top player and trying it out for two days, he was greatly shocked.
He immediately changed the direction of the items, making the various items within the game intermingle, giving rise to more novelty and playability.
For an independent game that was completed in just over half a month, "Digger Trapped Underground," despite its many imperfections,
was undoubtedly superior compared to other roguelike-themed games that Ke Jin had tested.